54 #ifndef SKYDOMEOBJECT_HH
55 #define SKYDOMEOBJECT_HH
63 #include <ObjectTypes/SkyDome/SkyDomeNode.hh>
95 virtual void init(
SkyDome* _SkyDome = 0);
154 bool picked( uint _node_idx );
167 #endif // SKYDOMEOBJECT_HH
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual BaseObject * copy()
Returns a full copy of the object.
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
SkyDomeNode * skyDomeNode_
Get the scenegraph Node.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
SkyDome skyDome_
Get all Info for the Object as a string.