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SkyDomeType.hh
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35 /*===========================================================================*\
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39 * $Date: 2011-01-26 10:23:50 +0100 (Mi, 26 Jan 2011) $ *
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42 
43 
44 //=============================================================================
45 //
46 // SkyDomeTypes
47 //
48 //=============================================================================
49 
55 #ifndef SKYDOME_TYPE_HH
56 #define SKYDOME_TYPE_HH
57 
58 //== INCLUDES =================================================================
59 
61 #include <QString>
62 
63 //== SkyDome Type ===============================================
64 
66 
67 public:
68 
70  SkyDome();
71 
73  void setTextureFileName(const QString& _textureFileName);
74 
76  QString textureFileName();
77 
78  void setHorizontalFOV( const float& _value);
79 
80  float horizontalFOV();
81 
82  void setVerticalFOV( const float& _value);
83 
84  float verticalFOV();
85 
86  void setTopOffset( const float& _value);
87 
88  float topOffset();
89 
90 private:
91 
92  // Angle defining the horizontal field of view of the current Dome
93  float horizontalFOV_;
94 
95  // Angle defining the vertical field of view of the current Dome
96  float verticalFOV_;
97 
98  // Angle defining the top offset (missing part) of the Dome
99  float topOffset_;
100 
101  QString textureFileName_;
102 
103 };
104 
105 
106 //== TYPEDEFS FOR SCENEGRAPH ===============================================
107 
108 //=============================================================================
109 #endif //SKYDOME_TYPE_HH
110 //=============================================================================
#define DLLEXPORT