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SkyDomeObject Class Reference
Inheritance diagram for SkyDomeObject:
BaseObjectData BaseObject

Public Member Functions

 SkyDomeObject ()
 constructor More...
 
 SkyDomeObject (SkyDomeObject &_object)
 copy constructor More...
 
virtual ~SkyDomeObject ()
 destructor More...
 
virtual void cleanup ()
 Reset current object, including all related nodes. More...
 
BaseObjectcopy ()
 
Name and Path handling
void setName (QString _name)
 Set the name of the Object. More...
 
Object Information
QString getObjectinfo ()
 Get all Info for the Object as a string. More...
 
Picking
bool picked (uint _node_idx)
 detect if the node has been picked More...
 
- Public Member Functions inherited from BaseObjectData
 BaseObjectData (const BaseObjectData &_object)
 copy constructor More...
 
 BaseObjectData ()
 constructor
 
virtual ~BaseObjectData ()
 destructor
 
virtual void enablePicking (bool _enable)
 
virtual bool pickingEnabled ()
 
virtual ACG::Vec3d refinePick (ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
 Refine picking. More...
 
virtual void show ()
 Sets the whole Scenegraph subtree of this node to visible.
 
virtual void hide ()
 Sets the whole Scenegraph subtree of this node to invisible.
 
virtual bool visible ()
 return visiblity
 
virtual void visible (bool _visible)
 Sets visiblity of the whole Scenegraph subtree of this node.
 
SeparatorNodebaseNode ()
 
virtual bool hasNode (BaseNode *_node)
 Check if the given node is owned by this object. More...
 
virtual BaseNodeprimaryNode ()
 
QtTranslationManipulatorNodemanipulatorNode ()
 
virtual
ACG::SceneGraph::ShaderNode
shaderNode ()
 
MaterialNodematerialNode ()
 get a pointer to the materialnode
 
BoundingBoxNodeboundingBoxNode ()
 get a pointer to the bounding box node
 
StencilRefNodestencilRefNode ()
 get a pointer to the stencil reference node
 
bool manipPlaced ()
 Check if the manipulator has been placed.
 
void manipPlaced (bool _placed)
 set the manipulator place status
 
void getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax)
 get the bounding box of the object
 
void setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false)
 Set the draw mode for the object. More...
 
template<typename NodeT >
bool addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0)
 add an additional node to the object More...
 
bool hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0)
 check if an object has the additional node More...
 
template<typename NodeT >
bool getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)
 get an addition node from the object More...
 
template<typename NodeT >
bool removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)
 remove an additional node from the object More...
 
- Public Member Functions inherited from BaseObject
 BaseObject (const BaseObject &_object)
 
 BaseObject (BaseObject *_parent=0)
 
virtual void printObjectInfo ()
 Print all information about the object.
 
void dumpTree ()
 Debugging function, writing the subtree to output.
 
int row () const
 get the row of this item from the parent
 
BaseObjectparent ()
 Get the parent item ( 0 if rootitem )
 
const BaseObjectparent () const
 get the row of this item from the parent
 
void setParent (BaseObject *_parent)
 Set the parent pointer.
 
BaseObjectchildExists (int _objectId)
 Check if the element exists in the subtree of this element.
 
BaseObjectchildExists (QString _name)
 Check if the element exists in the subtree of this element.
 
void appendChild (BaseObject *child)
 add a child to this node
 
BaseObjectchild (int row)
 return a child
 
int childCount () const
 get the number of children
 
void removeChild (BaseObject *_item)
 Remove a child from this object.
 
QList< BaseObject * > getLeafs ()
 get all leafes of the tree below this object ( These will be all visible objects )
 
void deleteSubtree ()
 delete the whole subtree below this item ( The item itself is not touched )
 
int group () const
 
bool isGroup () const
 Check if object is a group.
 
bool isInGroup (int _id) const
 
bool isInGroup (QString _name) const
 
std::vector< int > getGroupIds ()
 
QStringList getGroupNames ()
 
void setObjectData (QString _dataName, PerObjectData *_data)
 
void clearObjectData (QString _dataName)
 Clear the object data pointer ( this will not delete the object!! )
 
bool hasObjectData (QString _dataName)
 Checks if object data with given name is available.
 
PerObjectDataobjectData (QString _dataName)
 Returns the object data pointer.
 
void deleteData ()
 Delete all data attached to this object ( calls delete on each object )
 
int id () const
 
int persistentId () const
 
void persistentId (int _id)
 
bool dataType (DataType _type) const
 
DataType dataType () const
 
void setDataType (DataType _type)
 
bool target ()
 
void target (bool _target)
 
bool source ()
 
void source (bool _source)
 
bool flag (QString _flag)
 
void setFlag (QString _flag, bool _set)
 
QStringList flags ()
 
BaseObjectlast ()
 
BaseObjectnext ()
 
int level ()
 
void setFromFileName (const QString &_filename)
 
QString path () const
 return the path to the object ( defaults to "." if unset )
 
void setPath (const QString &_path)
 set the path to the object.
 
QString name () const
 return the name of the object. The name defaults to NONAME if unset.
 
QString filename () const
 return the filename of the object
 
void setFileName (const QString &_filename)
 set the filename for this object
 
QMap< QString, PerObjectData * > & getPerObjectDataMap ()
 get reference to map of all perObject Datas More...
 
QString & getCommentByKey (const QString &key)
 Get comment for the specified key. More...
 
const QString getCommentByKey (const QString &key) const
 Get comment for the specified key. More...
 
bool hasCommentForKey (const QString &key) const
 
bool hasComments () const
 
void clearComment (const QString &key)
 Get comment for the specified key. More...
 
void clearAllComments ()
 Get comment for the specified key. More...
 
const QMap< QString, QString > & getAllComments () const
 
const QString getAllCommentsFlat () const
 

Protected Member Functions

virtual void init (SkyDome *_SkyDome=0)
 Initialize current object, including all related nodes. More...
 
Update handling
Update handling

Visualization

SkyDomeNodeskyDomeNode_
 Get the scenegraph Node.
 
SkyDomeNodeskyDomeNode ()
 Get the scenegraph Node.
 

Data

SkyDome skyDome_
 Get all Info for the Object as a string.
 
SkyDomegetSkyDome ()
 Get all Info for the Object as a string.
 
void update (UpdateType _type=UPDATE_ALL)
 Update buffers and data of the scenegraph node.
 

Additional Inherited Members

- Signals inherited from BaseObject
void objectSelectionChanged (int _objectId)
 
void visibilityChanged (int _objectId)
 
void objectPropertiesChanged (int _objectId)
 
- Static Public Attributes inherited from BaseObject
static int NOOBJECT = -1
 
- Protected Attributes inherited from BaseObject
bool visible_
 

Detailed Description

Definition at line 69 of file SkyDomeObject.hh.

Constructor & Destructor Documentation

SkyDomeObject::SkyDomeObject ( )

constructor

Constructor for SkyDome Objects. This object class gets a Separator Node giving the root node to which it should be connected. The plane is generated internally and all nodes for visualization will be added below the scenegraph node.
You don't need to create an object of this type manually. Use PluginFunctions::addSkyDome instead. ( see Types.hh::DataType )

Definition at line 67 of file SkyDomeObject.cc.

SkyDomeObject::SkyDomeObject ( SkyDomeObject _object)

copy constructor

Create a copy of this object

Copy Constructor - generates a copy of the given object

Definition at line 81 of file SkyDomeObject.cc.

SkyDomeObject::~SkyDomeObject ( )
virtual

destructor

Destructor for SkyDome Objects. The destructor deletes the Line and all Scenegraph nodes associated with the SkyDome or the object.

Definition at line 93 of file SkyDomeObject.cc.

Member Function Documentation

void SkyDomeObject::cleanup ( void  )
virtual

Reset current object, including all related nodes.

Cleanup Function for SkyDome Objects. Deletes the contents of the whole object and calls SkyDomeObject::init afterwards.

Reimplemented from BaseObjectData.

Definition at line 109 of file SkyDomeObject.cc.

BaseObject * SkyDomeObject::copy ( )
virtual

return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.

Generate a copy

Reimplemented from BaseObject.

Definition at line 124 of file SkyDomeObject.cc.

QString SkyDomeObject::getObjectinfo ( )
virtual

Get all Info for the Object as a string.

Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo

Returns
String containing the object information

Reimplemented from BaseObject.

Definition at line 189 of file SkyDomeObject.cc.

void SkyDomeObject::init ( SkyDome _skyDome = 0)
protectedvirtual

Initialize current object, including all related nodes.

This function initializes the plane object. It creates the scenegraph nodes.

Definition at line 131 of file SkyDomeObject.cc.

bool SkyDomeObject::picked ( uint  _node_idx)
virtual

detect if the node has been picked

Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the planeNode of the object has been picked.

Parameters
_node_idxIndex of the picked plane node
Returns
if the planeNode of this object is the picking target.

Reimplemented from BaseObjectData.

Definition at line 223 of file SkyDomeObject.cc.

void SkyDomeObject::setName ( QString  _name)
virtual

Set the name of the Object.

Set the name of an object. All Scenegraph nodes are renamed too. It also calls BaseObjectData::setName.

Reimplemented from BaseObjectData.

Definition at line 153 of file SkyDomeObject.cc.


The documentation for this class was generated from the following files: