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Developer Documentation
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Public Member Functions | |
| SphereObject () | |
| constructor | |
| SphereObject (const SphereObject &_object) | |
| copy constructor | |
| virtual | ~SphereObject () |
| destructor | |
| virtual void | cleanup () |
| Reset current object, including all related nodes. | |
| BaseObject * | copy () |
Name and Path handling | |
| void | setName (QString _name) |
| Set the name of the Object. | |
Object Information | |
| QString | getObjectinfo () |
| Get all Info for the Object as a string. | |
Picking | |
| bool | picked (uint _node_idx) |
| detect if the node has been picked | |
| void | enablePicking (bool _enable) |
| Enable or disable picking for this Object. | |
| bool | pickingEnabled () |
| Check if picking is enabled for this Object. | |
Public Member Functions inherited from BaseObjectData | |
| BaseObjectData (const BaseObjectData &_object) | |
| copy constructor | |
| BaseObjectData () | |
| constructor | |
| virtual | ~BaseObjectData () |
| destructor | |
| virtual void | update (UpdateType _type=UPDATE_ALL) |
| This function is called to update the object. | |
| virtual void | show () |
| Sets the whole Scenegraph subtree of this node to visible. | |
| virtual void | hide () |
| Sets the whole Scenegraph subtree of this node to invisible. | |
| virtual bool | visible () |
| return visiblity | |
| virtual void | visible (bool _visible) |
| Sets visiblity of the whole Scenegraph subtree of this node. | |
| SeparatorNode * | baseNode () |
| virtual bool | hasNode (BaseNode *_node) |
| Check if the given node is owned by this object. | |
| virtual BaseNode * | primaryNode () |
| QtTranslationManipulatorNode * | manipulatorNode () |
| virtual ACG::SceneGraph::ShaderNode * | shaderNode () |
| MaterialNode * | materialNode () |
| get a pointer to the materialnode | |
| BoundingBoxNode * | boundingBoxNode () |
| get a pointer to the bounding box node | |
| StencilRefNode * | stencilRefNode () |
| get a pointer to the stencil reference node | |
| bool | manipPlaced () |
| Check if the manipulator has been placed. | |
| void | manipPlaced (bool _placed) |
| set the manipulator place status | |
| void | getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) |
| get the bounding box of the object | |
| void | setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode _mode, bool _force=false) |
| Set the draw mode for the object. | |
| template<typename NodeT > | |
| bool | addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) |
| add an additional node to the object | |
| bool | hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0) |
| check if an object has the additional node | |
| template<typename NodeT > | |
| bool | getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
| get an addition node from the object | |
| template<typename NodeT > | |
| bool | removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
| remove an additional node from the object | |
Public Member Functions inherited from BaseObject | |
| BaseObject (const BaseObject &_object) | |
| BaseObject (BaseObject *_parent=0) | |
| virtual void | printObjectInfo () |
| Print all information about the object. | |
| void | dumpTree () |
| Debugging function, writing the subtree to output. | |
| int | row () const |
| get the row of this item from the parent | |
| BaseObject * | parent () |
| Get the parent item ( 0 if rootitem ) | |
| void | setParent (BaseObject *_parent) |
| Set the parent pointer. | |
| BaseObject * | childExists (int _objectId) |
| Check if the element exists in the subtree of this element. | |
| BaseObject * | childExists (QString _name) |
| Check if the element exists in the subtree of this element. | |
| void | appendChild (BaseObject *child) |
| add a child to this node | |
| BaseObject * | child (int row) |
| return a child | |
| int | childCount () const |
| get the number of children | |
| void | removeChild (BaseObject *_item) |
| Remove a child from this object. | |
| QList< BaseObject * > | getLeafs () |
| get all leafes of the tree below this object ( These will be all visible objects ) | |
| void | deleteSubtree () |
| delete the whole subtree below this item ( The item itself is not touched ) | |
| int | group () |
| bool | isGroup () |
| Check if object is a group. | |
| bool | isInGroup (int _id) |
| bool | isInGroup (QString _name) |
| std::vector< int > | getGroupIds () |
| QStringList | getGroupNames () |
| void | setObjectData (QString _dataName, PerObjectData *_data) |
| void | clearObjectData (QString _dataName) |
| Clear the object data pointer ( this will not delete the object!! ) | |
| bool | hasObjectData (QString _dataName) |
| Checks if object data with given name is available. | |
| PerObjectData * | objectData (QString _dataName) |
| Returns the object data pointer. | |
| void | deleteData () |
| Delete all data attached to this object ( calls delete on each object ) | |
| int | id () |
| int | persistentId () |
| void | persistentId (int _id) |
| bool | dataType (DataType _type) |
| DataType | dataType () |
| void | setDataType (DataType _type) |
| bool | target () |
| void | target (bool _target) |
| bool | source () |
| void | source (bool _source) |
| bool | flag (QString _flag) |
| void | setFlag (QString _flag, bool _set) |
| QStringList | flags () |
| BaseObject * | last () |
| BaseObject * | next () |
| int | level () |
| void | setFromFileName (const QString &_filename) |
| QString | path () |
| return the path to the object ( defaults to "." if unset ) | |
| void | setPath (const QString &_path) |
| set the path to the object. | |
| QString | name () |
| return the name of the object. The name defaults to NONAME if unset. | |
| QString | filename () |
| return the filename of the object | |
| void | setFileName (const QString &_filename) |
| set the filename for this object | |
| QMap< QString, PerObjectData * > & | getPerObjectDataMap () |
| get reference to map of all perObject Datas | |
Protected Member Functions | |
| virtual void | init (SphereNode *_sphere=0) |
| Initialise current object, including all related nodes. | |
Visualization | |
| SphereNode * | sphereNode_ |
| Get the scenegraph Node. | |
| SphereNode * | sphereNode () |
| Get the scenegraph Node. | |
Additional Inherited Members | |
Signals inherited from BaseObject | |
| void | objectSelectionChanged (int _objectId) |
| void | visibilityChanged (int _objectId) |
| void | objectPropertiesChanged (int _objectId) |
Protected Attributes inherited from BaseObject | |
| bool | visible_ |
Definition at line 72 of file SphereObject.hh.
| SphereObject::SphereObject | ( | ) |
constructor
Constructor for Sphere Objects. This object class gets a Separator Node giving the root node to which it should be connected. The plane is generated internally and all nodes for visualization will be added below the scenegraph node.
You dont need to create an object of this type manually. Use PluginFunctions::addSphere instead. ( see Types.hh::DataType )
Definition at line 68 of file SphereObject.cc.
| SphereObject::SphereObject | ( | const SphereObject & | _object | ) |
copy constructor
Create a copy of this object
Copy Constructor - generates a copy of the given object
Definition at line 82 of file SphereObject.cc.
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virtual |
destructor
Destructor for Sphere Objects. The destructor deletes the Line and all Scenegraph nodes associated with the Sphere or the object.
Definition at line 94 of file SphereObject.cc.
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virtual |
Reset current object, including all related nodes.
Cleanup Function for Sphere Objects. Deletes the contents of the whole object and calls SphereObject::init afterwards.
Reimplemented from BaseObjectData.
Definition at line 110 of file SphereObject.cc.
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virtual |
return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.
Generate a copy
Reimplemented from BaseObject.
Definition at line 125 of file SphereObject.cc.
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virtual |
Get all Info for the Object as a string.
Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo
Reimplemented from BaseObject.
Definition at line 189 of file SphereObject.cc.
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protectedvirtual |
Initialise current object, including all related nodes.
This function initalizes the plane object. It creates the scenegraph nodes.
Definition at line 132 of file SphereObject.cc.
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virtual |
detect if the node has been picked
Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the planeNode of the object has been picked.
| _node_idx | Index of the picked plane node |
Reimplemented from BaseObjectData.
Definition at line 218 of file SphereObject.cc.
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virtual |
Set the name of the Object.
Set the name of an object. All Scenegraph nodes are renamed too. It also calls BaseObjectData::setName.
Reimplemented from BaseObjectData.
Definition at line 165 of file SphereObject.cc.