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Changelog
  • OpenFlipper 1.3 ( 2012.07.16 , 15046 )
    • ACG
      • DrawModes
        • Implemented property based draw modes
      • General
        • Ongoing work for more advanced renderer interfaces
      • Geometry
        • Improving BSP tree implementation
      • GL
        • Added ShaderGenerator
      • Math
        • Matrix4x4: Added determinant method
        • Fixed GLMatrixT constructor
        • Added Vec3b
      • LightNode
        • Compiler fix: Work around c++0x problem with initialization of a vector
      • LineNode
        • Bug fix: LineSegment mode when no colors are specified
      • Material2Node
        • Removed (unused anyway and users might get confused)
      • ShaderUtils
        • Handle matrices as uniforms
      • TextNode
        • Get rid of ftgl and freetype requirements
        • Render textured quad to be able to support higher OpenGL profiles
      • TranslationManipulatorNode
        • fix: manipulator color circles changed
      • QtWidgets
        • Added spinbox for better control of the shininess
    • Core
      • Help
        • Help Browser shows message if page wasn't found
        • Fix: back/forward button works when link in textbrowser was clicked
        • Fix: Help browser tree view selection will be updated if a link to another document is clicked.
        • Fix: double loading home page at the beginning
        • Fixed warning due to connection to non existing slot.
        • Fix: Build error with gcc-4.7 due to missing include in About.cc
      • IO
        • BaseObject now stores the filename of an object from which it was loaded
        • BaseObject now stores the path of an object from which it was loaded
        • added an option to the save settings input dialog for objects with no given extensions, such that a chosen extension can be applied to all object without preset types
      • Load/Save
        • Added a QInputDialog so that the user can choose a file extension for newly created meshes when saving the settings.
        • Bugfix: Delete all is equivalent to clear all, so emit the clear all signal as well
      • Rendering
        • Bugfix: Improved recovery of broken scene setups
      • UI
        • Paste View: keep toolbarsize when window size is not changed
        • Paste View: Added extra button to paste view and the window size
        • Paste View: Integrate the toolbox size into the copied view
        • Default changed when removing objects (Defaults to yes now)
        • Improvement: When switching to orthogonal mode, the coordinate system now switches to ortho projection, too
        • Fix: Snapshot function on windows did not capture the gl widget correctly (fixes #943)
        • Fix: Fixed bug where multiview layout box has not been updated correctly
      • BaseViewer
        • Get rid of the twenty region pick functions in the qtbaseviewer (Merged to one)
      • PluginFunctions
        • Fixed plugin function for isProjectionOrthographic which did not work for the active_viewer. (Thanks to Bengt Rosenberger for the report)
      • Process management
        • Enable process support without GUI
    • ObjectTypes
      • BSplineCurve
        • Fixed colors
        • Fixed crash with empty spline curve on windows
      • Plane
        • Improved implementation and Documentation
      • PolyLine
        • New objecttype representing polygonal lines (with smoothing, dragging, mesh interaction and many more features)
      • Skeleton
        • Removed the using namespace part to avoid collisions (corresponding plugins have been updated too)
      • SplatCloud
        • New property system to append properties to the cloud and its entities like in OM
    • Plugins
      • Color
        • Documentation
        • Default alpha value to 1.0
      • Decimater
        • Bugfix: Async slider and number box after loading a new mesh
      • FileHeightField
        • Improved speed of the ui when selecting the load area
      • File OBJ
        • The default group is not set to be a polymesh even if it does not have any faces
        • Added missing ifdefs for bspline curve object type
        • Single bspline-curves or bspline-surfaces in obj files that do not belong to any groups are no longer grouped in the datacontrol plugin
        • Fix: bspline curves and bspline surfaces should be grouped correctly now
      • File OFF
        • Fix: Endless loop (moved an end-of-file check in readFileOptions so that eof is detected in time)
        • Fix: Correctly set path for the loaded objects
        • Fix: Added some additional checks so that empty lines and comments are skipped.
      • FilePLY
        • Fix: Ignore unknown properties instead of crashing
      • FileSTL
        • View all after loading file
      • File VTK
        • vtk objects now just have the filename as a name rather than the full path
      • Isotropic Remesher
        • Fix: Added a check if we are trying to collapse an edge of length 0 in the isotropic remesher
      • Ruler
        • New plugin to measure the euclidean distance between objects in the 3D scene.
      • MeshObjectInfo
        • Support for point clouds represented by meshes
      • MeshRepair
        • Fix: Don't only detect error and crash but detect error and warn about it (without crashing)
      • Move
        • User Documentation
      • PropertyVis
        • Added color viz for vector properties
      • Scripting
        • Sort list of available functions
      • Selection Base
        • Allow selection plugins to restrict its selection metaphors to specified data types (or all if none is given).
      • SelectionMeshObject
        • Added scripting function to select vertices based on the value of one of their components
      • Subdivider
        • Added Catmull Clark subdivider from OpenMesh (Thanks to Leon Kos for providing the code)
      • TypeHexaHedralMesh
        • Automatically set ambient color when adding empty mesh.
      • TypePolyHedralMesh
        • Added translucency rendering options to polyhedral mesh type plugin.
        • Automatically set ambient color when adding empty mesh.
    • Scripting System
      • Vector type
        • Added functions for add, multiply, scalar product, norm, sqrnorm, normalize and sub
      • Matrix type
        • Added matrix vector multiplication
    • Build System
      • Mac
        • Added flag OPENFLIPPER_CALL_FIX_BUNDLE to disable bundle creation on mac os
      • Win
        • Fixed silent install of Visual Studio 2010 redistributable
        • Make clear that a missing redistributable is only a warning.
        • Fixed a problem when building VS2010 binaries containing qwt on a machine where qwt is also available but build with VS2008
      • Linux
        • Some cmake-Finder upgrades to support Fedora and to be more clean
      • General
        • Allow Compiler Defines per plugin
        • Updated qt tested version to 4.8.1
        • Added Finder vor CPLEX and Metis
        • Added option to disable libraries which are not required
        • Updated some finders
    • Documentation
      • Added Documentation about creating own data types
      • Integrated OpenVolumeMesh documentation
      • Included bib files for OpenVolumeMesh
      • Fixed a lot of doxygen warnings
    • Testing System
      • Added optional 4th argument to run_single_object_file_mesh_test, which gives a directory with meshes for testing. If given, TEST_FILE argument is ignored.
      • Increased the testing timeouts a bit (Due to heavy load on the build servers tests got marked as failed but the timeouts where caused by heavy load)
  • OpenFlipper 1.2 ( 2012.03.23 , 14285 )
    • ACG
      • DrawMesh
        • Fixed crash with some empty meshes
      • DrawModes
        • Reworked dynamic drawMode interface
        • new draw modes: points_colored / points_colored_shaded
      • Geometry
        • Fixed aspect ratio function
        • compute the rotation axis as wellas the rotation angle of two given vectors
        • Moved bsp tree from OpenFlipper comon to ACG directory
      • GL
        • Added GLPrimitives class to get rid of glut
        • Implemented missing read functions for current bound framebuffer. refs #373
      • Math
        • Added operator* for matrix * scalar multiplication, where each element of the matrix is multiplied with the scalar.
        • Added column-wise constructor to GLMatrix
      • SceneGraph
        • General
          • Replace usage of gluDisk/Sphere... by the GLPrimitives
        • CoordsysNode
          • Rendering fix for colors of coordsys
        • LineNode
          • added Vec4f color support and blending for LineNode (in segment mode)
        • MeshNode
          • Don't texture edges, halfedges and points in meshnode
          • Fixed picking bug, not updating the buffers when switching between any and face picking
          • Extra buffer for any picking pass
          • Bugfix, where mesh was not build yet, but picking needed refs #281
          • Bugfix for any picking. closes #354
        • PointNode
          • Switched to vec4f colors
        • ShaderNode
          • Return the available drawmodes based on the set shaders
        • TranslationManipulatorNode
          • Make QtTranslationManipulatorNode active per default, since otherwise it is neglected when computing the scene's bounding box
          • Fixed set_direction for translation manipulator Node
          • Added functions to disable unused rotation parts of the manipulator
          • Corrected colors for translationmanipulatornode. closes #289
      • QtWidgets
        • Added ColorChooserButton with alpha channel display
        • Use new ColorChooserButton for QtMaterialDialog
        • Get rid of ugly frame rendering bug in QtBaseViewer
      • ShaderUtils
        • Uniform setters for Vec2f and Vec4f
        • Uniform setter for float arrays
        • Geometry Shader support
      • Utilities
        • Added ACG::ColorGenerator (For generating good reproducable colors)
        • Halton Color generator
        • Added colorcoder generating nice colors for a given range of doubles.
        • Add basic histogram plots with colored bars to ACG
        • Added a smart pointer header defining a namespace ptr based on the available capabilities
    • Core
      • General
        • Bugfix for ++ operator in UpdateType
        • Bugfix: Avoid target counter underflow when copying objects
        • Bugfix: Missing updateGL causing wrong picking buffers in some special settings
        • Bugfix: More safety checks on startup to avoid crashes related to window states
      • Logger
        • Updated widget and removed old workarounds that were required in older qt versions
      • Rendering
        • Rendermanager/PostprocessorManager bugfix (crash when illegal viewer id -1 was used)
        • Fixed bug in renderinfo not setting viewer to a renderer mode
      • Scripting
        • Added help function to print help about different objects (e.g. plugins with help("datacontrol") )
        • Added script handler logging scripting errors to the console even if they are not run via the script editor
      • UI
        • Get rid of ugly frame rendering bug in SimpleViewer
        • Do not reset picking toolbar's position and orientation each time it is shown.
        • Fixed bug where logger and toolbar where invisible
        • Modified drawmode context menu to stay open if drawmodes are combined.
        • Copy and paste view can now also restore the window and toolbox sizes
      • Help
        • Open Help browser if what's this links are clicked.
        • Correctly modify treewidget position when a link was clicked.
        • Fixed help browser to correctly find resources in the virtual folder of the last opened document.
    • Interfaces
      • General
        • Use const ref for passing strings where possible
      • BaseInterface
        • Added Basinterface function to switch renderer
        • Added function to get current renderer
        • Added slotSceneDrawn. Gets triggered after gl update. (closes #449)
      • FileInterface
        • Added getAllFileFilters signal to LoadSaveInterface. This signal was documented but in fact never implemented.
        • Added two convenience functions for list of recent items bookkeeping. (rememberRecentItem,getRecentItems)
    • ObjectTypes
      • HexahedralMesh
        • New object type for handling hexahedral meshes with an interface like OpenMesh (OpenVolumeMesh)
      • PolyMeshObject
        • Switched color type in meshes from Vec3uc to Vec4f to support alpha per primitive
      • Skeleton
        • Draw root joint in orange
        • Fixed non const function hiding draw modes for skeletons
        • Additional PluginFunctions to get skeletons / skeletonObjects by id
        • Add reference information to find a skeleton to a skin
        • Introduced animation iterator
        • insert joint function
        • split joint function
        • rename for animations
      • SplatCloud
        • Added new splat cloud object type
      • TriMeshObject
        • Switched color type in meshes from Vec3uc to Vec4f to support alpha per primitive
    • Plugins
      • Backup
        • Small fix for signal flow through backup plugin
      • DataControl
        • Made DataControl scriptable
        • added printObjectInfoToLog function which prints info about all available objects to the log
        • Implemented scripting function in datacontrol to get number of groups in the scene.
        • Function to get object datatype and stringlist of all available datatypes.
      • Decimater
        • New decimater with various constraints and feature support
      • File OBJ
        • Bugfix: Don't try to add information when faces are not added
        • Bugfix: Prevent crash when trying to add non-manifold vertex configurations.
        • Bugfix: Loading of mixed objs (splines, surfaces) didn't work correctly
      • File PLY
        • View all after loading a file to see the scene
        • Fixed conversion to 4 color components
      • FileHeightField
        • New simple file plugin loading an image and interpreting it a s a height field.
      • InfoSkeleton
        • Scripting functions to get information
      • MeanCurvature
        • Scripting functions
      • MeshCompare
        • New plugin to compare two meshes (distance, normal deviation,...)
      • MeshObjectInfo
        • Corrected and improved genus computation
        • Display edge length closes #283
        • Enable headless mode for meshinfo plugin
      • MeshObjectSelections
        • Added functions to convert edge selections to features.
        • Added conversion functions for all types of features (vertices, edges and faces)
        • Store edge selections as vertex pairs since edge ids are not stable (differ depending on the file reader).
        • Also store vertex pairs for halfedge selections instead of direct ids since they're not stable either.
        • Readded missing function to create a new mesh from a selection.
      • MeshRepair
        • Added computation of halfedge-normals
      • Move
        • Allow modifiying selection when changing the manipulator via its text controls
      • Primitives Generator
        • New plugin to generate primitives
      • PropertyVis
        • New plugin that can visualize various properties on meshes.
      • Remesher
        • New remesher with adaptive and uniform remeshing
        • Feature support
      • Render DepthPeling
        • New plugin integrating a dual depth peeling renderer
      • Render SSAO
        • New plugin integrating a screen space ambient occlusion renderer
      • Scripting
        • Added user flag to enable or disable qtscript debugger
      • Smoother Plugin
        • Make Smoother scriptable
      • Subdivider
        • Implement option to keep original vertices at their position
        • New subdivision function, splitting the currently longest edge until a maximal edge length is reached.
      • Skeletal Animation
        • OpenMP parallelization
        • Detach skin from skeleton if mesh is removed from scene.
        • Bug: Do not deform skin if skin weights are not computed
      • SkeletonEditing
        • Don't add root joint twice when creating new skeletons
        • Basic inverse kinematics implementation
        • When a joint is translated via the Plugin, its parent joint and itself are rotated now, such that their coordinate systems stay constant w.r.t the bone axis.
        • Automatically switch to depth peeling renderer when editing skeletons
        • fixed "rotate manipulator"-button doesn't deactivate "transform joint"-button
        • "splitJoint" depends on "splitBone" in "skeletonEditingScritpting.cc"
        • it should not be possible to add/delete/split joints when not in reference pose
        • fix: joint inserted by "splitJoint" will not be deleted, when you click on "addJoint"-Button and then press on another Button
        • Removed deselection and setting of the currentJoint in "splitJoints"
      • TexxtureControl
        • Switched to qwt 6
        • Fixed histogram painting
        • Create backup of original texture coordinates in file plugins not in texturecontrol
      • VSI
        • Description for remeshing algorithms
    • Documentation
      • Do not build html index on top of each page for qt-help
      • Documentation for Backup Interface
      • Documentation for Postprocessor Interface
      • Documentation for Render Interface
      • Added lots of documentation for plugin programming (with tikz pictures for the flow diagrams)
      • Added what's this generator class for easier referencing documentation from plugins
      • Fixed a lot of doxygen warnings
    • Testing
      • Integrated testing framework for file load/save testing
      • Integrated testing generators for algorithms
      • Run unittests of OpenMesh when OpenFlipper tests are run
      • Added flags to disable OpenFlipper unittest building
    • Build System
      • Build with XCode 4.3
      • Support Visual Studio 2010 and QT 4.8
      • Added option to allow in source builds (not recommended but it works)
      • Doxygen, don't warn if undocumented
      • Added Eigen3 finder
      • Fix problem with fixbundle on mac, where libraries with restrictive permissions did not get fixed properly
      • Added code style template for eclipse
      • Add option to for windows large memory support (enabled by default)
      • Default warnings now contain -Wextra
      • Moved OpenMesh sources to libs_required subfolder
      • Switched to QWT 6 (and enabled it on mac)
      • Use one global doxy file to control the generation of the help files for plugins
      • Fixed bug where debug and release qt versions where copied into MacOS bundle causing crashes.
      • Fixed install directory of the qt help files
  • OpenFlipper 1.1 ( 2011.09.26 , 12468 )
    • ACG
      • SceneGraph
        • General
          • Changed all nodes to use the glstate system instead of direct gl calls
        • MaterialNode
          • Changes to light and material dialog to set alpha channel
        • MeshNode
          • Fixed bug in per vertex picking buffer(was sometimes empty).
          • Render faces with normals defined on the mesh(and do not compute them)
        • StatusNode
          • Implement on demand updates (before everything was updated on a change)
    • Core
      • File handling
        • Fixed load and save bug, where extensions where considered equal if prefix matched
      • General
        • Type iterator introduced to iterate over all currently available types
        • Removed process events calls from snapshots
        • Added threaded writing for video function (higher framerates possible due to less io waiting)
        • Removed the unique naming functions from file plugins (not required, horribly slow)
        • Removed all processEvents from core
        • Large speedup to mesh object updates (due to status node switch for on demand updates)
      • GUI
        • Fixed bug causing a crash when switching between logger modes
        • Reworked log viewer animation and embedding
        • Reworked in scene toolbar integration
        • Fixed bug with transparent frame introduced with QT 4.7.3 onward
        • Added functions to hide status bar ( Ctrl+b , scripting)
        • When going to fullscreen, hide only toolbars that are currently docked
        • Reintroduced checkbox for rendering toolbar outside of scene
        • Added menus to switch between postprocessors and renderers
        • Introduced split viewer layout with two viewers next to each other
        • Set focus on right examiner when a context menu is requested
        • Icons for video capture
      • Load/Save
        • Dont crash when we get a wrong id after adding a new object
        • Fixed bug in recent files menu which sometimes ignored the type
      • Options
        • Fixed bug where translations could not be switched in the options dialog
        • Added sliders to options widget to support smaller screens
        • Options Setting for MaxRecent
      • Rendering
        • Moved flyTo animations to animation framework (no more ugly processEvents)
        • Fixed fly to animation not working when rotation ofthe viewer was locked
        • Snapshot functions now have asynchronus file writers
        • Removed philips stereo code from core ( moved into postprocessor plugin)
      • Scripting
        • If qt scripttools are available, integrate them into the scripting plugin (Script debugger)
        • More slot documentations
        • added deleteObject function
        • Changed snapshot functions to count filenames with leading zeros
        • Added printToFile scripting function
        • Added the global function printToFile to list of scripting functions
        • Slot descriptions for global scripting functions
    • Interfaces
      • BaseInterface
        • Added a drawModeChanged slot
      • RenderInterface
        • New interface to replace the core rendering function with a specialized one
      • PostProcessorInterface
        • Introduced new interface to add rendering postprocessors to plugins (e.g. render depth image)
    • Plugins
      • File OBJ
        • Add empty object if empty file is read instead of failing
        • Fixed issue regarding vertices that belong to a specific group. Vertices are now stored globally and then copied to the group meshes on demand..
      • File PLY
        • PLY Reader implementation for forcing data type (required for recent files with specific type)
      • File VTK
        • Introduced new VTK importer/exporter plugin
      • Post Processor Depth Image
        • New Plugin taking depth buffer and rendering it as the final output image
      • Post Processor Philips Stereo
        • Postprocessor for image output on Philips autostereoscopic displays
      • Render Picking
        • Plugin that implements the core render picking functionality
        • Renders the picking color buffer to the screen.
      • Scripting
        • Added if and break to keywords
        • Added line numbers to editor and error line highlighting
        • Added statusbar and error messages with line numbers
        • Toolbar for scripting widget
        • Clear scripting window after executing core scripts
        • Scripting function to clear the script widget
        • Bring widget to front when requested
        • Online syntax checking
      • Selection
        • Introduce function to load selections via scripting from files
        • Fixed bug in selection plugin where sphere painter size was not updated on the fly
        • Readded button to load flipper selections
        • Fixed bug where sphere selection sometimes failed (pciking itself instead of object)
      • SkeletonEditing
        • Fixed flickering when adding skeleton joints
      • Topology
        • added split_edge supporting PolyMeshes
      • Texturecontrol
        • Don't switch drawmode when texture is switched ( ==== You have to switch the drawmode yourself in a plugin now) ===== )
        • Bugfix to react on switching to texture based drawmodes
        • Histogramm for 1d halfedge based texture coords for texture properties widget
        • Bugfix property abs (absolute value) no longer causes a parse error
      • VSI
        • Fixed bug where meshobjectinfo was not correctly supported
    • Build System
      • Increased min cmake version to 2.8.5 to work around some build problems with minor versions
      • Follow links when recursivly adding sources
      • Added missing call t find_package doxygen causing per plugin docs to be skipped
      • Install ACG Library along with OpenFlipper
      • Changed name of PluginLib to OpenFlipperPluginLib
      • Added basic debian build directory
  • OpenFlipper 1.0.2 ( 2011.06.30 , 11903 )
    • ACG
      • SceneGraph
        • GridNode
          • Only return a bounding box, if there will be something visible
        • ManipulatorNode
          • Fixed manipulator node, where bounding box was computed without center
        • MaterialNode
          • Change point size and line width in picking mode to avoid user confusion
        • MeshNode
          • Added GPU Cache optimizer ( For per vertex draw modes; Speedup for rendering about 3 )
          • Use buffer objects for rendering
        • ShaderNode
          • Fixed return type of functions
          • Don't use shaders when insufficient gl version is detected
      • GL
        • Fixed bug that made VertexBufferObject unusable
        • Fixed bug that made FrameBufferObject unusable
        • Avoid usage of glIsRenderBuffer
        • Added functions for gl version check
        • Preparation of gl state locking (not completed yet)
      • Shaderutils
        • Check if gl version satisfies requirements for shaders
      • Documentation
        • Color picking documentation
    • Core
      • Rendering
        • Fixed bug, when empty objects where added (Scenegraph Bounding box was not correctly reset)
        • Disable two sided lighting by default (Way faster rendering without tsl)
        • Fixed initial draw mode on mac os on first startup
      • User Interactions
        • Fixed doubleclick in multiview not moving hitpoint to center in ortho mode
        • Context Menu: Fixed crash when no default view mode was set
      • Options
        • Handle default projection mode via OpenFlipperSettings and reorder widget
        • Added default lock rotation setting
        • Make ViewerProperties aware of the viewer id it belongs to
        • Place options in correct config files to be app store compliant
      • View mode
        • When adding context menus, remove the accelerators & to avoid matching failiures
        • Fix for the undo/redo context menu entries containing special characters.
      • Load/Save
        • Fixed handling of last directory to avoid jumps between dirs in file dialogs.
        • Fixed variable initialization in ParseINI
        • Rename files if multiple files have the same name when saving settings file.
        • Fixed bug in load save dialog, where capital extensions were not handled correctly
      • Plugin Loader
        • Limit number of preload threads
      • Scripting
        • Dont create ui elements from scripting in batch mode
      • Sapshots
        • Removed process events from aplpication snapshot (strange behavior)
      • User Interface
        • Introduced option if pickmode toolbars are handled in the viewer or as a traditional toolbar on the left
      • About Dialog
        • List registered file plugins
        • Added intel compiler infos
        • Show os endian type
    • Interfaces
      • Introduced selection Interface
      • Introduced Information Interface
        • From now on, it is necessary to implement an info plugin for each specific data type.
        • This plugin has to override InformationInterface in order to provide information on a clicked object.
      • Reworked Backup Interface
      • BaseInterface
        • Fixed non called slot pluginViewUpdated which broke the viewChanged signal in BaseInterface
    • ObjectTypes
      • BaseObjectData
        • Fixed virtual function shadowing
      • BSplineCurve
        • BSplineCurveT: Added selection wrapper functions
        • Fixed rendering of knot selection
        • Added icon for B-spline Curves
        • Added context menu to show/hide selection and cotrol net
      • BSplineSurface
        • BSplineSurfaceT: Added selection wrapper functions
        • Fixed rendering of knot selection
        • Added icon for B-spline surfaces
        • Added context menu to show/hide selection and cotrol net
        • Corrected behaviour of control point deletion
      • Camera
        • New Datatype for visualizing cameras
      • CoordSys
        • Fixed coordsys node which did not initialize the rotation matrix.
        • Smooth shaded mode for coordsys
        • fixed bug where coordsys state was wrong after snapshot
      • Light
        • Make sure to not use OpenGL, if its not there (Fixes batch mode in headless compute clusters)
      • MeshObject
        • Fixed functions to set/get selections which ignored vertex 0
        • Update status nodes when geometry is updated. Otherwise they are at the wrong pos with wrong bounding box
        • Introduced update textures signal
      • Plane
        • Added missing plugin function (get PlaneObject from id)
      • Skeleton
        • Fixed error on some compilers not building although class was defined as friend
    • Plugins
      • Backup
        • Reworked Backup system
          • Support for global undo redo
          • Support for per object undo redo
          • Support for undo/redo groups
          • Support for partial backups (selection only ... )
          • Integrated backup requests in with type plugins
      • Datacontrol
        • Don' change source and target settings of objects when they get grouped
        • Fixed warning, when groupobjects have been appended to their parent twice
      • FileOBJ
        • Fixed crash with wrong indices in obj importer (Only triggered on defect obj files)
        • Fixed group parsing (All items that have the same group name will end up in one object now)
      • FileOFF
        • Fixed windows build error on some VS versions
        • Fixed parsing of off files containing empty lines
        • Fixed parsing of some comments
      • FilePLY
        • Improved error handling when indices are out of range
        • don't ignore user settings in ascii reader
        • Support big endian files
        • Correctly write binary header(missing endian)
        • reserve memory before adding data to improve speed
        • Fixed crash in binary reader with texture coordinates
      • Info
        • Renamed to InfoMeshObject
      • MeshRepair
        • Cleanup, functions to compute normals
        • Made mesh repair functions scriptable
        • Visual scripting interface itegration
      • Move
        • Move multiple objects at once
        • Built in function to rasterize manipulator rotation (in 45 degree steps) if shift and control is pressed simultaneously.
      • Selection
        • Reworked selection Interface
          • SelectionBase Plugin now handles the basics
          • Per type one selection plugin handles this types selection
          • Only available selection metaphors are enabled in the gui
        • Fixed bug where vertex selection was not saved properly
        • Fixed pickmode toolbar rendering bug in MacOS and Windows.
      • Smoother
        • updated normals after smoothing
        • add possibility for using fixed weights
        • removed unnecessary garbage collection
      • Texture Plugins
        • Fixed OpenFlipper crash when computing curvature textures on Darwin (Disabled openmp .. unclear why it crashes)
      • TextureControl
        • Added imagestore to reuse already active textures
      • Topology
        • Now operates on quad meshes where possible
      • TypeLight
        • Make TypeLight run in batch mode
      • TypeCamera
        • Make TypeCamera run in batch mode
    • Build System
      • Introduced option to debug OpenFlipperSettings (cerr read and write access to settings)
      • Introduced mac option to provide a user defined Info.plist
      • Added 512x512 Icon to OpenFlipper_Icon.icns
      • Only build documentation if doxygen is available
      • Added simple ANN finder
      • Plugin Configuration output
        • Sort list of configured plugins
        • Add more spaces for longer plugin names
        • Sort plugin configuration details into groups
        • Output Build type when configuring
      • Additional mac path for qt_menu.nib
      • License Manager changes. Global flag now controls if the license managers get enabled.
      • Added cmake macros for gtest dependencies used for unit testing
      • Flag for appstore compliance added (-DAPP_STORE_COMPLIANT)
      • Added cuda integration for plugins
      • Fixed include of global dependencies that havve to be integrated to core
      • Introduced Recursive dependecies (Parses flags like LIBRARY_DEPS and LIBRARY_OPT_DEPS)
    • Packaging
      • Added file type association for mac OS
      • Flag for appstore compliance added
      • Changed the path to OpenFlippers config dir to be app store compliant
      • Automatically copy qt plugins into bundle/installer
    • Documentation
      • Fixed doxygen problem with missing includes
      • Fixed typo which caused DeveloperDoc to include user doc
      • Skeleton Documentation
      • Tutorial to add empty objects
  • OpenFlipper 1.0.1 ( 03.21.2011 , 11158 )
    • Interface changes
      • ACG
        • In ACG enter,enterPick,leave,leavePick,draw functions now get the draw mode as const reference. Please change your nodes accordingly
      • Interfaces
    • ACG
      • General
        • Remove glew on Mac
      • GLState
        • clearallbuffers fixed (cleared whole buffer instead of the viewport only( broke multiview of OpenFlipper )
      • DrawModes
        • Made isAtomic const
      • Scenegraph
        • enter,enterPick,leave,leavePick,draw functions now get the draw mode as const reference. Please change your nodes accordingly
      • LineNode
        • Fixed rendering of line node in LineSegments mode where wrong color was used
    • Core
      • Log Window
        • Fixed log filter button staying pressed
      • About widget
        • Added section about developers
        • Show library paths in about dialog
      • User Interface
        • Scripting function to move toolboxes to top or bottom
      • Interfaces
      • Rendering
        • Added option to set minimal scene size
      • Snapshot functions
        • Trim snapshot filename (Fixes bug, where windows got confused when space was behind the filename which caused an inaccesible file )
      • Internals
        • Renamed slotObjectOpened in core to slotFileOpened
    • LicenseManager
      • Use separate Hashes for each network interface
      • Use more reliable windows native code to get windows interfaces
      • Include product id on windows
      • Fixed wrong coreApp path on Mac
      • Get rid of extra message box when license files are not found
      • Ovverride button to generate License without a request
    • ObjectTypes
      • BSplineCurve
        • Fixed some rendering errors
      • Coordsys Object
        • New Object type for visualizing coordinate systems
      • MeshObjects
        • Bugfixes
          • Fixed StatusNodeMod for handle and modeling regions to return correct information about handle/modeling areas.
      • SkeletonObjects
        • Update of Animation classes
    • Plugins
      • Selection
        • Store halfedge selections in ini file
      • FileOBJ
        • Store textures to texture dir with name prefix of file to avoid ambigouties
      • FileSkeleton
        • Removed ( Is now FileSKL)
      • MeshRepair
        • Made most functions scriptable
        • Some minor bugfixes
      • Move
        • Fixed wrong update of normals
        • Transform skeletons correctly
        • Corrected setPosition function to correctly transform mesh as desired.
      • ViewControl
        • Scripting function to set projection mode of coordinate system
      • VSI (Visual scripting interface)
        • Fixed bug that prevented usage of conditions and loops
        • Scripting functions for Mesh Repair Plugin
    • Documentation
      • Developer Documentation
        • Include all code in OpenFlippers directory in the developer docs
        • Overview for datatypes
        • Document skeleton class
        • Document Mesh datatypes
        • Documentation for Interfaces
      • User Documentation
    • Build System
      • Moved VERSION file to OpenFlipper subdir, as this represents more or less the core version
      • Be less verbose in doxygen configs
      • Updated doxygen macro
      • plugins can now provide user documentation in the userDoc subdir
      • Fixed missing ACGDLL definition when building pluginlib
      • install documentation along with OpenFlipper
  • OpenFlipper 1.0 ( 01.26.2011 , 10764 )
    • ACG
      • GLState
        • Enable or disable Mipmapping
        • Moved depth_func_ from BaseNode to GL_State
        • Pass Scene boundingbox through glstate (Allow nodes to get current boundingbox)
      • Dialogs
        • Added Dialog for texture node
        • QtMaterialDialog (Fixed bugs and interference with round_points / smooth_line)
      • BSlineCurveNode
        • Get colors from materialNode rather than setting it in the node directly
      • BSlineSurfaceNode
        • Get colors from materialNode rather than setting it in the node directly
      • Coordsys Node
        • Implemented orthogonal mode
      • GLState
        • Correctly clear buffers
      • Gridnode
        • Fixed size now works correctly
      • LightNode
        • Picking implemented
        • Fixed BoundingBox computation
      • MaterialNode
        • Added random color generator
      • MeshNode
        • Added per face per vertex normal buffer
        • New EDGE_COLORED draw mode
        • New HALFEDGE and HALFEDGE_COLORED draw mode
        • Fixed a bug in MeshNode2T that would permanently change the depth comparison function instead of only temporarily
        • Correctly unbind texture if bound in MeshNode
      • PlaneNode
        • Fixed an error in the nonzero normal detection in PlaneNode::setPosition.
      • Pointnode
        • Fixed null pointer dereference when no points are available
      • QtMaterialDialog
        • Bugfix ( GL_SCR_ALPHA was missing as choice for blending param)
      • Quaternions
        • Matrix constructor added
        • Added dual quaternions
      • Scenegraph
        • Extend drawMode Action to include a force mode (forces the given drawmode on all nodes)
      • StatusNode
        • Halfedge Selections
        • Fixed bug accessing element one of empty array
      • TextureNode
        • Enable or disable Mipmapping
      • Transform Node
        • Support planar 2D objects
    • Core
      • About Dialog
        • Added output for cpu information
        • Added output for memory information
        • Added output for os information
      • BaseObject
        • Remove all children from additional node when deleting the subtree(otherwise we get dangling pointers)
        • Function to set drawmode for all child nodes in an object
      • Backup Interface
        • Icons for undo/redo
        • Intorduced backup groups (create groups of changes for undo/redo .. e.g. if multiple objects are involved)
      • Startup
        • Added some functions to check for correct lib versions (prevent linking against newer qt than compile version)
      • Rendering
        • Sanity Checks for OpenGL Version. Test for GL capabilities on startup.
        • Removed light handling completely ( -> Plugin-TypeLight)
        • Added options to enable or disable mipmapping
        • Set minimal scene size for startup to 10
        • Implemented zoom to for orthogonal projection mode
        • Added option to set fov for the viewers
        • Added option to directly render depth buffer as image
        • Bugfix (lookat wrong for ortho mode)
        • Bugfix (Wrong parameters when resizing viewer)
        • Improved fly to functions
      • Key Handling
        • Fixed alt-key bug where last mode was not restored correctly on windows
      • Info
        • Show memory usage information in about dialog on linux
      • License Manager
        • Improved license checks
        • Improved license keygen ui
        • Checks cpu as well
      • Load/Save
        • Fixed bug when supported extensions are not parsed correctly
        • Fixed bug when filename extensions with capital letters where not marked as supported
        • Add files opened via commandLine to recent files
        • Fixed bug which overrides colors loaded from files with random colors
        • Fixed bug where objectDeleted(int) was called after the actual object is delete (making it impossible to cleanup on that signal)
        • Fixed bug where objects generated by a plugin could not be saved
        • Fixed bug, where sometimes the save to dialog returned wrong directory and saved to default folder instead
        • Fixed bug, where filenames with multiple dots where not handled correctly
      • Log Window
      • Options
        • Some gui cleanup for options widget
      • Settings
        • Sanity checks if no default is given for OpenFlipperSettings
      • Scripting
        • Set fovy via scipting
        • set toolbox orientation via scripting
      • Snapshots
        • Remember last states for snapshot dialog
        • Render snapshots offscreen (Arbitrary size)
        • Added option to hide coordsys in snapshots
        • Added options to set background to alpha in snapshots
        • Added option to enable/disable multisampling in snapshots (and adjust number of points used for multisampling)
        • Improved scripting functions for snapshots
      • PluginConnection Interface
        • Allow to connect signals and slots across plugins
      • Process Interface
        • Show progress dialog centered at corewidget (not anywhere on screen)
      • Toolbox interface
        • Support icons for toolboxes
      • User Interface
        • Added option to show toolbox on the left
        • Added option to show/hide view mode controls
      • ViewMode Interface
        • Allow setting of viewmodes
    • ObjectTypes
      • MeshObjects
        • BSP Tree
          • Improve cutting planes to speedup search (more balanced tree)
          • Allow ray intersections for searching in tree (Search for all faces hit by ray)
        • Bugfixes
          • Fixed wrong lower value computed for bounding boxes (wrong initialization clamping bounding box to upper part of (0.0,0.0,0.0) )
      • PolyLineObjects
      • new Skeleton object type
    • New Plugins
      • Backup
        • Added Backup plugin to free branch
      • FileSKL
        • Load/Save Skeleton files (skl)
      • FileBVH
        • Load/Save BVH Skeleton Files (BioVision)
      • Mesh Repair
        • Detect and remove some simple defects on meshes
      • SkeletalAnimation
        • Animates skeletons
      • SkeletonEditing
        • Edit Skeletons
      • Subdivider
        • Added OpenMesh subdivider plugin to the free branch
      • TypeSkeleton
        • Handles skeleton data type
    • Plugins
      • DataControl
        • Added Object name and ID display to Datacontrol popup menu
        • Better on/off visualization for light sources
        • Collapse Additional boxes to save space
      • Decimater
        • Support backup plugin ( ->undo )
      • FileOBJ
        • Bugfix for negative indices for vertices
        • Save texxtures and material files
        • Support negative vertex index for spline curves and surfaces
        • Fixed bug reading knot vector in wrong order for spline surfaces
      • FileOFF
        • Bugfix for crash when reading degenerate faces
      • FilePLY
        • Switch to point rendering if only points where read
        • Separate Reader from OpenMesh reader (created a new integrated reader/writer independent of OpenMesh IO)
      • Info
        • Bugfix -> Dihedral angle for quad meshes computed wrong
        • Improved performance when floodfilling mesh in order to count connected components.
      • Light
        • Reduced brightness for default lights (Otherwise colors of objects are almost always white)
        • Added missing Layout to dialog
        • Added missing slot to react on fixed position checkbox change
        • Added functions to rotate and move lights
        • Fixed OpenGL handling of directional light sources
      • Move
        • Support backup plugin ( ->undo )
      • Selection Plugin
        • Added halfedge selection
        • BSplineSurface Knot Selection
        • BSplineSurface Selection
        • Render Selections for BSpline Curve and Surface
      • Smoother
        • Support backup plugin ( ->undo )
      • TextureControl
        • Added min_val parameter additionally to max_val
        • Added histogramm controls
        • Added reader for tga files
      • ViewControl
        • Support Splines
        • Support PolyLines
        • New Scripting Function to set per object drawMode directly
        • Fixed shader assignment
        • Preset buttons for basic viewing directions
    • Documentation
      • More docs for backup interface (incl. Tutorial)
      • Do not include svn, standard build dirs in docs
    • Build System
      • Do not include files starting with a dot when creating build lists
      • Copy qt_menu.nib on mac
      • Raised qt warning level to 4.8 (4.7 tested on mac ... works)
      • Improved branding support (Including license text for installers)
      • When creating windows bundles, copy dlls required by plugins as well as core libraries (Creates independent bundle)
      • Fixed bug with integration of visual studio redistributable in installers
      • Don't integrate OpenMesh libs and headers in installer package
  • OpenFlipper 1.0 ( 06.23.2010 , 9691 RC7 )
    • Core
      • Added Light source management
        • Added global nodes to handle light sources
        • Internal light handling can now be switched off via pluginfunctions (Used by TypeLight to take control over lights)
      • About Dialog
        • Show information about registered types
        • Show information about glu and glut
      • Process Manager
        • Replaced Mutex by semaphore for waiting that a thread starts (mutex unlock does not work across threads in qt 4.6)
        • Bugfix when using blocking mode for new threads
      • File Dialog
        • Fixed problems with keyboard interaction
      • Scripting
        • Fixed bug with scriptdir not set correctly on command line open
        • Made core.loadObject scriptable (automatically detects right file plugin to load object)
        • Fixed bug in scripted saveObject function where supported type was not correctly detected
        • Fixed bug when converting matrix and vector types between scripting and core
        • New function to add icon for view modes via script
      • Debugging
        • Windows debugging console for cerr and cout when building windows debug version
        • Increased stack frame size when doing debugging.
      • Bugfixes
        • Bugfix for segfault on exit
        • Bugfix for simple viewer and qt 4.6
      • BSP Tree
        • Faster generation
        • Tree, Ray intersection (find closest triangle hit by ray)
      • Plugin Handling
        • Parallel plugin loader (The plugins are preloaded in parallel. This gives a large speedup on startup)
      • Added a global picking dialog to choose an object an algorithm should work on (OpenFlipper/publicWidgets)
      • Added Function to find the object to a node (Based on BaseObjectData)
      • Introduced update types to control partial uptdates (color,topology,geometry,...)
      • Added region picking functions ( render picking and get a region of the picking )
      • Removed unused update type
      • Sanity checks on startup (Check OpenGL capabilities,library versions)
    • Object Types
      • New Light Object
      • New Sphere Object
      • New BSpline Curve Object
      • New BSpline Surface Object
    • Interfaces
      • BackupInterface
        • Full redesign
        • Multiple restore stages (before, do restore, after restore
        • External restore and backup signals/slots
      • BaseInterface
        • Added a new parameter to updatedObject which defies the update type (e.g. Topology, Geometry, selection)
      • FileInterface
        • Support writing multiple objects into one file
      • TextureInterface
        • updated textureInterface to save textures (including multitextures)
      • PluginFunctions
        • New function to directly set lookAt
        • Improved error handling in some functions
      • ThreadInterface
        • Jobid is now passed to thread and the slots to identify sender
      • Types
        • Added a function to check if types exist
    • UI
      • Improved mouse interaction(translation with middle mouse button is done in world coordinates now)
      • Added Context Menus to view modes (Depending on view mode context menus can be hidden now)
      • Added rotation locking to context menu for view settings.
      • Options
        • Added functions to reset to factory settings
    • ACG
      • Bugfix for glstate functions returning fovy and aspect ratio
      • Added gluError handling function
      • New PICK_SPLINE Pickmode added
      • Draw Modes
        • Fixed bug with increment operator for drawmodes (shift in underlying bitset)
        • Added Cells Draw Mode
      • SceneGraph
        • Fixed picking multipass bug where picking failed when blending or other color changing enter and leave functions where present
      • GlutPrimitive Node
        • Fixed bounding box computation which was centered around origin and not around center of object
        • Now handles multiple primitives in one node( and different colors for each of the primitives)
        • Includes a rotation to set the orientation of the objects
        • DrawMode SOLID_FACES_COLORED supported
      • MaterialNode
        • Add extra class to store all Material Information
      • PointNode
        • Use Vec3d
        • Fixed bug in pointnode double was send to OpenGL as float
      • LineNode
        • Use Vec3d
      • MeshNode2
        • Fixed bug where stripes are sometimes not updated correctly
        • Fixed pick face bug, where picking buffer was updated to late
        • Fixed bug with point only meshes, where face and edge buffers were accessed but not there.
        • When updating colors, invalidate face and edge buffers too ( otherwise no update is done)
        • Be more carefull and check if mesh properties used for redering vanished between render passes (e.g. textures after restore from backups) -QtTranslationManipulatorNode
        • Added possibility to add QVariants to the node
      • SceneGraphWidget
        • Added system to register a widget for new nodes without changing the widget code.
      • Geometry
        • Added more documentation to some algorithms
        • New functions
          • Distances to planes
          • Projections (Point->Triangle, Point->Plane )
          • Intersection Ray, Axis aligned Bounding Box
          • Intersection Ray, triangle
        • Quaternions
          • changed to template Vector function for rotate
          • disabled matrix constructor
          • added print_info function
        • Math_Tools/GeometryFunctions.hh integrated into ACG/Geometry/Algorithms.hh
    • New Plugins
      • TypeLight
        • New object type handling light sources
      • TypeSphele
        • Simple sphere type
      • FileLight
        • Support for reading and writing light information
      • Slice
        • Slicing plugin. Adds clipping planes to render only part of the scene
    • Plugins
      • All
        • Converted all plugins to new updatedObject formats
      • Color
        • Fixed wrong interface definitioni causing plugins not visible in ui menus (Thanks to Sergei Migdalskiy for reporting this bug)
      • DataControl
        • Support for Light sources
        • Fixed Bug where delete key was not catched anymore in QT 4.6
      • FileOFF
        • non-manifold inputs are now duplicated and added as manifold meshes (These duplicates are marked in the OpenMesh status flag)
      • FileOBJ
        • non-manifold inputs are now duplicated and added as manifold meshes (These duplicates are marked in the OpenMesh status flag)
      • INI
        • Support Light sources
        • Write material data for all objects with materialnode
      • IsoTropic Remesher
        • Process indicator added
      • Info Plugin
        • Fixed unsigned int/int conversion problem resulting in wrong genus computation
        • Fixed crash when infobar is not setup and objects are created ( fixed by initializing it earlier)
        • Don't output dihedral angles for no or one face
      • Selection
        • Fixed bounding box update for selection sphere
        • emit updatedobject on color change
        • BSpline Selections
        • Scripting for controling current selection mode
      • TextureControl
        • Fixed bug when trying to create textures for lights (?!!)
        • Fixed wrong interface definitioni causing plugins not visible in ui menus (Thanks to Sergei Migdalskiy for reporting this bug)
        • Backup interface support (copy constructors for per object datas and restore functions)
      • Topology Plugin
        • Added missing updates
      • Info Plugin
        • Fixed unsigned int/int conversion problem resulting in wrong genus computation
        • Fixed crash when infobar is not setup and objects are created ( fixed by initializing it earlier)
        • Don't output dihedral angles for no or one face
      • ViewControl
        • Check if types exist before adding context menues (avoids warning)
      • VSI Plugin
        • Fix script generation for qt 4.6 ( in -> input rename as in causes a parse error )
        • Fixed draw errors on zooming
        • Additional Metadata for other algorithms
        • Fixed bug when converting matrix and vector types between scripting and core
    • Documentation
      • Refactored documentation files ( One documentation directory, build targets)
      • Internal help files (qhc) are now searched automatically ( no need to specify at build time anymore!)
      • Added docs for the glstate to describe internal projection matrix construction and parameters
      • Improved Documentation for the process manager
      • Improved building instructions
    • Others
      • Fixed some crashes with Visual Studio 2010 builds (Some may still be there)
    • Build System
      • Added FFTW Finder
      • Added Petsc finder
      • Added a GLUT finder
      • Fixed the library dir in GLEW finder
      • Make windows capable of choosing debug and release version of superlu
      • Build ui files from ObjectTypes (Required to register Widgets to the scenegraph dialog)
      • Branding support (looks in Toplevel/branding for image files)
      • Improved compiler flag settings for unix systems (easier setting of additional compiler flags)
      • Made RELWITHDEBINFO build type working. (Release mode with debug symbols)
      • Added doc target ( For core and plugins )
      • Added search engine to help
      • Tutorial for ViewModeInterface
      • Tutorial for TypeInterface
      • Tutorial for ThreadingInterface
      • Win
        • Fixup Bundle for Windows (Copies required DLLs to the build directory for easy execution)
      • Mac
        • Only build dmg not tgz on mac package on make package
        • Fixed bug wher Mac bundles did not include the Qt Plugins (missing jpeg support/...)
  • OpenFlipper 1.0 RC6 ( 2010/03/17 , 8742 )
    • Core
      • Splitted File Plugins ( Now there are type plugins loaded first to register types and the file plugins to load data)
      • Moved loading code from OpenMesh to file plugins to support multiple data types
      • Changed handling of ObjectSelectionChanged
      • Updated internal types handling (directly initialized by core now)
      • Handle object tree integration for BaseObjects automatically (No longer necessary to call the setParent Function)
      • selectionChanged, visibilityChanged and objectPropertiesChanged are now handled internally. If One of these changes, the signals will be emitted by the core and passed to the plugins.
      • Basic implementation to copy per Object data along with copied object
      • Implemented drag and drop for files to OpenFlipper
      • Fixes for building with QT 4.6
      • Added a map to find objects in the objectTree (large speedup when handling multiple objects)
      • Internal counters for targets, sources and objects avoiding iterations across all objects ( another speedup)
    • Plugin interface changes
      • Changed PluginFunctions to return 0 object for identifier -1
      • Provide a QSettings interface to store per Plugin settings (called OpenFlipperSettings in globaloptions)
      • Core manages objectSelectionChanged, visibilityChanged and objectPropertiesChanged. (Do not emit these signals in your plugin anymore)
      • Added TypeInterface to register types from plugins (These plugins will be loaded first!)
      • Improvements to status bar interface (now accepts arbitrary widgets)
      • Renamed type idList to IdList
      • Process manager added
      • Updated updateObject functionality which can specify the type of updates now
    • DataTypes
      • Added Plane Datatype and plugin
      • Rewrote the mesh rendering node (now handling textures for poly meshes)
    • Internal changes
      • Updated internal types handling (directly initialized by core now)
    • UI
      • Updated cursors (new cursors for some modes)
      • Fixed hotspot of some cursors
      • Updated Icons
        • New Icons for Object Types (Group,Plane Icon)
        • Icons for Datacontrol Context Menu
      • Updated About dialog to include used compiler for OpenFlipper
      • Improved logger widget with filtering option
    • Scripting
      • Implimented new datatype representation which is also available in scripting now
    • GL Handling
      • Function to get maximum texture units
    • Plugins
      • File Plugins
        • New OBJ and OFF readers/writers which are independent of OpenMesh now
        • OBJ groups
        • Fixed errors reading OBJ files containing tabs
        • Basic support for splines and spline surfaces in OBJ files
        • Support for binary OFF files not following the specification ( without face color index )
      • Choose between opening meshes as triangle or poly mesh
        • Added a default loading dialog
      • Plugin Info
        • Shows number of primitives for open objects in the status bar
      • Plugin Datacontrol
        • Some gui reworks
        • Use new signal processing correctly
        • RPC Function for grouping now returns the id of the group
        • RPC Function to ungroup
      • Plugin Decimater
        • Enable Normal deviation constraint by default
        • Correctly set maximum for sliders
      • Plugin IsoTropic Remesher
        • respect boundaries and edge features
      • Plugin Selection
        • Create mesh from selection added
      • Plugin Move
        • Added function to hide Manipulators
        • Added some Icons
        • Fixed iterator bug causing slow operations
      • Plugin ViewControl
        • Don't set draw mode for all nodes
      • Plugin VSI
        • New Plugin to create scripts via a visual scripting interface
    • ACG
      • Switched Bounding Box action to doubles
      • added Quaternion exponential, logarithm and from_rotation_matrix construction
      • Removed assertions in GLSL Shader Utils and replaced them by warnings (To support graphics cards without shaders)
      • Reimplementation of the drawmode which is now a separate class
    • Build system
      • Finder for libpre
      • Finder for libxml2
      • Updated OpenMesh Finder
      • New Option to enable stl vector checking
      • First tests to enable cross compiling
  • OpenFlipper 1.0 RC5 ( 10.26.2009, 7508 )
    • UI
      • Updated the view modes
        • added toolbars to view modes
        • New widget for configuring view modes
      • First person navigation mode
        • Added basic implementation for first person navigation in the scene (Keys wasd + mouse)
    • Rendering
      • Support stereo mode for Philips 42-inch autostereoscopic 3D Displays
    • Plugin interface changes
      • Toolbox interface (Initialize_toolbox is removed. please add the code from this function to initialize plugin and emit addToolbox there)
      • Removed global access header
    • Plugins
      • Plugin Info
        • Updated Info plugin (new user interface and more info about meshes)
      • Plugin Move
        • Only scale manipulators if move plugin is active
        • Fixed normal update in move plugin
        • Fixed multiple connections in move plugin resulting in slow movement
      • Plugin Datacontrol
        • Fixed double entries in datacontrol
      • Internal changes
      • Changed ordering of main scenegraph nodes (and added pluginfunctions to add new nodes)
    • Documentation
      • refactor the documentation
      • adjust to changes
    • Build system
      • Add cmake configurations for object types
      • parse and integrate Qr resource files for plugins
      • Added lib subdirectory which is automatically build when a cmakelists file exists
    • General bugfixes
      • Fixed bug where rotation center and scene center interfered
      • Fixed translation in plane object
    • Internal libs
  • OpenFlipper 1.0 RC4 ( 09.29.2009 ,7205)

    • Isotropic Remesher Plugin
    • Latest OpenMesh Version
    • Bugfixes
    • OpenFlipper 1.0 RC3 ( 07.10.2009)
      • Switch to cmake
      • Creation of Windows and MacOS Installer files
      • Bugfixes
  • OpenFlipper 1.0 RC2 ( 04.19.2009)
    • Cmake support added .. needs more testing
  • OpenFlipper 1.0 RC1 ( 03.27.2009 )
    • Initial Release