Developer Documentation
QtBaseViewerKeyHandling.cc
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41 
42 
43 
44 
45 
46 //=============================================================================
47 //
48 // CLASS QtBaseViewer - IMPLEMENTATION
49 //
50 //=============================================================================
51 
52 
53 //== INCLUDES =================================================================
54 
55 #include "QtBaseViewer.hh"
56 #include <QInputDialog>
57 
58 //== NAMESPACES ===============================================================
59 
60 namespace ACG {
61 namespace QtWidgets {
62 
63 
64 //== IMPLEMENTATION ==========================================================
65 
67  disableKeyHandling_ = _state;
68 };
69 
70 //-----------------------------------------------------------------------------
71 
73  return disableKeyHandling_;
74 };
75 
76 //-----------------------------------------------------------------------------
77 
78 void QtBaseViewer::glKeyReleaseEvent(QKeyEvent* _event) {
79  _event->ignore();
80 };
81 
82 //-----------------------------------------------------------------------------
83 
84 void QtBaseViewer::glKeyPressEvent(QKeyEvent* _event)
85 {
86  // Pass key event to parent widget without any handling
87  if ( disableKeyHandling_ ) {
88  _event->ignore();
89  return;
90  }
91 
92  bool handled(false);
93 
94 
95  // CTRL + ALT events
96  if ((_event->modifiers() & Qt::ControlModifier) &&
97  (_event->modifiers() & Qt::AltModifier))
98  {
99 
100  switch (_event->key())
101  {
102  // Stereo steeing: eye distance
103  case Qt::Key_E:
104  {
105  bool save(glareaGrabbed_);
106  bool ok(false);
107 
108  // release grabbing to process input dialog
109  if(save) releaseGLArea();
110 
111  double val = QInputDialog::getDouble( this, "Eye Dist", "Eye Dist:",
112  eyeDist_,
113  0.0, 100.0, 10,
114  &ok);
115  // restore old setting
116  if(save) grabGLArea();
117 
118  if (ok) {
119  eyeDist_ = val;
120  handled = true;
121  updateGL();
122  }
123 
124  break;
125  }
126 
127 
128  // Stereo setting: focal length
129  case Qt::Key_F:
130  {
131  bool save(glareaGrabbed_);
132  bool ok(false);
133 
134  // release grabbing to process input dialog
135  if(save) releaseGLArea();
136 
137  double val = QInputDialog::getDouble( this, "Focal Dist", "Focal Dist:",
138  focalDist_,
139  0.0, 100.0, 10,
140  &ok);
141  //restore old setting
142  if(save) grabGLArea();
143 
144  if (ok) {
145  focalDist_ = val;
146  handled = true;
147  updateGL();
148  }
149  break;
150  }
151  }
152  } else { // Normal events
153 
154  switch (_event->key())
155  {
156  // Lock / unlock update
157  case Qt::Key_ScrollLock:
158  {
159  if (!updateLocked_) {
160  lockUpdate();
161  handled = true;
162  std::cerr << "Display update locked\n";
163 
164  } else {
165  unlockAndUpdate();
166  handled = true;
167  std::cerr << "Display update un-locked\n";
168  }
169  break;
170  }
171 
172  case Qt::Key_Escape:
173  {
174  actionMode(lastActionMode_);
175  handled = true;
176  break;
177  }
178  }
179  }
180 
181  // If the event has not been handled by the baseviewer, check for Key events from subclasses
182  if(!handled) {
183  handled = viewKeyPressEvent(_event);
184  }
185 
186 
187  // give event to application
188  if (!handled) {
189  _event->ignore();
190  emit(signalKeyPressEvent(_event));
191  }
192 
193 }
194 
195 
196 
197 
198 //=============================================================================
199 } // namespace QtWidgets
200 } // namespace ACG
201 //=============================================================================
Namespace providing different geometric functions concerning angles.
double eyeDist_
Set eye distance for stereo.
virtual void glKeyReleaseEvent(QKeyEvent *_event)
Get keyRelease events from the glArea.
double focalDist_
Set eye distance for stereo.
virtual void glKeyPressEvent(QKeyEvent *)
Get keyPress events from the glArea.
void disableKeyHandling(bool _state)
Enable or disable internal Key handling.
void signalKeyPressEvent(QKeyEvent *)
Key Event received.
virtual void updateGL()
Redraw scene. Triggers paint event for updating the view (cf. drawNow()).
ActionMode actionMode() const
get action mode
virtual bool viewKeyPressEvent(QKeyEvent *_event)=0
Handle key events in view mode.
bool keyHandlingState()
get the current key handling state.
bool disableKeyHandling_
Enable or disable internal Key handling.