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Developer Documentation
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Traverse the scenegraph and call the selection function for all mesh nodes. More...
#include <Plugin-SelectionMeshObject/MeshObjectSelectionPlugin.hh>
Public Member Functions | |
| SelectVolumeAction (QRegion &_region, MeshObjectSelectionPlugin *_plugin, unsigned int _type, bool _deselection, ACG::GLState &_state) | |
| void | enter (BaseNode *) |
| void | leave (BaseNode *) |
| bool | operator() (BaseNode *_node) |
| Traverse the scenegraph and call the selection function for all mesh nodes. | |
| SelectVolumeAction (QRegion &_region, SplatCloudObjectSelectionPlugin *_plugin, unsigned int _type, bool _deselection, ACG::GLState &_state) | |
| void | enter (BaseNode *) |
| void | leave (BaseNode *) |
| bool | operator() (BaseNode *_node) |
Private Attributes | |
| ACG::GLState & | state_ |
| QRegion & | region_ |
| MeshObjectSelectionPlugin * | plugin_ |
| unsigned int | type_ |
| bool | deselection_ |
| SplatCloudObjectSelectionPlugin * | plugin_ |
Traverse the scenegraph and call the selection function for all mesh nodes.
Traverse the scenegraph and call the selection function for all SplatCloud nodes.
Definition at line 539 of file MeshObjectSelectionPlugin.hh.
| bool SelectVolumeAction::operator() | ( | BaseNode * | _node | ) |
Traverse the scenegraph and call the selection function for all mesh nodes.
Traverse the scenegraph and call the selection function for all SplatCloud nodes.
Definition at line 1751 of file MeshObjectSelectionPlugin.cc.