50 #ifndef MESHOBJECTSELECTIONPLUGIN_HH
51 #define MESHOBJECTSELECTIONPLUGIN_HH
63 #include <OpenFlipper/BasePlugin/INIInterface.hh>
70 #include <OpenFlipper/INIFile/INIFile.hh>
75 #include <ACG/QtWidgets/QtColorChooserButton.hh>
77 #include "ConversionDialog.hh"
95 #if QT_VERSION >= 0x050000
96 Q_PLUGIN_METADATA(IID
"org.OpenFlipper.Plugins.Plugin-SelectionMeshObject")
113 void nodeVisibilityChanged(
int _identifier);
114 void setSlotDescription(QString _slotName, QString _slotDescription,
115 QStringList _parameters, QStringList _descriptions);
121 void log(
Logtype _type, QString _message);
122 void log(QString _message);
125 void addSelectionEnvironment(QString _modeName, QString _description, QString _icon, QString& _handleName);
126 void registerType(QString _handleName,
DataType _type);
127 void addPrimitiveType(QString _handleName, QString _name, QString _icon, SelectionInterface::PrimitiveType& _typeHandle);
128 void addSelectionOperations(QString _handleName, QStringList _operationsList, QString _category, SelectionInterface::PrimitiveType _type = 0u);
130 void showToggleSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
132 void showLassoSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
133 void showVolumeLassoSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
134 void showSphereSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
135 void showClosestBoundarySelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
136 void showFloodFillSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
137 void showComponentsSelectionMode(QString _handleName,
bool _show, SelectionInterface::PrimitiveType _associatedTypes);
139 void getActiveDataTypes(SelectionInterface::TypeList& _types);
140 void getActivePrimitiveType(SelectionInterface::PrimitiveType& _type);
141 void targetObjectsOnly(
bool& _targetsOnly);
143 void registerKeyShortcut(
int _key, Qt::KeyboardModifiers _modifiers = Qt::NoModifier);
146 void deleteObject(
int _objectId);
147 void addEmptyObject(
DataType _type,
int& _id);
150 void scriptInfo(QString _functionName);
155 void loadSelection(
int _objId,
const QString& _filename);
160 void loadIniFile(
INIFile& _ini,
int _id);
161 void saveIniFile(
INIFile& _ini,
int _id);
164 void initializePlugin();
165 void pluginsInitialized();
166 void noguiSupported() {};
170 void slotToggleSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType,
bool _deselect);
172 void slotLassoSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType,
bool _deselect);
174 void slotSphereSelection(QMouseEvent* _event,
double _radius, SelectionInterface::PrimitiveType _currentType,
bool _deselect);
176 void slotFloodFillSelection(QMouseEvent* _event,
double _maxAngle, SelectionInterface::PrimitiveType _currentType,
bool _deselect);
177 void slotComponentsSelection(QMouseEvent* _event, SelectionInterface::PrimitiveType _currentType,
bool _deselect);
200 return (QString(tr(
"Mesh Object Selection")));
204 return (QString(tr(
"Allows to select parts of Mesh Objects")));
241 return QString(
"1.0");
245 bool vertexTypeActive() {
246 SelectionInterface::PrimitiveType t = 0u;
247 emit getActivePrimitiveType(t);
252 bool edgeTypeActive() {
253 SelectionInterface::PrimitiveType t = 0u;
254 emit getActivePrimitiveType(t);
259 bool faceTypeActive() {
260 SelectionInterface::PrimitiveType t = 0u;
261 emit getActivePrimitiveType(t);
476 void lassoSelect(QRegion& _region, PrimitiveType _primitiveType,
bool _deselection);
479 void convertSelection(
const int& _objectId ,
const QString& _from,
const QString& _to,
bool _deselect);
482 void conversion(
const QString& _from,
const QString& _to,
bool _deselect);
494 template<
typename MeshT>
498 template<
typename MeshT>
502 template<
typename MeshT>
506 template<
typename MeshT>
508 typename MeshT::Point _hitpoint,
double _radius,
509 PrimitiveType _primitiveTypes,
bool _deselection);
512 template<
class MeshT>
514 QRegion *_region, PrimitiveType _primitiveTypes,
bool _deselection);
517 template<
class MeshT>
519 PrimitiveType _primitiveTypes,
bool _deselection);
522 template<
class MeshT>
524 double _maxAngle, PrimitiveType _primitiveTypes,
bool _deselection);
527 template<
typename MeshT>
529 ACG::Vec3d& _hit_point, PrimitiveType _primitiveType);
532 template<
class MeshT>
533 void colorizeSelection(MeshT* _mesh, PrimitiveType _primitiveTypes,
int _red,
int _green,
int _blue,
int _alpha);
536 template<
class MeshT >
540 template<
class MeshT >
603 unsigned int _type,
bool _deselection,
ACG::GLState& _state) :
604 state_(_state), region_(_region), plugin_(_plugin), type_(_type), deselection_(_deselection) {};
620 #if defined(INCLUDE_TEMPLATES) && !defined(MESHOBJECTSELECTIONPLUGINT_CC)
621 #define MESHOBJECTSELECTIONPLUGINT_TEMPLATES
622 #include "MeshObjectSelectionPluginT.cc"
626 #endif // MESHOBJECTSELECTIONPLUGIN_HH defined
SelectionInterface::PrimitiveType vertexType_
Primitive type handles:
std::vector< int > IdList
Standard Type for id Lists used for scripting.
Interface class for receiving mouse events.
void deleteVertexSelection(int _objectId)
Delete vertices and faces that are currently selected.
bool initializeOptionsWidget(QWidget *&_widget)
Initialize the Options Widget.
ACG::Vec4f statusColor_
Handle to selection environment.
IdList getVertexSelection(int _objectId)
Return a list of all selected vertices.
void clearHalfedgeSelection(int objectId)
Invert the current edge selection.
void componentsMeshSelection(MeshT *_mesh, int _objectId, uint _fh, ACG::Vec3d &_hit_point, PrimitiveType _primitiveType)
Connected component mesh selection.
void invertVertexSelection(int _objectId)
Invert the current vertex selection.
void slotToggleSelection(QMouseEvent *_event, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a toggle selection.
void invertFaceSelection(int objectId)
Invert the current face selection.
int createMeshFromEdgeSelection(int _objectId)
Create a mesh containing the face selection of the given mesh.
void shrinkVertexSelection(int _objectId)
Shrink the current vertex selection.
void setAllHandleVertices(int objectId)
Set all vertices to be part of the handle area.
int createMeshFromFaceSelection(int _objectId)
Create a mesh containing the face selection of the given mesh.
IdList getHandleVertices(int objectId)
Get a list of all handle vertices.
void slotFloodFillSelection(QMouseEvent *_event, double _maxAngle, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a flood fill selection.
void clearEdgeSelection(int objectId)
Invert the current edge selection.
IdList getHalfedgeSelection(int objectId)
Return a list of all selected edges.
IdList getEdgeSelection(int objectId)
Return a list of all selected edges.
void addedEmptyObject(int _id)
An empty object has been added.
void colorizeFaceSelection(int objectId, int r, int g, int b, int a)
Colorize the face selection.
void createMeshFromSelection(MeshT &_mesh, MeshT &_newMesh, PrimitiveType _primitiveType)
Create a new mesh from the selection.
void selectVertices(int objectId, IdList _vertexList)
select given vertices
bool volumeSelection(MeshT *_mesh, int _objectId, ACG::GLState &_state, QRegion *_region, PrimitiveType _primitiveTypes, bool _deselection)
Surface volume selection tool.
Interface for all plugins which want to Load or Save files and create Objects.
Traverse the scenegraph and call the selection function for all mesh nodes.
ACG::Vec4f handleColor_
Handle to selection environment.
QVector< QPoint > volumeLassoPoints_
Used for volume lasso tool.
Options Dialog interface.
Interface for all Plugins which provide scriptable Functions.
void selectAllHalfedges(int objectId)
Select all Halfedges.
IdList convertHalfedgesToVertexPairs(int _id, const IdList &_halfedges)
Convert halfedge ids to vertex pairs.
void clearFaceSelection(int objectId)
Unselect all faces.
void selectEdges(int objectId, IdList _vertexList)
Select given Edges.
MeshObjectSelectionPlugin()
Default constructor.
void update_regions(MeshT *_mesh)
Update face selection to correspond to the vertex selection.
Class for the handling of simple configuration files.
void unselectModelingVertices(int objectId, IdList _vertexList)
Remove vertices from modeling area.
Interface class for backup handling.
void selectAllFaces(int objectId)
Select all faces.
void updateColorValues()
Set descriptions for local public slots.
void slotLassoSelection(QMouseEvent *_event, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a lasso selection.
void shrinkFaceSelection(int objectId)
Shrink the current face selection.
Interface for all Plugins which do logging to the logging window of the framework.
void invertEdgeSelection(int objectId)
Unselect all Edges.
void slotSphereSelection(QMouseEvent *_event, double _radius, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a sphere selection.
void invertHalfedgeSelection(int objectId)
Unselect all Halfedges.
void traceEdgePath(int objectId, double threshold)
Trace Edge Path.
Interface for all plugins which want to use selection functions.
int createMeshFromVertexSelection(int _objectId)
select given vertices
SelectionInterface::PrimitiveType edgeType_
Handle to selection environment.
void slotSaveSelection(INIFile &_file)
Save selection for all objects in the scene.
~MeshObjectSelectionPlugin()
Default destructor.
void selectFaces(int objectId, IdList _facesList)
Select given faces.
void colorizeHalfedgeSelection(int objectId, int r, int g, int b, int a)
Colorize the edge selection.
void floodFillSelection(MeshT *_mesh, int _objectId, uint _fh, double _maxAngle, PrimitiveType _primitiveTypes, bool _deselection)
Select all entities that are connected (and do not exceed the maximum dihedral angle) ...
ConversionDialog * conversionDialog_
Handle to selection environment.
void deleteFaceSelection(int _objectId)
Delete face that are currently selected.
QPolygon lasso_2Dpoints_
Used for lasso selection tool.
void loadFlipperModelingSelection(int _objectId, QString _filename)
Load a selection from an Flipper selection file for the given object.
IdList getModelingVertices(int objectId)
Get a list of all modeling vertices.
void unselectVertices(int objectId, IdList _vertexList)
unselect given vertices
void setColorForSelection(const int _objectId, const PrimitiveType _primitiveType)
Set color for selection.
void selectClosestBoundaryVertices(int _objectId, int _vertexId)
Select all vertices of the boundary close to the given vertex.
void growVertexSelection(int _objectId)
Grow the current vertex selection.
void selectHalfedges(int objectId, IdList _vertexList)
Select given Halfedges.
ACG::Vec4f featureColor_
Handle to selection environment.
void saveFlipperModelingSelection(int _objectId, QString _filename)
Save a selection in Flipper Selection Format.
Keyboard Event Interface.
void toggleMeshSelection(int _objectId, MeshT *_mesh, uint _fh, ACG::Vec3d &_hit_point, PrimitiveType _primitiveType)
Toggle mesh selection.
void setAllModelingVertices(int objectId)
Set all vertices to be part of the modeling area.
void deleteEdgeSelection(int _objectId)
Delete edges that are currently selected.
void clearHandleVertices(int objectId)
Clear handle Area.
void slotLoadSelection(const INIFile &_file)
Load selection for specific objects in the scene.
void growFaceSelection(int objectId)
Grow the current face selection.
void slotKeyShortcutEvent(int _key, Qt::KeyboardModifiers _modifiers)
One of the previously registered keys has been pressed.
void convertSelection(const int &_objectId, const QString &_from, const QString &_to, bool _deselect)
Convert the selection on one object.
void slotVolumeLassoSelection(QMouseEvent *_event, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a volume lasso selection.
Interface class from which all plugins have to be created.
void slotSelectionOperation(QString _operation)
A specific operation is requested.
void unselectHandleVertices(int objectId, IdList _vertexList)
Remove vertices from handle area.
Logtype
Log types for Message Window.
void unselectHalfedges(int objectId, IdList _vertexList)
Unselect given Halfedges.
void unselectFaces(int objectId, IdList _facesList)
Unselect given faces.
IdList convertEdgesToVertexPairs(int _id, const IdList &_edges)
Convert edge ids to vertex pairs.
QtColorChooserButton * colorButtonSelection_
Options.
SelectionInterface::PrimitiveType faceType_
Handle to selection environment.
void conversion(const QString &_from, const QString &_to, bool _deselect)
Convert the selection on all target objects.
QtColorChooserButton * colorButtonFeature_
Handle to selection environment.
IdList getFaceSelection(int objectId)
Return a list of all selected faces.
void colorizeSelection(MeshT *_mesh, PrimitiveType _primitiveTypes, int _red, int _green, int _blue, int _alpha)
Colorize the selection.
void colorizeEdgeSelection(int objectId, int r, int g, int b, int a)
Colorize the edge selection.
void selectModelingVertices(int objectId, IdList _vertexList)
Set vertices to be part of the modeling area.
IdList convertVertexPairsToEdges(int _id, const IdList &_vertices)
Inverse of function above.
void updateSlotDescriptions()
Set descriptions for local public slots.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
void conversionRequested()
Show selection conversion dialog.
bool deleteSelection(MeshT *_mesh, PrimitiveType _primitiveType)
Delete all selected elements of a mesh.
SelectionInterface::PrimitiveType allSupportedTypes_
Handle to selection environment.
void closestBoundarySelection(MeshT *_mesh, int _vh, PrimitiveType _primitiveTypes, bool _deselection)
Select all entities that are incident to closest boundary.
void lassoSelect(QRegion &_region, PrimitiveType _primitiveType, bool _deselection)
Lasso selection tool.
bool operator()(BaseNode *_node)
Traverse the scenegraph and call the selection function for all mesh nodes.
QtColorChooserButton * colorButtonHandle_
Handle to selection environment.
QString environmentHandle_
Handle to selection environment.
QString description()
Return a description of what the plugin is doing.
void slotClosestBoundarySelection(QMouseEvent *_event, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a closest boundary selection.
void colorizeVertexSelection(int _objectId, int _r, int _g, int _b, int a)
Colorize the vertex selection.
IdList convertVertexPairsToHalfedges(int _id, const IdList &_vertices)
Inverse of function above.
Interface class for Plugins which have to store information in ini files.
void selectVerticesByValue(int _objectId, QString _component, bool _greater, double _value)
Select vertices by their value.
void selectBoundaryFaces(int objectId)
Select all boundary faces of the given object.
void selectBoundaryVertices(int _objectId)
Select all boundary vertices of the given object.
void paintSphereSelection(MeshT *_mesh, int _objectId, int _target_idx, typename MeshT::Point _hitpoint, double _radius, PrimitiveType _primitiveTypes, bool _deselection)
Use the event to paint selection with a sphere.
ACG::Vec4f areaColor_
Handle to selection environment.
void setDefaultColorValues()
sets the default color values for selection/handle/region/feature nodes for all objects of this type ...
void slotComponentsSelection(QMouseEvent *_event, SelectionInterface::PrimitiveType _currentType, bool _deselect)
Called whenever the user performs a connected components selection.
QtColorChooserButton * colorButtonArea_
Handle to selection environment.
void slotMouseWheelEvent(QWheelEvent *event, std::string const &mode)
Wheel Event from main application.
void selectBoundaryEdges(int objectId)
select boundary edges
void selectBoundaryHalfedges(int objectId)
Select boundary edges.
void selectAllEdges(int objectId)
Select all Edges.
void clearModelingVertices(int objectId)
Clear Modeling Area.
SelectionInterface::PrimitiveType halfedgeType_
Handle to selection environment.
void selectHandleVertices(int objectId, IdList _vertexList)
Set vertices to be part of the handle area.
void selectAllVertices(int _objectId)
Select all Vertices.
void unselectEdges(int objectId, IdList _vertexList)
Unselect given Edges.
void clearVertexSelection(int _objectId)
Unselect all vertices.