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PointStream.h
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/*
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Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior writften permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#ifndef POINT_STREAM_INCLUDED
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#define POINT_STREAM_INCLUDED
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template
<
class
Real >
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class
PointStream
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{
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public
:
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virtual
~
PointStream
(
void
){}
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virtual
void
reset(
void
) = 0;
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virtual
bool
nextPoint(
Point3D< Real >
& p ,
Point3D< Real >
& n ) = 0;
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};
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template
<
class
Real >
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class
ASCIIPointStream
:
public
PointStream
< Real >
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{
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FILE* _fp;
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public
:
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ASCIIPointStream
(
const
char
* fileName );
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~
ASCIIPointStream
(
void
);
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void
reset(
void
);
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bool
nextPoint(
Point3D< Real >
& p ,
Point3D< Real >
& n );
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};
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template
<
class
Real >
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class
BinaryPointStream
:
public
PointStream
< Real >
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{
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FILE* _fp;
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static
const
int
POINT_BUFFER_SIZE=1024;
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Real _pointBuffer[ POINT_BUFFER_SIZE * 2 * 3 ];
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int
_pointsInBuffer , _currentPointIndex;
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public
:
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BinaryPointStream
(
const
char
* filename );
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~
BinaryPointStream
(
void
);
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void
reset(
void
);
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bool
nextPoint(
Point3D< Real >
& p ,
Point3D< Real >
& n );
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};
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#include "PointStream.inl"
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#endif // POINT_STREAM_INCLUDED
Point3D
Definition:
Geometry.h:42
BinaryPointStream
Definition:
PointStream.h:53
PointStream
Definition:
PointStream.h:33
ASCIIPointStream
Definition:
PointStream.h:42
Package-Staging
Plugin-PoissonReconstruction
PoissonReconstruction
PointStream.h
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