76 return textureFileName_;
80 textureFileName_ = _textureFileName;
83 void SkyDome::setHorizontalFOV(
const float& _value) {
84 horizontalFOV_ = _value;
87 float SkyDome::horizontalFOV() {
88 return horizontalFOV_;
91 void SkyDome::setVerticalFOV(
const float& _value) {
92 verticalFOV_ = _value;
95 float SkyDome::verticalFOV() {
99 void SkyDome::setTopOffset(
const float& _value) {
103 float SkyDome::topOffset() {
QString textureFileName()
Returns the texture that will be used.
void setTextureFileName(const QString &_textureFileName)
Defines the texture that will be used.