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PolyLineCollectionObject.hh
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49 
50 //=============================================================================
51 //
52 // Types
53 //
54 //=============================================================================
55 
61 #pragma once
62 
63 
64 
65 //== INCLUDES =================================================================
66 
69 
70 #include "PolyLineCollectionNodeT.hh"
71 
73 
74 //== TYPEDEFS =================================================================
75 
76 //== CLASS DEFINITION =========================================================
77 
81  public:
82 
84 
87 
93 
95  virtual ~PolyLineCollectionObject();
96 
98  virtual void cleanup();
99 
103  BaseObject* copy();
104 
105  protected:
106 
108  virtual void init(PolyLineCollection* _collection = 0);
109 
110  //===========================================================================
113  //===========================================================================
114  public:
115 
117  void setName( QString _name );
118 
119 
120  //===========================================================================
123  //===========================================================================
124 
125  public:
126 
128  PolyLineCollection* collection();
129 
138  virtual void update(UpdateType _type = UPDATE_ALL );
139 
140  private:
142 
145  //===========================================================================
148  //===========================================================================
149 
150  public :
151 
154 
155  private :
156 
159 
162  //===========================================================================
165  //===========================================================================
166  public:
168  QString getObjectinfo();
169 
173  //===========================================================================
176  //===========================================================================
177  public:
179  bool picked( uint _node_idx );
180 
182  void enablePicking( bool _enable );
183 
185  bool pickingEnabled();
186 
187 
190  const ACG::Vec3d _hitPoint,
191  const ACG::Vec3d _start ,
192  const ACG::Vec3d _dir,
193  const size_t _targetIdx );
194 
197 };
198 
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
virtual bool pickingEnabled()
virtual void cleanup()
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual void enablePicking(bool _enable)
Update type class.
Definition: UpdateType.hh:70
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > * collectionNode_
Scenegraph Mesh Node.
#define DLLEXPORT
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
PolyLineCollection * collection_
return a pointer to the line