70 #include "PolyLineCollectionNodeT.hh"
179 bool picked( uint _node_idx );
193 const size_t _targetIdx );
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual BaseObject * copy()
Returns a full copy of the object.
virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual bool pickingEnabled()
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual void enablePicking(bool _enable)
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > * collectionNode_
Scenegraph Mesh Node.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
PickTarget
What target to use for picking.
PolyLineCollection * collection_
return a pointer to the line