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BaseExporter.hh
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48 
49 
50 //=============================================================================
51 //
52 // Implements the baseclass for MeshWriter exporter modules
53 //
54 //=============================================================================
55 
56 
57 #ifndef __BASEEXPORTER_HH__
58 #define __BASEEXPORTER_HH__
59 
60 
61 //=== INCLUDES ================================================================
62 
63 
64 // STL
65 #include <vector>
66 
67 // OpenMesh
69 #include <OpenMesh/Core/Geometry/VectorT.hh>
70 #include <OpenMesh/Core/Mesh/BaseKernel.hh>
71 
72 
73 //=== NAMESPACES ==============================================================
74 
75 
76 namespace OpenMesh {
77 namespace IO {
78 
79 
80 //=== EXPORTER ================================================================
81 
82 
89 class OPENMESHDLLEXPORT BaseExporter
90 {
91 public:
92 
93  virtual ~BaseExporter() { }
94 
95 
96  // get vertex data
97  virtual Vec3f point(VertexHandle _vh) const = 0;
98  virtual Vec3f normal(VertexHandle _vh) const = 0;
99  virtual Vec3uc color(VertexHandle _vh) const = 0;
100  virtual Vec4uc colorA(VertexHandle _vh) const = 0;
101  virtual Vec3ui colori(VertexHandle _vh) const = 0;
102  virtual Vec4ui colorAi(VertexHandle _vh) const = 0;
103  virtual Vec3f colorf(VertexHandle _vh) const = 0;
104  virtual Vec4f colorAf(VertexHandle _vh) const = 0;
105  virtual Vec2f texcoord(VertexHandle _vh) const = 0;
106  virtual Vec2f texcoord(HalfedgeHandle _heh) const = 0;
107 
108 
109  // get face data
110  virtual unsigned int
111  get_vhandles(FaceHandle _fh,
112  std::vector<VertexHandle>& _vhandles) const=0;
120  virtual HalfedgeHandle getHeh(FaceHandle _fh, VertexHandle _vh) const = 0;
121  virtual unsigned int
122  get_face_texcoords(std::vector<Vec2f>& _hehandles) const = 0;
123  virtual Vec3f normal(FaceHandle _fh) const = 0;
124  virtual Vec3uc color (FaceHandle _fh) const = 0;
125  virtual Vec4uc colorA(FaceHandle _fh) const = 0;
126  virtual Vec3ui colori(FaceHandle _fh) const = 0;
127  virtual Vec4ui colorAi(FaceHandle _fh) const = 0;
128  virtual Vec3f colorf(FaceHandle _fh) const = 0;
129  virtual Vec4f colorAf(FaceHandle _fh) const = 0;
130 
131  // get edge data
132  virtual Vec3uc color(EdgeHandle _eh) const = 0;
133  virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
134  virtual Vec3ui colori(EdgeHandle _eh) const = 0;
135  virtual Vec4ui colorAi(EdgeHandle _eh) const = 0;
136  virtual Vec3f colorf(EdgeHandle _eh) const = 0;
137  virtual Vec4f colorAf(EdgeHandle _eh) const = 0;
138 
139  // get reference to base kernel
140  virtual const BaseKernel* kernel() { return 0; }
141 
142 
143  // query number of faces, vertices, normals, texcoords
144  virtual size_t n_vertices() const = 0;
145  virtual size_t n_faces() const = 0;
146  virtual size_t n_edges() const = 0;
147 
148 
149  // property information
150  virtual bool is_triangle_mesh() const { return false; }
151  virtual bool has_vertex_normals() const { return false; }
152  virtual bool has_vertex_colors() const { return false; }
153  virtual bool has_vertex_texcoords() const { return false; }
154  virtual bool has_edge_colors() const { return false; }
155  virtual bool has_face_normals() const { return false; }
156  virtual bool has_face_colors() const { return false; }
157 };
158 
159 
160 //=============================================================================
161 } // namespace IO
162 } // namespace OpenMesh
163 //=============================================================================
164 #endif
165 //=============================================================================
Handle for a edge entity.
Definition: Handles.hh:139
Handle for a vertex entity.
Definition: Handles.hh:125
Handle for a halfedge entity.
Definition: Handles.hh:132
Handle for a face entity.
Definition: Handles.hh:146