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int | initChildren (void) |
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void | depthAndOffset (int &depth, int offset[DIMENSION]) const |
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int | depth (void) const |
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void | centerAndWidth (Point3D< Real > ¢er, Real &width) const |
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bool | isInside (Point3D< Real > p) const |
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int | leaves (void) const |
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int | maxDepthLeaves (int maxDepth) const |
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int | nodes (void) const |
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int | maxDepth (void) const |
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const OctNode * | root (void) const |
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const OctNode * | nextLeaf (const OctNode *currentLeaf=NULL) const |
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OctNode * | nextLeaf (OctNode *currentLeaf=NULL) |
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const OctNode * | nextNode (const OctNode *currentNode=NULL) const |
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OctNode * | nextNode (OctNode *currentNode=NULL) |
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const OctNode * | nextBranch (const OctNode *current) const |
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OctNode * | nextBranch (OctNode *current) |
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const OctNode * | prevBranch (const OctNode *current) const |
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OctNode * | prevBranch (OctNode *current) |
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void | setFullDepth (int maxDepth) |
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void | printLeaves (void) const |
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void | printRange (void) const |
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template<class NodeAdjacencyFunction > |
void | processNodeFaces (OctNode *node, NodeAdjacencyFunction *F, int fIndex, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
void | processNodeEdges (OctNode *node, NodeAdjacencyFunction *F, int eIndex, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
void | processNodeCorners (OctNode *node, NodeAdjacencyFunction *F, int cIndex, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
void | processNodeNodes (OctNode *node, NodeAdjacencyFunction *F, int processCurrent=1) |
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OctNode * | faceNeighbor (int faceIndex, int forceChildren=0) |
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const OctNode * | faceNeighbor (int faceIndex) const |
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OctNode * | edgeNeighbor (int edgeIndex, int forceChildren=0) |
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const OctNode * | edgeNeighbor (int edgeIndex) const |
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OctNode * | cornerNeighbor (int cornerIndex, int forceChildren=0) |
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const OctNode * | cornerNeighbor (int cornerIndex) const |
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OctNode * | getNearestLeaf (const Point3D< Real > &p) |
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const OctNode * | getNearestLeaf (const Point3D< Real > &p) const |
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template<class NodeData2 > |
OctNode & | operator= (const OctNode< NodeData2, Real > &node) |
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int | write (const char *fileName) const |
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int | write (FILE *fp) const |
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int | read (const char *fileName) |
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int | read (FILE *fp) |
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void | centerIndex (int maxDepth, int index[DIMENSION]) const |
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int | width (int maxDepth) const |
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static int | UseAllocator (void) |
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static void | SetAllocator (int blockSize) |
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static void | DepthAndOffset (const long long &index, int &depth, int offset[DIMENSION]) |
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static void | CenterAndWidth (const long long &index, Point3D< Real > ¢er, Real &width) |
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static int | Depth (const long long &index) |
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static void | Index (int depth, const int offset[3], short &d, short off[DIMENSION]) |
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template<class NodeAdjacencyFunction > |
static void | ProcessNodeAdjacentNodes (int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, NodeAdjacencyFunction *F, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
static void | ProcessNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, NodeAdjacencyFunction *F, int processCurrent=1) |
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template<class TerminatingNodeAdjacencyFunction > |
static void | ProcessTerminatingNodeAdjacentNodes (int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1) |
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template<class TerminatingNodeAdjacencyFunction > |
static void | ProcessTerminatingNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, TerminatingNodeAdjacencyFunction *F, int processCurrent=1) |
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template<class PointAdjacencyFunction > |
static void | ProcessPointAdjacentNodes (int maxDepth, const int center1[3], OctNode *node2, int width2, PointAdjacencyFunction *F, int processCurrent=1) |
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template<class PointAdjacencyFunction > |
static void | ProcessPointAdjacentNodes (int dx, int dy, int dz, OctNode *node2, int radius2, int width2, PointAdjacencyFunction *F, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
static void | ProcessFixedDepthNodeAdjacentNodes (int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
static void | ProcessFixedDepthNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
static void | ProcessMaxDepthNodeAdjacentNodes (int maxDepth, OctNode *node1, int width1, OctNode *node2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) |
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template<class NodeAdjacencyFunction > |
static void | ProcessMaxDepthNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int width2, int depth, NodeAdjacencyFunction *F, int processCurrent=1) |
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static int | CornerIndex (const Point3D< Real > ¢er, const Point3D< Real > &p) |
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static int | CommonEdge (const OctNode *node1, int eIndex1, const OctNode *node2, int eIndex2) |
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static int | CompareForwardDepths (const void *v1, const void *v2) |
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static int | CompareByDepthAndXYZ (const void *v1, const void *v2) |
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static int | CompareByDepthAndZIndex (const void *v1, const void *v2) |
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static int | CompareForwardPointerDepths (const void *v1, const void *v2) |
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static int | CompareBackwardDepths (const void *v1, const void *v2) |
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static int | CompareBackwardPointerDepths (const void *v1, const void *v2) |
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static int | Overlap2 (const int &depth1, const int offSet1[DIMENSION], const Real &multiplier1, const int &depth2, const int offSet2[DIMENSION], const Real &multiplier2) |
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template<class NodeAdjacencyFunction > |
void | __processNodeFaces (OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2, int cIndex3, int cIndex4) |
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template<class NodeAdjacencyFunction > |
void | __processNodeEdges (OctNode *node, NodeAdjacencyFunction *F, int cIndex1, int cIndex2) |
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template<class NodeAdjacencyFunction > |
void | __processNodeNodes (OctNode *node, NodeAdjacencyFunction *F) |
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const OctNode * | __faceNeighbor (int dir, int off) const |
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const OctNode * | __edgeNeighbor (int o, const int i[2], const int idx[2]) const |
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OctNode * | __faceNeighbor (int dir, int off, int forceChildren) |
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OctNode * | __edgeNeighbor (int o, const int i[2], const int idx[2], int forceChildren) |
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template<class NodeAdjacencyFunction > |
static void | __ProcessNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, NodeAdjacencyFunction *F) |
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template<class TerminatingNodeAdjacencyFunction > |
static void | __ProcessTerminatingNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, TerminatingNodeAdjacencyFunction *F) |
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template<class PointAdjacencyFunction > |
static void | __ProcessPointAdjacentNodes (int dx, int dy, int dz, OctNode *node2, int radius2, int cWidth2, PointAdjacencyFunction *F) |
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template<class NodeAdjacencyFunction > |
static void | __ProcessFixedDepthNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F) |
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template<class NodeAdjacencyFunction > |
static void | __ProcessMaxDepthNodeAdjacentNodes (int dx, int dy, int dz, OctNode *node1, int radius1, OctNode *node2, int radius2, int cWidth2, int depth, NodeAdjacencyFunction *F) |
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static int | Overlap (int c1, int c2, int c3, int dWidth) |
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static int | ChildOverlap (int dx, int dy, int dz, int d, int cRadius2) |
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template<class NodeData, class Real = float>
class OctNode< NodeData, Real >
Definition at line 39 of file Octree.h.