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ACG::SceneGraph::OpenMesh::EdgeHandle Struct Reference

Handle for a edge entity. More...

Inheritance diagram for ACG::SceneGraph::OpenMesh::EdgeHandle:
ACG::SceneGraph::OpenMesh::BaseHandle

Public Member Functions

 EdgeHandle (int _idx=-1)
 
- Public Member Functions inherited from ACG::SceneGraph::OpenMesh::BaseHandle
 BaseHandle (int _idx=-1)
 
int idx () const
 Get the underlying index of this handle.
 
bool is_valid () const
 The handle is valid iff the index is not negative.
 
void reset ()
 reset handle to be invalid
 
void invalidate ()
 reset handle to be invalid
 
bool operator== (const BaseHandle &_rhs) const
 
bool operator!= (const BaseHandle &_rhs) const
 
bool operator< (const BaseHandle &_rhs) const
 
void __increment ()
 
void __decrement ()
 
void __increment (int amount)
 
void __decrement (int amount)
 

Detailed Description

Handle for a edge entity.

Definition at line 139 of file MeshNode2T.cc.


The documentation for this struct was generated from the following file: