Developer Documentation
ACG::UniformBufferObject Class Reference
Inheritance diagram for ACG::UniformBufferObject:

Public Member Functions

void setUniformData (GLSL::Program *_prog, const char *_bufferName, const char *_uniformName, const void *_data, int _datasize, bool _delay=false)
 
void upload ()
 
void bind (GLuint _index)
 

Static Public Member Functions

static bool isSupported ()
 
static int getMaxBindings ()
 
static int getMaxBlocksize ()
 
static int getMaxCombinedShaderBlocks ()
 
static int getOffsetAlignment ()
 

Static Private Member Functions

static void queryCaps ()
 

Private Attributes

std::vector< char > data_
 

Static Private Attributes

static int supportStatus_ = -1
 
static int maxBlockSize_ = -1
 
static int maxBindings_ = -1
 
static int maxCombinedShaderBlocks_ = -1
 
static int offsetAlignment_ = -1
 

Detailed Description

Definition at line 911 of file globjects.hh.


The documentation for this class was generated from the following files: