Developer Documentation
SplatCloudObject.hh
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41 
42 
43 
44 //================================================================
45 //
46 // Types
47 //
48 //================================================================
49 
50 
57 #ifndef SPLATCLOUDOBJECT_HH
58 #define SPLATCLOUDOBJECT_HH
59 
60 
61 //== INCLUDES ====================================================
62 
63 
64 #include "SplatCloudTypes.hh"
65 
66 #include "SplatCloud/SplatCloud.hh"
67 
69 
71 
72 
73 //== CLASS DEFINITION ============================================
74 
75 
76 class OBJECTTYPEDLLEXPORT SplatCloudObject : public BaseObjectData
77 {
78 
79  friend class TypeSplatCloudPlugin;
80 
81 public:
84 
89  SplatCloudObject( const SplatCloudObject &_object );
90 
92  virtual ~SplatCloudObject();
93 
95  virtual void cleanup();
96 
100  BaseObject *copy();
101 
106  void reloadShaders();
107 
110  void enableBackfaceCulling( bool _enable );
111 
114  void enableGeometryShaderQuads( bool _enable );
115 
118  void setPointsizeScale( float _scale );
119 
120  inline bool isBackfaceCullingEnabled() const { return backfaceCullingEnabled_; }
121  inline float pointsizeScale() const { return pointsizeScale_; }
122 
123 private:
124  bool backfaceCullingEnabled_;
125  float pointsizeScale_;
126 
127 protected:
129  virtual void init( const SplatCloud *_splatCloud = 0 );
130 
131 //===========================================================================
138 //===========================================================================
139  protected:
140 
142  void update( UpdateType _type = UPDATE_ALL );
143 
146 //--------------------------------
149 //--------------------------------
150 public:
152  void setName( QString _name );
153 
156 //--------------------------------
159 //--------------------------------
160 public:
162  inline SplatCloud *splatCloud() { return splatCloud_; }
163  inline const SplatCloud *splatCloud() const { return splatCloud_; }
164 
165 private:
167 
170 //--------------------------------
173 //--------------------------------
174 public:
176  inline ShaderNode *shaderNode() { return shaderNode_; }
177  inline const ShaderNode *shaderNode() const { return shaderNode_; }
178 
180  inline SplatCloudNode *splatCloudNode() { return splatCloudNode_; }
181  inline const SplatCloudNode *splatCloudNode() const { return splatCloudNode_; }
182 
183 private:
186 
189 //--------------------------------
192 //--------------------------------
193 public:
195  QString getObjectinfo();
196 
199 //--------------------------------
202 //--------------------------------
203 public:
205  bool picked( uint _node_idx );
206 
208  void enablePicking( bool _enable );
209 
211  bool pickingEnabled();
212 
215 };
216 
217 
218 //================================================================
219 
220 
221 #endif // SPLATCLOUDOBJECT_HH
Update type class.
Definition: UpdateType.hh:60
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
ShaderNode * shaderNode_
Get Shader's scenegraph Node.
const SplatCloudNode * splatCloudNode() const
Get Shader's scenegraph Node.
virtual void cleanup()
virtual bool pickingEnabled()
ShaderNode * shaderNode()
Get Shader's scenegraph Node.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
SplatCloud * splatCloud()
Get SplatCloud.
virtual void enablePicking(bool _enable)
SplatCloud * splatCloud_
Get SplatCloud.
const ShaderNode * shaderNode() const
Get Shader's scenegraph Node.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual bool picked(uint _node_idx)
detect if the node has been picked
const SplatCloud * splatCloud() const
Get SplatCloud.
SplatCloudNode * splatCloudNode()
Get SplatCloud's scenegraph Node.
SplatCloudNode * splatCloudNode_
Get Shader's scenegraph Node.