Developer Documentation
PolyMesh.hh
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44 
50 #ifndef POLY_MESH_INCLUDE_HH
51 #define POLY_MESH_INCLUDE_HH
52 
53 
54 //== INCLUDES =================================================================
55 
59 #define DATA_POLY_MESH typeId("PolyMesh")
61 #include <ObjectTypes/MeshObject/MeshObjectT.hh>
63 
65 class OBJECTTYPEDLLEXPORTONLY PolyMeshObject : public MeshObject< PolyMesh > {
66 
67 public:
72  PolyMeshObject(const PolyMeshObject& _object);
73 
81  PolyMeshObject(DataType _typeId);
82 
84  virtual ~PolyMeshObject();
85 
89  BaseObject* copy();
90 
91  public:
93  ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start , const ACG::Vec3d _dir, const unsigned int _targetIdx );
94 
95 };
96 
98 
99 
100 
101 //=============================================================================
102 #endif // POLY_MESH_INCLUDE_HH defined
103 //=============================================================================
104 
Predefined datatypes.
Definition: DataTypes.hh:83
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
Type for a Meshobject containing a poly mesh.
Definition: PolyMesh.hh:65
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.