Developer Documentation
CameraNode.hh
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52 
53 //=============================================================================
54 //
55 // CLASS CameraNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_CAMERAVIS_NODE_HH
61 #define ACG_CAMERAVIS_NODE_HH
62 
63 //== INCLUDES =================================================================
64 
65 
66 #include <ACG/Scenegraph/BaseNode.hh>
67 #include <ACG/Scenegraph/DrawModes.hh>
68 #include <ACG/GL/GLPrimitives.hh>
69 #include <ACG/GL/globjects.hh>
70 #include <string>
71 #include <vector>
72 
73 #include <ACG/Math/QuaternionT.hh>
74 
76 
77 //== NAMESPACES ===============================================================
78 
79 namespace ACG {
80 namespace SceneGraph {
81 
82 //== CLASS DEFINITION =========================================================
83 
84 
90 class OBJECTTYPEDLLEXPORT CameraNode: public BaseNode {
91 
92 public:
93 
95  CameraNode( BaseNode* _parent = 0, std::string _name = "<CameraVis>");
96 
98  virtual ~CameraNode();
99 
100  ACG_CLASSNAME( CameraNode);
101 
103  DrawModes::DrawMode availableDrawModes() const;
104 
106  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
107 
109  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
110 
112  void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const Material* _mat);
113 
115  void pick(GLState& _state, PickTarget _target);
116 
118  void setModelView(ACG::GLMatrixd _modelView) { modelView_ = _modelView; modelViewInv_ = _modelView; modelViewInv_.invert(); update_vbo_ = true; }
119 
121  const ACG::GLMatrixd& modelview() const {return modelView_;}
122 
124  void setProjection(ACG::GLMatrixd _projection) { projection_ = _projection; update_vbo_ = true; }
125 
127  const ACG::GLMatrixd& projection() const {return projection_;}
128 
130  OM_DEPRECATED("setSize() is redundant, because it is already defined by the projection matrix.")
131  void setSize(int _w, int _h) { /*obsolete*/ }
132 
134  void setEncodedView(QString _encodedView) { encodedView_ = _encodedView; }
135 
137  OM_DEPRECATED("setFarPlane() is redundant, because it is already defined by the projection matrix.")
138  void setFarPlane(double _far) { /*obsolete*/ }
139 
141  OM_DEPRECATED("setNearPlane() is redundant, because it is already defined by the projection matrix.")
142  void setNearPlane(double _near) { /*obsolete*/ }
143 
145  QString getEncodedView() { return encodedView_; }
146 
148  void showFrustum(bool _showFrustum) { showFrustum_ = _showFrustum; }
149 
151  bool showFrustum() { return showFrustum_; }
152 
153 
154 private:
155 
156  void updateVBO();
157 
158  void updateBoundingBoxes();
159 
160  // recalculate frustum positions in world space
161  void updateFrustumWS();
162 
163  OpenMesh::Vec3d bbmin_;
164  OpenMesh::Vec3d bbmax_;
165 
166  ACG::GLMatrixd modelView_;
167  ACG::GLMatrixd modelViewInv_;
168  ACG::GLMatrixd projection_;
169 
170  GLCylinder* cylinder_;
171  GLCone* cone_;
172  float axis_length_;
173 
174  GeometryBuffer vbo_;
175  IndexBuffer ibo_;
176  VertexDeclaration vdecl_;
177  bool update_vbo_;
178  std::vector<Vec4f> vboData_; // 8 frustum vertices + camera position
179  int offsetTris_; // offsets into index buffer
180  int offsetLines_;
181  int offsetFront_;
182 
183  QString encodedView_;
184 
185  bool showFrustum_;
186 };
187 
188 
189 
190 //=============================================================================
191 } // namespace SceneGraph
192 } // namespace ACG
193 
194 //=============================================================================
195 #endif // ACG_CameraVis_NODE_HH
196 //=============================================================================
bool invert()
matrix inversion (returns true on success)
bool showFrustum()
Returns true if camera renders its whole frustum.
Definition: CameraNode.hh:151
Namespace providing different geometric functions concerning angles.
const ACG::GLMatrixd & modelview() const
Returns the modelview matrix.
Definition: CameraNode.hh:121
Class to define the vertex input layout.
QString getEncodedView()
Return encoded view string.
Definition: CameraNode.hh:145
void setModelView(ACG::GLMatrixd _modelView)
set model view matrix
Definition: CameraNode.hh:118
const ACG::GLMatrixd & projection() const
Returns the projection matrix.
Definition: CameraNode.hh:127
void setProjection(ACG::GLMatrixd _projection)
Set projection Matrix ( used to calculate frustum ... )
Definition: CameraNode.hh:124
ACG::SceneGraph::CameraNode CameraNode
Simple Name for CameraNode.
Definition: CameraTypes.hh:75
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
void showFrustum(bool _showFrustum)
Set if viewing frustum should be shown or not.
Definition: CameraNode.hh:148
void setEncodedView(QString _encodedView)
Return encoded view string.
Definition: CameraNode.hh:134