Developer Documentation
TriangleBSPCoreT.hh
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41 
42 
43 //=============================================================================
44 //
45 // CLASS TriangleBSPCoreT
46 //
47 //=============================================================================
48 
49 #ifndef TRIANGLEBSPCORET_HH
50 #define TRIANGLEBSPCORET_HH
51 
52 
53 //== INCLUDES =================================================================
54 
55 
56 #include <vector>
57 #include <ACG/Geometry/Types/PlaneT.hh>
58 #include <OpenMesh/Core/Geometry/VectorT.hh>
59 
60 #include "TriangleBSPT.hh"
61 
62 
63 //== CLASS DEFINITION =========================================================
64 
65 
66 template <class BSPTraits>
68 {
69 public: //---------------------------------------------------------------------
70 
71  typedef BSPTraits Traits;
72  typedef typename BSPTraits::Point Point;
73  typedef typename BSPTraits::Handle Handle;
74  typedef typename BSPTraits::Node Node;
75  typedef typename Point::value_type Scalar;
77  typedef std::vector<Handle> Handles;
78  typedef typename Handles::iterator HandleIter;
79 
80 
81 public: //---------------------------------------------------------------------
82 
83 
86  explicit TriangleBSPCoreT(const BSPTraits& _traits) : traits_(_traits), root_(0), nodes(0), n_triangles(0) {}
87 
90  delete root_;
91  }
92 
93 
95  void reserve(size_t _n) { handles_.reserve(_n); }
97  void push_back(Handle _h) { handles_.push_back(_h); ++n_triangles; }
98 
102  bool empty() { return n_triangles == 0; }
103 
107  size_t size() { return n_triangles; }
108 
114  void build(unsigned int _max_handles, unsigned int _max_depth);
115 
121  template <typename MeshT>
122  void visualizeTree(MeshT *_object, int _max_depth)
123  {
124  root_->visualizeTree(_object, _max_depth-1);
125  _object->update_normals();
126  }
127 
128 private:
129  /*
130  * Noncopyable because of root_.
131  */
133  TriangleBSPCoreT &operator=(const TriangleBSPCoreT &rhs);
134 
135 
136 private: //---------------------------------------------------------------------
137 
138 
139  // Recursive part of build()
140  void _build(Node* _node,
141  unsigned int _max_handles,
142  unsigned int _depth);
143 
144 
145 
146 
147 protected: //-------------------------------------------------------------------
148 
149 
150  BSPTraits traits_;
151  Handles handles_;
152  Node* root_;
153  int nodes, n_triangles;
154 
155 };
156 
157 
158 //=============================================================================
159 #if defined(OM_INCLUDE_TEMPLATES) && !defined(TRIANGLEBSPCORET_C)
160 # define TRIANGLEBSPCORET_TEMPLATES
161 # include "TriangleBSPCoreT_impl.hh"
162 #endif
163 //=============================================================================
164 #endif // TRIANGLEBSPCORET_HH defined
165 //=============================================================================
TriangleBSPCoreT(const BSPTraits &_traits)
void visualizeTree(MeshT *_object, int _max_depth)
Create a PolyMesh object that visualizes the bounding boxes of the BSP tree.
~TriangleBSPCoreT()
Destructor.
void push_back(Handle _h)
Add a handle to the BSP.
void reserve(size_t _n)
Reserve memory for _n entries.
void build(unsigned int _max_handles, unsigned int _max_depth)