Developer Documentation
Utils.cc
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49 
50 #include "Utils.hh"
51 
52 #include <QPushButton>
53 
54 const char* PropertyInfo::entity2str(ENTITY_FILTER entity) {
55  switch (entity) {
56  case EF_EDGE:
57  return "→";
58  case EF_FACE:
59  return "△";
60  case EF_HALFEDGE:
61  return "⇀";
62  case EF_VERTEX:
63  return "•";
64  case EF_CELL:
65  return "C";
66  case EF_HALFFACE:
67  return "HF";
68  default:
69  return "error";
70  }
71 }
72 
73 
74 NewNameMessageBox::NewNameMessageBox(QString propName)
75  :
76  QMessageBox(),
77  propName(propName),
78  replace(false),
79  rename(false),
80  cancel(false)
81 {
82  setWindowTitle("Name Selection");
83 
84  setText(tr("The name %1 is already in use.\nWould you like to choose a different name, replace the old property or cancel loading?").arg(propName));
85 
86  buttonRename = new QPushButton("Rename");
87  buttonReplace = new QPushButton("Replace");
88  buttonCancel = new QPushButton("Cancel");
89 
90  addButton(buttonRename, QMessageBox::AcceptRole);
91  addButton(buttonCancel, QMessageBox::RejectRole);
92  addButton(buttonReplace, QMessageBox::YesRole);
93 
94  connect(buttonRename, SIGNAL(clicked()), this, SLOT(slotRename()));
95  connect(buttonReplace, SIGNAL(clicked()), this, SLOT(slotReplace()));
96  connect(buttonCancel, SIGNAL(clicked()), this, SLOT(slotCancel()));
97 
98  setModal(true);
99 }
static const char * entity2str(ENTITY_FILTER entity)
Returns a symbol representation for an entity.
Definition: Utils.cc:54