Developer Documentation
vec3dWrapper.cc
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50 
51 
52 //=============================================================================
53 //
54 // Wrapper for Vector ( Vec3d ) - IMPLEMENTATION
55 //
56 //=============================================================================
57 
58 
59 //== INCLUDES =================================================================
60 
61 #include "vec3dWrapper.hh"
62 
63 //== IMPLEMENTATION ==========================================================
64 
65 //=== Vector ( = Vec3d) =======================================================
66 
67 QScriptValue toScriptValueVector(QScriptEngine *engine, const Vector &s)
68 {
69  QScriptValue obj = engine->newObject();
70  obj.setProperty("x", QScriptValue(engine, s[0]));
71  obj.setProperty("y", QScriptValue(engine, s[1]));
72  obj.setProperty("z", QScriptValue(engine, s[2]));
73 // obj.setProperty("toString", engine->newFunction(VectorToString) );
74  return obj;
75 }
76 
77 void fromScriptValueVector(const QScriptValue &obj, Vector &s)
78 {
79  if (obj.isObject()) {
80  s[0] = obj.property("x").toNumber();
81  s[1] = obj.property("y").toNumber();
82  s[2] = obj.property("z").toNumber();
83  return;
84  }
85 
86  QString _from = obj.toString();
87  if (_from.startsWith ("Vector ("))
88  _from.remove (0, 8);
89  else if (_from.startsWith ("Vector : ( "))
90  _from.remove (0, 11);
91  if (_from.endsWith (")"))
92  _from.remove (_from.length () - 1, 1);
93 
94  QStringList sl = _from.split (',');
95 
96  float v[3];
97  bool ok = true;
98 
99  if (sl.length () == 3) {
100  for (int i = 0; i < 3 && ok; i++)
101  v[i] = sl[i].toFloat (&ok);
102 
103  if (ok)
104  for (int i = 0; i < 3; i++)
105  s[i] = v[i];
106  else {
107  for (int i = 0; i < 3; i++)
108  s[i] = 0;
109  std::cerr << "String to Vec3D conversion failed!" << std::endl;
110  }
111  }
112 }
113 
114 QScriptValue createVector(QScriptContext *context, QScriptEngine *engine)
115 {
116  Vector s;
117 
118  QScriptValue callee = context->callee();
119 
120  // If arguments are given, use them for initialization otherwise
121  // initialize with 0
122  if (context->argumentCount() == 3) {
123  s[0] = context->argument(0).toNumber();
124  s[1] = context->argument(1).toNumber();
125  s[2] = context->argument(2).toNumber();
126  } else {
127  s[0] = 0.0;
128  s[1] = 0.0;
129  s[2] = 0.0;
130  }
131 
132  return engine->toScriptValue(s);
133 }
134 
135 QScriptValue VectorToString(QScriptContext *context, QScriptEngine *engine)
136 {
137  QString result = "Vector : ( " +
138  context->thisObject().property("x").toString() + "," +
139  context->thisObject().property("y").toString() + "," +
140  context->thisObject().property("z").toString() + " )";
141  return QScriptValue(engine, result);
142 }
143 
144 //=============================================================================
145