Developer Documentation
MultiInterpolationAnimationT.hh
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49 
50 #ifndef MULTIINTERPOLATIONANIMATIONT_HH
51 #define MULTIINTERPOLATIONANIMATIONT_HH
52 
53 #include "InterpolationAnimationT.hh"
54 
55 template<class PointT>
57 {
58  template<typename>
59  friend class SkeletonT;
60 
61  public:
62  typedef PointT Point;
63  typedef typename Point::value_type Scalar;
64  typedef PoseT<PointT> Pose;
67  typedef std::vector<Scalar> TargetType;
68  typedef std::vector< InterpolationAnimationT<ACG::Vec3d>* > InterpolationAnimations;
69 
70  public:
72  MultiInterpolationAnimationT() : InterpolationAnimationT<PointT>(NULL, NULL), interpolationAnimations_() {}
73  MultiInterpolationAnimationT(const InterpolationAnimations& _interpolationAnimations) : interpolationAnimations_(_interpolationAnimations) {}
74 
75  virtual AnimationT<PointT>* copy();
76 
77  virtual void updateFromGlobal(unsigned int _index) {/*NOOP*/};
78 
79  virtual bool getMinInput(Scalar& _result);
80  virtual bool getMaxInput(Scalar& _result);
81 
82  private:
83  InterpolationAnimations interpolationAnimations_;
84 
85  public:
87 
88  public:
89 
90  //===========================================================================
96  //===========================================================================
97 
103  virtual Pose *pose(unsigned int _iFrame);
104 
111  virtual Pose *pose(unsigned int _iFrame, Pose* _reference);
112  virtual unsigned int frameCount();
115  //===========================================================================
120  //===========================================================================
127  void insertJointAt(unsigned int _index) {};
128 
135  void removeJointAt(unsigned int _index) {};
138  //===========================================================================
142  //===========================================================================
143  void addInterpolationAnimation(InterpolationAnimationT<PointT> *_animation) {
144  interpolationAnimations_.push_back(_animation);
145  }
146  unsigned int animationCount() {
147  return interpolationAnimations_.size();
148  }
149 
150  InterpolationAnimationT<PointT>* animation(unsigned int _index );
153  virtual void clearPoseCache() {
154  for (uint i=0; i < interpolationAnimations_.size(); ++i) {
155  interpolationAnimations_[i]->clearPoseCache();
156  }
157  }
158 };
159 
160 //=============================================================================
161 #if defined(INCLUDE_TEMPLATES) && !defined(MULTIINTERPOLATIONANIMATIONT_C)
162 #define MULTIINTERPOLATIONANIMATIONT_TEMPLATES
163 #include "MultiInterpolationAnimationT.cc"
164 #endif
165 //=============================================================================
166 
167 #endif //MULTIINTERPOLATIONANIMATIONT_HH
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
PoseT< PointT > Pose
Typedef for the pose template.
virtual unsigned int frameCount()
Returns the number of frames that this animation can playback.
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
Animation * animation(std::string _name)
Returns a pointer to the animation to the given name.
Definition: SkeletonT.cc:858
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
virtual Pose * pose(unsigned int _iFrame)
get a pose
unsigned int animationCount()
Returns the number of animations stored in this skeleton.
Definition: SkeletonT.cc:971
Stores a single animation.
Definition: AnimationT.hh:67
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.