Developer Documentation
CartesianClippingNode.cc
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49 
50 
51 
52 
53 //=============================================================================
54 
55 #include "CartesianClippingNode.hh"
56 
57 //=============================================================================
58 
59 namespace ACG {
60 namespace SceneGraph {
61 
62 //=============================================================================
63 
64 
65 CartesianClippingNode::CartesianClippingNode( BaseNode* _parent,
66  const std::string& _name )
67  : BaseNode( _parent, _name )
68 {
69  set_cursor( Vec3f( 0, 0, 0 ) );
70  enabled_ = NONE;
71 }
72 
73 //-----------------------------------------------------------------------------
74 
75 
76 void
77 CartesianClippingNode::enter( GLState & _state, const DrawModes::DrawMode& /* _drawmode */ )
78 {
79  Vec3d eye = _state.eye();
80 
81  if ( is_enabled( XY_PLANE ) )
82  {
83  GLdouble xy_plane[4];
84  if ( eye[2] > 0 )
85  {
86  xy_plane[0] = 0;
87  xy_plane[1] = 0;
88  xy_plane[2] = -1;
89  xy_plane[3] = cursor_[2];
90  }
91  else
92  {
93  xy_plane[0] = 0;
94  xy_plane[1] = 0;
95  xy_plane[2] = 1;
96  xy_plane[3] = -cursor_[2];
97  }
98 
99  glClipPlane( GL_CLIP_PLANE0, xy_plane );
100  ACG::GLState::enable( GL_CLIP_PLANE0 );
101  }
102 
103  if ( is_enabled( YZ_PLANE ) )
104  {
105  GLdouble yz_plane[4];
106  if ( eye[0] > 0 )
107  {
108  yz_plane[0] = -1;
109  yz_plane[1] = 0;
110  yz_plane[2] = 0;
111  yz_plane[3] = cursor_[0];
112  }
113  else
114  {
115  yz_plane[0] = 1;
116  yz_plane[1] = 0;
117  yz_plane[2] = 0;
118  yz_plane[3] = -cursor_[0];
119  }
120 
121  glClipPlane( GL_CLIP_PLANE1, yz_plane );
122  ACG::GLState::enable( GL_CLIP_PLANE1 );
123  }
124 
125  if ( is_enabled( XZ_PLANE ) )
126  {
127  GLdouble xz_plane[4];
128  if ( eye[1] > 0 )
129  {
130  xz_plane[0] = 0;
131  xz_plane[1] = -1;
132  xz_plane[2] = 0;
133  xz_plane[3] = cursor_[1];
134  }
135  else
136  {
137  xz_plane[0] = 0;
138  xz_plane[1] = 1;
139  xz_plane[2] = 0;
140  xz_plane[3] = -cursor_[1];
141  }
142 
143  glClipPlane( GL_CLIP_PLANE2, xz_plane );
144  ACG::GLState::enable( GL_CLIP_PLANE2 );
145  }
146 
147 
148 
149 }
150 
151 
152 //-----------------------------------------------------------------------------
153 
154 
155 void
156 CartesianClippingNode::leave( GLState & /* _state */ , const DrawModes::DrawMode& /* _drawmode */ )
157 {
158  ACG::GLState::disable( GL_CLIP_PLANE0 );
159  ACG::GLState::disable( GL_CLIP_PLANE1 );
160  ACG::GLState::disable( GL_CLIP_PLANE2 );
161 }
162 
163 
164 //-----------------------------------------------------------------------------
165 
166 
167 void
169 {
170  cursor_ = _cursor;
171 
172 }
173 
174 
175 //-----------------------------------------------------------------------------
176 
177 
178 const
179 Vec3f &
181 {
182  return cursor_;
183 }
184 
185 
186 //-----------------------------------------------------------------------------
187 
188 
189 void
190 CartesianClippingNode::set_enabled( Plane _plane )
191 {
192  enabled_ = _plane;
193 }
194 
195 
196 //-----------------------------------------------------------------------------
197 
198 
199 bool
200 CartesianClippingNode::is_enabled( Plane _plane ) const
201 {
202  return ( enabled_ == _plane );
203 }
204 
205 
206 //=============================================================================
207 } // namespace SceneGraph
208 } // namespace ACG
209 //=============================================================================
Vec3d eye() const
get eye point
Definition: GLState.cc:882
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode)
stop clipping
static void enable(GLenum _cap)
replaces glEnable, but supports locking
VectorT< float, 3 > Vec3f
Definition: VectorT.hh:125
const Vec3f & cursor() const
get position
void set_cursor(const Vec3f &_pos)
set position
static void disable(GLenum _cap)
replaces glDisable, but supports locking
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
DrawMode NONE
not a valid draw mode
Definition: DrawModes.cc:77
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode)
begin clipping