Developer Documentation
gltext.hh
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49 
50 
51 //=============================================================================
52 // overload some GL functions
53 //=============================================================================
54 
55 #ifndef ACG_GL_TEXT_HH
56 #define ACG_GL_TEXT_HH
57 
58 //== INCLUDES =================================================================
59 
60 
61 #include "../Math/VectorT.hh"
62 #include "gl.hh"
63 #include <string>
64 
65 
66 //=============================================================================
67 namespace ACG {
68 //=============================================================================
69 
70 
72 void glText(const Vec2i& _pos,
73  const std::string& _text,
74  void* _font = GLUT_BITMAP_8_BY_13);
75 
77 void glText(const Vec3f& _pos,
78  const std::string& _text,
79  void* _font = GLUT_BITMAP_8_BY_13);
80 
81 
82 //=============================================================================
83 } // namespace ACG
84 //=============================================================================
85 #endif // ACG_GL_TEXT_HH defined
86 //=============================================================================
VectorT< signed int, 2 > Vec2i
Definition: VectorT.hh:104
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
void glText(const Vec3f &_pos, const std::string &_text, void *_font)
Text output in OpenGL, given 3D text position.
Definition: gltext.cc:66