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TextureControl2DTextureHandlingT.cc
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49 
50 #define TEXTURECONTROL_2D_TEXTURE_HANDLING_C
51 
52 #include "TextureControl.hh"
53 
54 template< typename MeshT >
56 {
57  if ( !_mesh.has_vertex_texcoords2D() )
58  _mesh.request_vertex_texcoords2D();
59 
60  for ( typename MeshT::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) {
61 
62  // Get the value of the property
63  OpenMesh::Vec2d value = _mesh.property(_texProp, *v_it);
64 
65  // Write result to the openmesh texture coordinates
66  _mesh.set_texcoord2D( *v_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
67  }
68 }
69 
70 template< typename MeshT >
72 {
73  if ( !_mesh.has_halfedge_texcoords2D() )
74  _mesh.request_halfedge_texcoords2D();
75 
76  for ( typename MeshT::HalfedgeIter h_it = _mesh.halfedges_begin(); h_it != _mesh.halfedges_end(); ++h_it) {
77 
78  // Get the value of the property
79  OpenMesh::Vec2d value = _mesh.property(_texProp, *h_it);
80 
81  // Write result to the openmesh texture coordinates
82  _mesh.set_texcoord2D( *h_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
83  }
84 }
85 
86 
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...