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SplatCloudObject.hh
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49 
50 //================================================================
51 //
52 // Types
53 //
54 //================================================================
55 
56 
63 #ifndef SPLATCLOUDOBJECT_HH
64 #define SPLATCLOUDOBJECT_HH
65 
66 
67 //== INCLUDES ====================================================
68 
69 
70 #include "SplatCloudTypes.hh"
71 
72 #include "SplatCloud/SplatCloud.hh"
73 
75 
77 
78 
79 //== CLASS DEFINITION ============================================
80 
81 
83 {
84 
85  friend class TypeSplatCloudPlugin;
86 
87 public:
90 
95  SplatCloudObject( const SplatCloudObject &_object );
96 
98  virtual ~SplatCloudObject();
99 
101  virtual void cleanup();
102 
106  BaseObject *copy();
107 
112  void reloadShaders();
113 
116  void enableBackfaceCulling( bool _enable );
117 
120  void setPointsizeScale( float _scale );
121 
122  inline bool isBackfaceCullingEnabled() const { return backfaceCullingEnabled_; }
123  inline float pointsizeScale() const { return pointsizeScale_; }
124 
125 private:
126  bool backfaceCullingEnabled_;
127  float pointsizeScale_;
128 
129 protected:
131  virtual void init( const SplatCloud *_splatCloud = 0 );
132 
133 //===========================================================================
140 //===========================================================================
141  protected:
142 
144  void update( UpdateType _type = UPDATE_ALL );
145 
148 //--------------------------------
151 //--------------------------------
152 public:
154  void setName( QString _name );
155 
158 //--------------------------------
161 //--------------------------------
162 public:
164  inline SplatCloud *splatCloud() { return splatCloud_; }
165  inline const SplatCloud *splatCloud() const { return splatCloud_; }
166 
167 private:
169 
172 //--------------------------------
175 //--------------------------------
176 public:
178  inline ShaderNode *shaderNode() { return shaderNode_; }
179  inline const ShaderNode *shaderNode() const { return shaderNode_; }
180 
182  inline SplatCloudNode *splatCloudNode() { return splatCloudNode_; }
183  inline const SplatCloudNode *splatCloudNode() const { return splatCloudNode_; }
184 
185 private:
188 
191 //--------------------------------
194 //--------------------------------
195 public:
197  QString getObjectinfo();
198 
201 //--------------------------------
204 //--------------------------------
205 public:
207  bool picked( uint _node_idx );
208 
210  void enablePicking( bool _enable );
211 
213  bool pickingEnabled();
214 
217 };
218 
219 
220 //================================================================
221 
222 
223 #endif // SPLATCLOUDOBJECT_HH
SplatCloudNode * splatCloudNode_
Get Shader's scenegraph Node.
ShaderNode * shaderNode_
Get Shader's scenegraph Node.
const ShaderNode * shaderNode() const
Get Shader's scenegraph Node.
SplatCloud * splatCloud()
Get SplatCloud.
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
ShaderNode * shaderNode()
Get Shader's scenegraph Node.
Update type class.
Definition: UpdateType.hh:70
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual bool pickingEnabled()
SplatCloudNode * splatCloudNode()
Get SplatCloud's scenegraph Node.
const SplatCloud * splatCloud() const
Get SplatCloud.
virtual void cleanup()
SplatCloud * splatCloud_
Get SplatCloud.
virtual void enablePicking(bool _enable)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
#define DLLEXPORT
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
const SplatCloudNode * splatCloudNode() const
Get Shader's scenegraph Node.
virtual bool picked(uint _node_idx)
detect if the node has been picked