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FrameAnimationT.hh
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49 
50 #ifndef FRAMEANIMATIONT_HH
51 #define FRAMEANIMATIONT_HH
52 
53 #include "AnimationT.hh"
54 
55 template<class PointT>
56 class FrameAnimationT : public AnimationT<PointT>
57 {
58  template<typename>
59  friend class SkeletonT;
60 
61  public:
62  typedef PointT Point;
63  typedef typename Point::value_type Scalar;
65  typedef PoseT<PointT> Pose;
66 
67  public:
68  FrameAnimationT(const PoseT<PointT> &_pose);
69 
70  FrameAnimationT(Skeleton* _skeleton);
71 
72  FrameAnimationT(Skeleton* _skeleton, unsigned int _iNumFrames);
73 
75 
76  virtual ~FrameAnimationT();
77 
78  virtual AnimationT<PointT>* copy();
79 
80  virtual void updateFromGlobal(unsigned int _index);
81 
82  public:
83 
84  // =======================================================================================
88  // =======================================================================================
89 
94  inline Pose *pose(unsigned int _iFrame);
95 
98  inline unsigned int frameCount();
99 
102  void setFrameCount(unsigned int _frames);
105  // =======================================================================================
110  // =======================================================================================
111 
118  void insertJointAt(unsigned int _index);
119 
126  void removeJointAt(unsigned int _index);
129  private:
131  Skeleton* skeleton_;
133  std::vector<Pose*> poses_;
134 
135 };
136 
137 //=============================================================================
138 #if defined(INCLUDE_TEMPLATES) && !defined(FRAMEANIMATIONT_C)
139 #define FRAMEANIMATIONT_TEMPLATES
140 #include "FrameAnimationT.cc"
141 #endif
142 //=============================================================================
143 
144 #endif //FRAMEANIMATIONT_HH
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
virtual AnimationT< PointT > * copy()
Copy Function.
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
FrameAnimationT(const PoseT< PointT > &_pose)
Constructor - Creates a new animation consisting of a single pose.
SkeletonT< ACG::Vec3d > Skeleton
Simple Name for the Skeleton, based on double vectors.
Skeleton * skeleton_
Pointer to associated skeleton.
Pose * pose(unsigned int _iFrame)
Returns a pointer to the pose stored in the given frame.
std::vector< Pose * > poses_
Every entry in this vector is a frame of the animation.
void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.
void setFrameCount(unsigned int _frames)
Set number of frames stored in this pose.
Stores a single animation.
Definition: AnimationT.hh:67
virtual ~FrameAnimationT()
Destructor.
unsigned int frameCount()
Returns the number of frames stored in this pose.