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PolyLineObject.hh
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50 //=============================================================================
51 //
52 // Types
53 //
54 //=============================================================================
55 
62 #ifndef POLYLINEOBJECT_HH
63 #define POLYLINEOBJECT_HH
64 
65 
66 
67 //== INCLUDES =================================================================
68 
69 #include "PolyLineTypes.hh"
71 
72 #include <ObjectTypes/PolyLine/PolyLineNodeT.hh>
73 
75 
76 //== TYPEDEFS =================================================================
77 
78 //== CLASS DEFINITION =========================================================
79 
83 
84  friend class TypePolyLinePlugin;
85 
86  public:
87 
88  typedef PolyLine PolyLineType;
89 
92 
97  PolyLineObject(const PolyLineObject& _object);
98 
100  virtual ~PolyLineObject();
101 
103  virtual void cleanup();
104 
108  BaseObject* copy();
109 
110  protected:
111 
113  virtual void init(PolyLine* _line = 0);
114 
115  //===========================================================================
118  //===========================================================================
119  public:
120 
122  void setName( QString _name );
123 
124 
125  //===========================================================================
128  //===========================================================================
129 
130  public:
131 
133  PolyLine* line();
134 
135  private:
138 
141  //===========================================================================
148  //===========================================================================
149 
150  protected:
159  virtual void update(UpdateType _type = UPDATE_ALL );
160 
163  //===========================================================================
166  //===========================================================================
167 
168  public :
169 
172 
173  private :
174 
177 
180  //===========================================================================
183  //===========================================================================
184  public:
186  QString getObjectinfo();
187 
191  //===========================================================================
194  //===========================================================================
195  public:
197  bool picked( uint _node_idx );
198 
200  void enablePicking( bool _enable );
201 
203  bool pickingEnabled();
204 
205 
208  const ACG::Vec3d _hitPoint,
209  const ACG::Vec3d _start ,
210  const ACG::Vec3d _dir,
211  const unsigned int _targetIdx );
212 
215 };
216 
217 //=============================================================================
218 #endif // POLYLINEOBJECT_HH defined
219 //=============================================================================
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
Update type class.
Definition: UpdateType.hh:70
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual bool pickingEnabled()
ACG::SceneGraph::PolyLineNodeT< PolyLine > * lineNode_
Scenegraph Mesh Node.
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual void cleanup()
virtual void enablePicking(bool _enable)
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
#define DLLEXPORT
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
PolyLine * line_
Pointer to the polyline.
virtual bool picked(uint _node_idx)
detect if the node has been picked