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PolyLineBezierSplineData.hh
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49 
50 #pragma once
51 
54 #include <ACG/Math/VectorT.hh>
55 #include <vector>
56 
57 #define BEZSPLINE_DATA "BezierSpline_Data"
58 
60 {
61 
62 public:
63 
65  ACG::Vec3d position;
66  ACG::Vec3d normal;
67  };
68 
69  std::vector<InterpolatePoint> points_;
70  std::vector<ACG::Vec3d> handles_;
72  unsigned int meshIndex_;
73 
74 public:
75 
79  PolyLineBezierSplineData(unsigned int _meshIndex);
80 
86  void addInterpolatePoint(ACG::Vec3d _position, ACG::Vec3d _normal);
87 
92  bool finishSpline();
93 
98  InterpolatePoint& getInterpolatePoint(unsigned int _handleIndex);
99 };
#define DLLEXPORT
Object Payload.
unsigned int meshIndex_
Index of the corresponding mesh.