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PlaneObject.cc
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49 
50 //=============================================================================
51 //
52 // Plane Object
53 //
54 //=============================================================================
55 
56 #define PLANEOBJECT_C
57 
58 //== INCLUDES =================================================================
59 
61 #include "Plane.hh"
62 
63 //== DEFINES ==================================================================
64 
65 //== TYPEDEFS =================================================================
66 
67 //== CLASS DEFINITION =========================================================
68 
76  BaseObjectData( ),
77  planeNode_(NULL)
78 {
80  init();
81 }
82 
83 //=============================================================================
84 
85 
90  BaseObjectData(_object)
91 {
92 
93  init( &_object.plane_ );
94 
95  setName( name() );
96 }
97 
102 {
103  // Delete the data attached to this object ( this will remove all perObject data)
104  // Not the best way to do it but it will work.
105  // This is only necessary if people use references to the plane below and
106  // they do something with the plane in the destructor of their
107  // perObjectData.
108  deleteData();
109 
110  // No need to delete the scenegraph Nodes as this will be managed by baseplugin
111  planeNode_ = NULL;
112 }
113 
118 
120 
121  planeNode_ = NULL;
122 
124  setTypeIcon(DATA_PLANE,"PlaneType.png");
125 
126  init();
127 
128 }
129 
134  PlaneObject* object = new PlaneObject(*this);
135  return dynamic_cast< BaseObject* >(object);
136 }
137 
140 void PlaneObject::init(const Plane* _plane) {
141 
142  if ( materialNode() == NULL) {
143  std::cerr << "Error when creating Plane Object! materialNode is NULL!" << std::endl;
144  return;
145  }
146 
147  planeNode_ = new PlaneNode( plane_, materialNode() , "NEW PlaneNode" );
148 
149  if (_plane){
150  plane_ = *_plane;
151  } else {
152  plane_.setPlane( ACG::Vec3d(0.0, 0.0, 0.0), ACG::Vec3d(0.0, 1.0, 0.0) );
153  plane_.setSize( 5.0, 5.0 );
154  }
155 
157 }
158 
159 // ===============================================================================
160 // Name/Path Handling
161 // ===============================================================================
162 
166 void PlaneObject::setName( QString _name ) {
168 
169  std::string nodename = std::string("PlaneNode for Plane " + _name.toUtf8() );
170  planeNode_->name( nodename );
171 }
172 
173 // ===============================================================================
174 // Visualization
175 // ===============================================================================
176 
178  return planeNode_;
179 }
180 
181 // ===============================================================================
182 // Object information
183 // ===============================================================================
184 
191  QString output;
192 
193  output += "========================================================================\n";
194  output += BaseObjectData::getObjectinfo();
195 
196  if ( dataType( DATA_PLANE ) )
197  output += "Object Contains Plane : ";
198 
199  ACG::Vec3d pos = planeNode_->position();
200  ACG::Vec3d nor = planeNode_->normal();
201 
202  output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
203  output += " Normal ( " + QString::number(nor[0]) + ", " + QString::number(nor[1]) + ", " + QString::number(nor[2]) + ")";
204 
205  output += "========================================================================\n";
206  return output;
207 }
208 
209 // ===============================================================================
210 // Content
211 // ===============================================================================
212 
214  if (planeNode_)
215  planeNode_->update();
216 }
217 
218 // ===============================================================================
219 // Data
220 // ===============================================================================
221 
222 Plane& PlaneObject::plane() {
223  return plane_;
224 }
225 
226 void PlaneObject::plane(Plane _plane) {
227  plane_ = _plane;
228 }
229 
230 // ===============================================================================
231 // Picking
232 // ===============================================================================
233 
240 bool PlaneObject::picked( uint _node_idx ) {
241  return ( _node_idx == planeNode_->id() );
242 }
243 
244 void PlaneObject::enablePicking( bool _enable ) {
245  planeNode_->enablePicking( _enable );
246 }
247 
249  return planeNode_->pickingEnabled();
250 }
251 
252 //=============================================================================
253 
#define DATA_PLANE
Definition: Plane.hh:64
ACG::Vec3d position()
get center position of the plane
Definition: PlaneNode.cc:258
DLLEXPORT void setTypeIcon(DataType _id, QString _icon)
Set an Icon for a given DataType.
Definition: Types.cc:234
void setName(QString _name)
Set the name of the Object.
Definition: PlaneObject.cc:166
unsigned int id() const
Definition: BaseNode.hh:399
PlaneNode * planeNode_
Get the scenegraph Node.
Definition: PlaneObject.hh:162
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:741
void deleteData()
Delete all data attached to this object ( calls delete on each object )
Definition: BaseObject.cc:823
Update type class.
Definition: UpdateType.hh:70
BaseObject * copy()
Definition: PlaneObject.cc:133
bool pickingEnabled()
Check if picking is enabled for this Object.
Definition: PlaneObject.cc:248
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
DataType dataType() const
Definition: BaseObject.cc:240
virtual void cleanup()
virtual ~PlaneObject()
destructor
Definition: PlaneObject.cc:101
void setSize(double _xDirection, double _yDirection)
Set plane size.
Definition: PlaneType.cc:108
void update()
updates the plane before the next render call
Definition: PlaneNode.cc:323
void set_point_size(float _sz)
set point size (default: 1.0)
std::string name() const
Returns: name of node (needs not be unique)
Definition: BaseNode.hh:391
PlaneNode * planeNode()
Get the scenegraph Node.
Definition: PlaneObject.cc:177
void setDataType(DataType _type)
Definition: BaseObject.cc:244
virtual void init(const Plane *_plane=0)
Initialize current object, including all related nodes.
Definition: PlaneObject.cc:140
void enablePicking(bool _enable)
Definition: BaseNode.hh:241
ACG::Vec3d normal()
get current normal
Definition: PlaneNode.cc:265
void setPlane(const ACG::Vec3d &_position, const ACG::Vec3d &_xDirection, const ACG::Vec3d &)
Set plane.
Definition: PlaneType.cc:56
PlaneObject()
constructor
Definition: PlaneObject.cc:75
void enablePicking(bool _enable)
Enable or disable picking for this Object.
Definition: PlaneObject.cc:244
void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
Definition: PlaneObject.cc:213
QString getObjectinfo()
Get all Info for the Object as a string.
Definition: PlaneObject.cc:190
bool picked(uint _node_idx)
detect if the node has been picked
Definition: PlaneObject.cc:240
virtual void cleanup()
Reset current object, including all related nodes.
Definition: PlaneObject.cc:117