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unittests_delete_face.cc
1 
2 #include <gtest/gtest.h>
3 #include <Unittests/unittests_common.hh>
4 #include <iostream>
5 
6 namespace {
7 
8 class OpenMeshDeleteFaceTriangleMesh : public OpenMeshBase {
9 
10  protected:
11 
12  // This function is called before each test is run
13  virtual void SetUp() {
14 
15  // Do some initial stuff with the member data here...
16  }
17 
18  // This function is called after all tests are through
19  virtual void TearDown() {
20 
21  // Do some final stuff with the member data here...
22  }
23 
24  // Member already defined in OpenMeshBase
25  //Mesh mesh_;
26 };
27 
28 class OpenMeshDeleteFacePolyMesh : public OpenMeshBasePoly {
29 
30  protected:
31 
32  // This function is called before each test is run
33  virtual void SetUp() {
34 
35  // Do some initial stuff with the member data here...
36  }
37 
38  // This function is called after all tests are through
39  virtual void TearDown() {
40 
41  // Do some final stuff with the member data here...
42  }
43 
44  // Member already defined in OpenMeshBase
45  //Mesh mesh_;
46 };
47 
48 /*
49  * ====================================================================
50  * Define tests below
51  * ====================================================================
52  */
53 
54 /* Adds a cube to a trimesh and then deletes half of the faces
55  * It does not request edge status!
56  */
57 TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeNoEdgeStatus) {
58 
59  mesh_.clear();
60 
61  // Add some vertices
62  Mesh::VertexHandle vhandle[8];
63  vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
64  vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
65  vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
66  vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
67  vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
68  vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
69  vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
70  vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
71 
72  // Add six faces to form a cube
73  std::vector<Mesh::VertexHandle> face_vhandles;
74 
75  face_vhandles.clear();
76  face_vhandles.push_back(vhandle[0]);
77  face_vhandles.push_back(vhandle[1]);
78  face_vhandles.push_back(vhandle[3]);
79  mesh_.add_face(face_vhandles);
80 
81  face_vhandles.clear();
82  face_vhandles.push_back(vhandle[1]);
83  face_vhandles.push_back(vhandle[2]);
84  face_vhandles.push_back(vhandle[3]);
85  mesh_.add_face(face_vhandles);
86 
87  //=======================
88 
89  face_vhandles.clear();
90  face_vhandles.push_back(vhandle[7]);
91  face_vhandles.push_back(vhandle[6]);
92  face_vhandles.push_back(vhandle[5]);
93  mesh_.add_face(face_vhandles);
94 
95  face_vhandles.clear();
96  face_vhandles.push_back(vhandle[7]);
97  face_vhandles.push_back(vhandle[5]);
98  face_vhandles.push_back(vhandle[4]);
99  mesh_.add_face(face_vhandles);
100 
101  //=======================
102 
103  face_vhandles.clear();
104  face_vhandles.push_back(vhandle[1]);
105  face_vhandles.push_back(vhandle[0]);
106  face_vhandles.push_back(vhandle[4]);
107  mesh_.add_face(face_vhandles);
108 
109  face_vhandles.clear();
110  face_vhandles.push_back(vhandle[1]);
111  face_vhandles.push_back(vhandle[4]);
112  face_vhandles.push_back(vhandle[5]);
113  mesh_.add_face(face_vhandles);
114 
115  //=======================
116 
117  face_vhandles.clear();
118  face_vhandles.push_back(vhandle[2]);
119  face_vhandles.push_back(vhandle[1]);
120  face_vhandles.push_back(vhandle[5]);
121  mesh_.add_face(face_vhandles);
122 
123  face_vhandles.clear();
124  face_vhandles.push_back(vhandle[2]);
125  face_vhandles.push_back(vhandle[5]);
126  face_vhandles.push_back(vhandle[6]);
127  mesh_.add_face(face_vhandles);
128 
129 
130  //=======================
131 
132  face_vhandles.clear();
133  face_vhandles.push_back(vhandle[3]);
134  face_vhandles.push_back(vhandle[2]);
135  face_vhandles.push_back(vhandle[6]);
136  mesh_.add_face(face_vhandles);
137 
138  face_vhandles.clear();
139  face_vhandles.push_back(vhandle[3]);
140  face_vhandles.push_back(vhandle[6]);
141  face_vhandles.push_back(vhandle[7]);
142  mesh_.add_face(face_vhandles);
143 
144  //=======================
145 
146  face_vhandles.clear();
147  face_vhandles.push_back(vhandle[0]);
148  face_vhandles.push_back(vhandle[3]);
149  face_vhandles.push_back(vhandle[7]);
150  mesh_.add_face(face_vhandles);
151 
152  face_vhandles.clear();
153  face_vhandles.push_back(vhandle[0]);
154  face_vhandles.push_back(vhandle[7]);
155  face_vhandles.push_back(vhandle[4]);
156  mesh_.add_face(face_vhandles);
157 
158 
159  // Test setup:
160  //
161  //
162  // 3 ======== 2
163  // / /|
164  // / / | z
165  // 0 ======== 1 | |
166  // | | | | y
167  // | 7 | 6 | /
168  // | | / | /
169  // | |/ |/
170  // 4 ======== 5 -------> x
171  //
172 
173  // Check setup
174  EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
175  EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
176  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
177  EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
178 
179  // =====================================================
180  // Now we delete half of the mesh
181  // =====================================================
182  mesh_.request_face_status();
183  mesh_.request_vertex_status();
184  mesh_.request_halfedge_status();
185  const size_t n_face_to_delete = mesh_.n_faces()/2;
186 
187  // Check the variable
188  EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete";
189 
190  for(size_t i = 0; i < n_face_to_delete; i++)
191  mesh_.delete_face(mesh_.face_handle(int(i)));
192 
193  // =====================================================
194  // Check config afterwards
195  // =====================================================
196 
197  EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
198  EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
199  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
200  EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
201 
202 
203  // =====================================================
204  // Cleanup and recheck
205  // =====================================================
206  mesh_.garbage_collection();
207 
208  EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
209  EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
210  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
211  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
212 }
213 
214 
215 /* Adds a cube to a trimesh and then deletes half of the faces
216  */
217 TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeWithEdgeStatus) {
218 
219  mesh_.clear();
220 
221  // Add some vertices
222  Mesh::VertexHandle vhandle[8];
223  vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
224  vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
225  vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
226  vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
227  vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
228  vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
229  vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
230  vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
231 
232  // Add six faces to form a cube
233  std::vector<Mesh::VertexHandle> face_vhandles;
234 
235  face_vhandles.clear();
236  face_vhandles.push_back(vhandle[0]);
237  face_vhandles.push_back(vhandle[1]);
238  face_vhandles.push_back(vhandle[3]);
239  mesh_.add_face(face_vhandles);
240 
241  face_vhandles.clear();
242  face_vhandles.push_back(vhandle[1]);
243  face_vhandles.push_back(vhandle[2]);
244  face_vhandles.push_back(vhandle[3]);
245  mesh_.add_face(face_vhandles);
246 
247  //=======================
248 
249  face_vhandles.clear();
250  face_vhandles.push_back(vhandle[7]);
251  face_vhandles.push_back(vhandle[6]);
252  face_vhandles.push_back(vhandle[5]);
253  mesh_.add_face(face_vhandles);
254 
255  face_vhandles.clear();
256  face_vhandles.push_back(vhandle[7]);
257  face_vhandles.push_back(vhandle[5]);
258  face_vhandles.push_back(vhandle[4]);
259  mesh_.add_face(face_vhandles);
260 
261  //=======================
262 
263  face_vhandles.clear();
264  face_vhandles.push_back(vhandle[1]);
265  face_vhandles.push_back(vhandle[0]);
266  face_vhandles.push_back(vhandle[4]);
267  mesh_.add_face(face_vhandles);
268 
269  face_vhandles.clear();
270  face_vhandles.push_back(vhandle[1]);
271  face_vhandles.push_back(vhandle[4]);
272  face_vhandles.push_back(vhandle[5]);
273  mesh_.add_face(face_vhandles);
274 
275  //=======================
276 
277  face_vhandles.clear();
278  face_vhandles.push_back(vhandle[2]);
279  face_vhandles.push_back(vhandle[1]);
280  face_vhandles.push_back(vhandle[5]);
281  mesh_.add_face(face_vhandles);
282 
283  face_vhandles.clear();
284  face_vhandles.push_back(vhandle[2]);
285  face_vhandles.push_back(vhandle[5]);
286  face_vhandles.push_back(vhandle[6]);
287  mesh_.add_face(face_vhandles);
288 
289 
290  //=======================
291 
292  face_vhandles.clear();
293  face_vhandles.push_back(vhandle[3]);
294  face_vhandles.push_back(vhandle[2]);
295  face_vhandles.push_back(vhandle[6]);
296  mesh_.add_face(face_vhandles);
297 
298  face_vhandles.clear();
299  face_vhandles.push_back(vhandle[3]);
300  face_vhandles.push_back(vhandle[6]);
301  face_vhandles.push_back(vhandle[7]);
302  mesh_.add_face(face_vhandles);
303 
304  //=======================
305 
306  face_vhandles.clear();
307  face_vhandles.push_back(vhandle[0]);
308  face_vhandles.push_back(vhandle[3]);
309  face_vhandles.push_back(vhandle[7]);
310  mesh_.add_face(face_vhandles);
311 
312  face_vhandles.clear();
313  face_vhandles.push_back(vhandle[0]);
314  face_vhandles.push_back(vhandle[7]);
315  face_vhandles.push_back(vhandle[4]);
316  mesh_.add_face(face_vhandles);
317 
318 
319  // Test setup:
320  //
321  //
322  // 3 ======== 2
323  // / /|
324  // / / | z
325  // 0 ======== 1 | |
326  // | | | | y
327  // | 7 | 6 | /
328  // | | / | /
329  // | |/ |/
330  // 4 ======== 5 -------> x
331  //
332 
333  // Check setup
334  EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
335  EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
336  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
337  EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
338 
339  // =====================================================
340  // Now we delete half of the mesh
341  // =====================================================
342  mesh_.request_face_status();
343  mesh_.request_vertex_status();
344  mesh_.request_edge_status();
345  mesh_.request_halfedge_status();
346  const size_t n_face_to_delete = mesh_.n_faces()/2;
347 
348  // Check the variable
349  EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete";
350 
351  for(size_t i = 0; i < n_face_to_delete; i++)
352  mesh_.delete_face(mesh_.face_handle(int(i)));
353 
354  // =====================================================
355  // Check config afterwards
356  // =====================================================
357 
358  EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
359  EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
360  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
361  EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
362 
363 
364  // =====================================================
365  // Cleanup and recheck
366  // =====================================================
367  mesh_.garbage_collection();
368 
369  EXPECT_EQ(13u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
370  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
371  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
372 }
373 
374 
375 
376 /* Adds a cube to a polymesh
377  * And delete half of it.
378  * Does not request edge status
379  */
380 TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithoutEdgeStatus) {
381 
382  mesh_.clear();
383 
384  // Add some vertices
385  Mesh::VertexHandle vhandle[8];
386  vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
387  vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
388  vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
389  vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
390  vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
391  vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
392  vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
393  vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
394 
395  // Add six faces to form a cube
396  std::vector<Mesh::VertexHandle> face_vhandles;
397 
398  face_vhandles.clear();
399  face_vhandles.push_back(vhandle[0]);
400  face_vhandles.push_back(vhandle[1]);
401  face_vhandles.push_back(vhandle[2]);
402  face_vhandles.push_back(vhandle[3]);
403  mesh_.add_face(face_vhandles);
404 
405  face_vhandles.clear();
406  face_vhandles.push_back(vhandle[7]);
407  face_vhandles.push_back(vhandle[6]);
408  face_vhandles.push_back(vhandle[5]);
409  face_vhandles.push_back(vhandle[4]);
410  mesh_.add_face(face_vhandles);
411 
412  face_vhandles.clear();
413  face_vhandles.push_back(vhandle[1]);
414  face_vhandles.push_back(vhandle[0]);
415  face_vhandles.push_back(vhandle[4]);
416  face_vhandles.push_back(vhandle[5]);
417  mesh_.add_face(face_vhandles);
418 
419  face_vhandles.clear();
420  face_vhandles.push_back(vhandle[2]);
421  face_vhandles.push_back(vhandle[1]);
422  face_vhandles.push_back(vhandle[5]);
423  face_vhandles.push_back(vhandle[6]);
424  mesh_.add_face(face_vhandles);
425 
426  face_vhandles.clear();
427  face_vhandles.push_back(vhandle[3]);
428  face_vhandles.push_back(vhandle[2]);
429  face_vhandles.push_back(vhandle[6]);
430  face_vhandles.push_back(vhandle[7]);
431  mesh_.add_face(face_vhandles);
432 
433  face_vhandles.clear();
434  face_vhandles.push_back(vhandle[0]);
435  face_vhandles.push_back(vhandle[3]);
436  face_vhandles.push_back(vhandle[7]);
437  face_vhandles.push_back(vhandle[4]);
438  mesh_.add_face(face_vhandles);
439 
440 
441  // Test setup:
442  //
443  //
444  // 3 ======== 2
445  // / /|
446  // / / | z
447  // 0 ======== 1 | |
448  // | | | | y
449  // | 7 | 6 | /
450  // | | / | /
451  // | |/ |/
452  // 4 ======== 5 -------> x
453  //
454 
455  // Check setup
456  EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges";
457  EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
458  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
459  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
460 
461  // =====================================================
462  // Now we delete half of the mesh
463  // =====================================================
464  mesh_.request_face_status();
465  mesh_.request_vertex_status();
466  mesh_.request_halfedge_status();
467  const size_t n_face_to_delete = mesh_.n_faces()/2;
468 
469  // Check the variable
470  EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete";
471 
472  for(size_t i = 0; i < n_face_to_delete; i++)
473  mesh_.delete_face(mesh_.face_handle(int(i)));
474 
475  // =====================================================
476  // Check config afterwards
477  // =====================================================
478 
479  EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
480  EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
481  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
482  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
483 
484  // =====================================================
485  // Cleanup and recheck
486  // =====================================================
487  mesh_.garbage_collection();
488 
489  EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
490  EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
491  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
492  EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
493 
494 }
495 
496 /* Adds a cube to a polymesh
497  * And delete half of it.
498  */
499 TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithEdgeStatus) {
500 
501  mesh_.clear();
502 
503  // Add some vertices
504  Mesh::VertexHandle vhandle[8];
505  vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
506  vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
507  vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
508  vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
509  vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
510  vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
511  vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
512  vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
513 
514  // Add six faces to form a cube
515  std::vector<Mesh::VertexHandle> face_vhandles;
516 
517  face_vhandles.clear();
518  face_vhandles.push_back(vhandle[0]);
519  face_vhandles.push_back(vhandle[1]);
520  face_vhandles.push_back(vhandle[2]);
521  face_vhandles.push_back(vhandle[3]);
522  mesh_.add_face(face_vhandles);
523 
524  face_vhandles.clear();
525  face_vhandles.push_back(vhandle[7]);
526  face_vhandles.push_back(vhandle[6]);
527  face_vhandles.push_back(vhandle[5]);
528  face_vhandles.push_back(vhandle[4]);
529  mesh_.add_face(face_vhandles);
530 
531  face_vhandles.clear();
532  face_vhandles.push_back(vhandle[1]);
533  face_vhandles.push_back(vhandle[0]);
534  face_vhandles.push_back(vhandle[4]);
535  face_vhandles.push_back(vhandle[5]);
536  mesh_.add_face(face_vhandles);
537 
538  face_vhandles.clear();
539  face_vhandles.push_back(vhandle[2]);
540  face_vhandles.push_back(vhandle[1]);
541  face_vhandles.push_back(vhandle[5]);
542  face_vhandles.push_back(vhandle[6]);
543  mesh_.add_face(face_vhandles);
544 
545  face_vhandles.clear();
546  face_vhandles.push_back(vhandle[3]);
547  face_vhandles.push_back(vhandle[2]);
548  face_vhandles.push_back(vhandle[6]);
549  face_vhandles.push_back(vhandle[7]);
550  mesh_.add_face(face_vhandles);
551 
552  face_vhandles.clear();
553  face_vhandles.push_back(vhandle[0]);
554  face_vhandles.push_back(vhandle[3]);
555  face_vhandles.push_back(vhandle[7]);
556  face_vhandles.push_back(vhandle[4]);
557  mesh_.add_face(face_vhandles);
558 
559 
560  // Test setup:
561  //
562  //
563  // 3 ======== 2
564  // / /|
565  // / / | z
566  // 0 ======== 1 | |
567  // | | | | y
568  // | 7 | 6 | /
569  // | | / | /
570  // | |/ |/
571  // 4 ======== 5 -------> x
572  //
573 
574  // Check setup
575  EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges";
576  EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
577  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
578  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
579 
580  // =====================================================
581  // Now we delete half of the mesh
582  // =====================================================
583  mesh_.request_face_status();
584  mesh_.request_vertex_status();
585  mesh_.request_edge_status();
586  mesh_.request_halfedge_status();
587  const size_t n_face_to_delete = mesh_.n_faces()/2;
588 
589  // Check the variable
590  EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete";
591 
592  for(size_t i = 0; i < n_face_to_delete; i++)
593  mesh_.delete_face(mesh_.face_handle(int(i)));
594 
595  // =====================================================
596  // Check config afterwards
597  // =====================================================
598 
599  EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
600  EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
601  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
602  EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
603 
604  // =====================================================
605  // Cleanup and recheck
606  // =====================================================
607  mesh_.garbage_collection();
608 
609  EXPECT_EQ(10u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
610  EXPECT_EQ(20u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
611  EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
612  EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
613 
614 }
615 
616 }
Kernel::Point Point
Coordinate type.
Definition: PolyMeshT.hh:115
VertexHandle add_vertex(const Point &_p)
Alias for new_vertex(const Point&).
Definition: PolyMeshT.hh:236
Kernel::VertexHandle VertexHandle
Handle for referencing the corresponding item.
Definition: PolyMeshT.hh:139