Developer Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
Texture3DNode.hh
1 /*===========================================================================*\
2  * *
3  * OpenFlipper *
4  * Copyright (c) 2001-2015, RWTH-Aachen University *
5  * Department of Computer Graphics and Multimedia *
6  * All rights reserved. *
7  * www.openflipper.org *
8  * *
9  *---------------------------------------------------------------------------*
10  * This file is part of OpenFlipper. *
11  *---------------------------------------------------------------------------*
12  * *
13  * Redistribution and use in source and binary forms, with or without *
14  * modification, are permitted provided that the following conditions *
15  * are met: *
16  * *
17  * 1. Redistributions of source code must retain the above copyright notice, *
18  * this list of conditions and the following disclaimer. *
19  * *
20  * 2. Redistributions in binary form must reproduce the above copyright *
21  * notice, this list of conditions and the following disclaimer in the *
22  * documentation and/or other materials provided with the distribution. *
23  * *
24  * 3. Neither the name of the copyright holder nor the names of its *
25  * contributors may be used to endorse or promote products derived from *
26  * this software without specific prior written permission. *
27  * *
28  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39  * *
40 \*===========================================================================*/
41 
42 /*===========================================================================*\
43  * *
44  * $Revision$ *
45  * $Author$ *
46  * $Date$ *
47  * *
48 \*===========================================================================*/
49 
50 
51 
52 
53 //=============================================================================
54 //
55 // CLASS Texture3DNode
56 //
57 //=============================================================================
58 
59 #ifndef ACG_TEXTURE3DNODE_HH
60 #define ACG_TEXTURE3DNODE_HH
61 
62 //=============================================================================
63 
64 #include "BaseNode.hh"
65 
66 #include <string>
67 #include <QImage>
68 
69 
70 //=============================================================================
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 //=============================================================================
76 
77 
78 class ACGDLLEXPORT Texture3DNode : public BaseNode
79 {
80 public:
81 
82  Texture3DNode( BaseNode* _parent = 0,
83  const std::string& _name = "<Texture3DNode>" );
84  virtual ~Texture3DNode();
85 
87  ACG_CLASSNAME( Texture3DNode );
88 
89  void set_texture( unsigned int _width,
90  unsigned int _height,
91  unsigned int _depth,
92  unsigned char * _data );
93 
95  void enter( GLState& _state, const DrawModes::DrawMode& _drawmode );
96 
98  void leave( GLState& _state, const DrawModes::DrawMode& _drawmode );
99 
100 
101  void set_texture_mode( GLenum _mode )
102  { tex_mode_ = _mode; }
103 
104 
105  void set_border_color( const Vec4f & _border_color )
106  {
107  border_color_ = _border_color;
108  }
109 
110  void set_wrap_mode( GLenum _wrap_mode )
111  {
112  // possible modes are:
113  // GL_CLAMP
114  // GL_CLAMP_TO_EDGE
115  // GL_CLAMP_TO_BORDER
116  // GL_REPEAT
117 
118  wrap_mode_ = _wrap_mode;
119  }
120 
121  void set_filter( GLenum _filter )
122  {
123  // possible modes are:
124  // GL_NEAREST
125  // GL_LINEAR
126 
127  filter_ = _filter;
128  }
129 
130 
131 private:
132 
133  GLuint texture_;
134  GLenum tex_mode_;
135  Vec4f border_color_;
136  GLenum wrap_mode_;
137  GLenum filter_;
138 
139 
140 };
141 
142 
143 //=============================================================================
144 } // namespace SceneGraph
145 } // namespace ACG
146 //=============================================================================
147 #endif // ACG_TEXTURE3DNODE_HH defined
148 //=============================================================================
149 
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51