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ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT > Class Template Reference
Inheritance diagram for ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >:
ACG::SceneGraph::ACG::SceneGraph::BaseNode

Public Types

typedef VolumeMeshT VolumeMesh
 
typedef
OpenVolumeMesh::VertexHandle 
VertexHandle
 
typedef OpenVolumeMesh::EdgeHandle EdgeHandle
 
typedef
OpenVolumeMesh::HalfEdgeHandle 
HalfEdgeHandle
 
typedef OpenVolumeMesh::FaceHandle FaceHandle
 
typedef
OpenVolumeMesh::HalfFaceHandle 
HalfFaceHandle
 
typedef OpenVolumeMesh::CellHandle CellHandle
 
typedef VolumeMeshT::PointT Vertex
 
typedef
OpenVolumeMesh::OpenVolumeMeshEdge 
Edge
 
typedef
OpenVolumeMesh::OpenVolumeMeshFace 
Face
 
typedef
OpenVolumeMesh::OpenVolumeMeshCell 
Cell
 
typedef
VolumeMeshBufferManager
< VolumeMeshT >::Plane 
Plane
 
- Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::list< BaseNode * >
::const_iterator 
ConstChildIter
 allows to iterate over children
 
typedef std::list< BaseNode * >
::iterator 
ChildIter
 allows to iterate over children
 
typedef std::list< BaseNode * >
::const_reverse_iterator 
ConstChildRIter
 allows to reverse iterate over children
 
typedef std::list< BaseNode * >
::reverse_iterator 
ChildRIter
 allows to reverse iterate over children
 
enum  PASSES {
  NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2,
  PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6,
  PASS_7 = 1 << 7, PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different.
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type.
 

Public Member Functions

 VolumeMeshNodeT (const VolumeMesh &_mesh, OpenVolumeMesh::StatusAttrib &_statusAttrib, OpenVolumeMesh::ColorAttrib< Vec4f > &_colorAttrib, OpenVolumeMesh::NormalAttrib< VolumeMesh > &_normalAttrib, OpenVolumeMesh::TexCoordAttrib< Vec2f > &_texcoordAttrib, const MaterialNode *_matNode, BaseNode *_parent=0, std::string _name="<VolumeMeshNode>")
 Constructor.
 
 ~VolumeMeshNodeT ()
 Destructor.
 
DrawModes::DrawMode availableDrawModes () const
 static name of this class More...
 
void boundingBox (Vec3d &_bbMin, Vec3d &_bbMax)
 update bounding box
 
void draw (GLState &_state, const DrawModes::DrawMode &_drawMode)
 draw lines and normals
 
void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Draws the object deferred. More...
 
void pick (GLState &_state, PickTarget _target)
 picking
 
void clear_cut_planes ()
 
void add_cut_plane (const Plane &_p)
 
void add_cut_plane (const Vec3d &_p, const Vec3d &_n, const Vec3d &_xsize, const Vec3d &_ysize)
 
void set_scaling (double _scale)
 
double scaling () const
 
void set_boundary_only (bool _boundary)
 
bool boundary_only () const
 
void set_translucency_factor (float _factor)
 
float translucency_factor () const
 
void set_topology_changed (bool _topology_changed)
 
void set_geometry_changed (bool _geom_changed)
 
void set_color_changed (bool _color_changed)
 
void set_texture_changed (bool _texture_changed)
 
void set_selection_changed (bool _selection_changed)
 
- Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor.
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child.
 
virtual ~BaseNode ()
 Destructor.
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling)
 
void setDirty (bool _dirty=true)
 mark node for redrawn
 
bool isDirty () const
 Check if node should be redrawn.
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children.
 
ConstChildIter childrenBegin () const
 Same but cont.
 
ChildIter childrenEnd ()
 Returns: end-iterator of children.
 
ConstChildIter childrenEnd () const
 Same but const.
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children.
 
ConstChildRIter childrenRBegin () const
 Same but const.
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children.
 
ConstChildRIter childrenREnd () const
 Same but const.
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children.
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node.
 
const BaseNodeparent () const
 Get the nodes parent node.
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status.
 
void set_status (StatusMode _s)
 Set the status of this node.
 
void hide ()
 Hide Node: set status to HideNode.
 
void show ()
 Show node: set status to Active.
 
bool visible ()
 Is node visible (status == Active)?
 
bool hidden ()
 Is node not visible (status != Active)?
 
std::string name () const
 Returns: name of node (needs not be unique)
 
void name (const std::string &_name)
 rename a node
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node.
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed.
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node.
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Member Functions

void drawCells (GLState &_state, const DrawModes::DrawMode &_drawMode)
 renders the cells of the mesh
 
void drawFaces (GLState &_state, const DrawModes::DrawMode &_drawMode)
 renders the faces or halffaces of the mesh
 
void drawEdges (GLState &_state, const DrawModes::DrawMode &_drawMode)
 renders the edges or halfedges of the mesh
 
void drawVertices (GLState &_state, const DrawModes::DrawMode &_drawMode)
 renders the vertices of the mesh
 
void drawSelection (GLState &_state, const DrawModes::DrawMode &_drawMode)
 draw selected primitves
 
void getCellRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 adds render objects for drawing cells to the given renderer
 
void getFaceRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 adds render objects for drawing faces or halffaces to the given renderer
 
void getEdgeRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 adds render objects for drawing edges or halfedges to the given renderer
 
void getVertexRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 adds render objects for drawing vertices to the given renderer
 
void getSelectionRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 adds render objects for drawing selected primitves to the given renderer
 
void invalidateAllBuffers ()
 invalidates all buffers
 
void invalidateAllDrawBuffers ()
 invalidates all buffers used for normal rendering
 
void invalidateAllPickingBuffers ()
 invalidates all buffers used for picking
 
void invalidateAllSelectionBuffers ()
 invalidates all buffers used for rendering selected primitives
 
void pickVertices (GLState &_state)
 pick vertices
 
void pickEdges (GLState &_state, unsigned int _offset)
 pick edges
 
void pickFaces (GLState &_state, unsigned int _offset)
 pick faces
 
void pickCells (GLState &_state, unsigned int _offset)
 pick cells
 
void update_face_normals ()
 updates face normals
 
void update_vertex_normals ()
 updates vertex normals
 
 VolumeMeshNodeT (const VolumeMeshNodeT &_rhs)
 Copy constructor (not used)
 
VolumeMeshNodeToperator= (const VolumeMeshNodeT &_rhs)
 Assignment operator (not used)
 

Private Attributes

const VolumeMesh & mesh_
 
double scale_
 
bool boundary_only_
 
GLfloat translucency_factor_
 
ACG::Vec4f selection_color_
 
OpenVolumeMesh::StatusAttribstatusAttrib_
 
OpenVolumeMesh::ColorAttrib
< Vec4f > & 
colorAttrib_
 
OpenVolumeMesh::NormalAttrib
< VolumeMesh > & 
normalAttrib_
 
OpenVolumeMesh::TexCoordAttrib
< Vec2f > & 
texcoordAttrib_
 
const MaterialNodematerialNode_
 
VolumeMeshBufferManager
< VolumeMeshT > 
cellsBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
facesBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
edgesBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
verticesBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
cellSelectionBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
faceSelectionBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
edgeSelectionBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
vertexSelectionBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
cellPickBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
facePickBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
edgePickBufferManager_
 
VolumeMeshBufferManager
< VolumeMeshT > 
vertexPickBufferManager_
 
VolumeMeshDrawModesContainer drawModes_
 
DrawModes::DrawMode lastDrawMode_
 
DrawModes::DrawMode lastCellDrawMode_
 
DrawModes::DrawMode lastFaceDrawMode_
 
DrawModes::DrawMode lastEdgeDrawMode_
 
DrawModes::DrawMode lastVertexDrawMode_
 
PickTarget lastPickTarget_
 
bool face_normals_calculated_
 
bool vertex_normals_calculated_
 

Detailed Description

template<class VolumeMeshT>
class ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >

Definition at line 87 of file VolumeMeshNode.hh.

Member Function Documentation

template<class VolumeMeshT >
DrawModes::DrawMode ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::availableDrawModes ( ) const
virtual

static name of this class

return available draw modes

Reimplemented from ACG::SceneGraph::ACG::SceneGraph::BaseNode.

Definition at line 153 of file VolumeMeshNodeT.cc.

template<class VolumeMeshT >
void ACG::SceneGraph::VolumeMeshNodeT< VolumeMeshT >::getRenderObjects ( IRenderer _renderer,
GLState _state,
const DrawModes::DrawMode _drawMode,
const Material _mat 
)

Draws the object deferred.

Definition at line 1042 of file VolumeMeshNodeT.cc.


The documentation for this class was generated from the following files: