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ACG::GLCylinder Class Reference
Inheritance diagram for ACG::GLCylinder:
ACG::GLCone ACG::GLPrimitive

Public Member Functions

 GLCylinder (int _slices, int _stacks, float _radius, bool _bottomCap, bool _topCap)
 
- Public Member Functions inherited from ACG::GLCone
 GLCone (int _slices, int _stacks, float _bottomRadius, float _topRadius, bool _bottomCap_, bool _topCap)
 
void draw (GLState &_state, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f))
 
void addToRenderer (class IRenderer *_renderer, const struct RenderObject *_base, float _height, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f), float _radiusScale=1.0f)
 
int getNumTriangles ()
 
void updateVBO ()
 
void setBottomRadius (float _bottomRadius)
 
void setTopRadius (float _topRadius)
 
void setNormalOrientation (NormalOrientation orienation)
 
- Public Member Functions inherited from ACG::GLPrimitive
void draw_primitive ()
 
void addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro)
 
virtual int getNumLines ()
 
unsigned int getVBO ()
 
const VertexDeclarationgetVertexDecl () const
 

Additional Inherited Members

- Public Types inherited from ACG::GLPrimitive
enum  NormalOrientation { OUTSIDE, INSIDE }
 
- Protected Member Functions inherited from ACG::GLPrimitive
void addTriangleToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex)
 
void addLineToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex)
 
void bindVBO ()
 
bool checkVBO ()
 
void unBindVBO ()
 
- Protected Attributes inherited from ACG::GLPrimitive
bool vboDataInvalid_
 
NormalOrientation normalOrientation_
 

Detailed Description

Definition at line 216 of file GLPrimitives.hh.


The documentation for this class was generated from the following files: