Public Member Functions
|PickAction (GLState &_state, PickTarget _target, unsigned int _drawmode)|
|constructor: what picking target to use |
|bool||operator() (BaseNode *_node)|
|void||enter (BaseNode *_node)|
|void||leave (BaseNode *_node)|
This action is used to pick an object in a scene. All GL states for picking must be set before using this action. It merely draws the scene AND uses the picking name stack. Needs GLState.