#include <AC>


Public Member Functions | |
| GridNode (BaseNode *_parent=0, const std::string &_name="<GridNode>") | |
| Default constructor. | |
| ~GridNode () | |
| Destructor. | |
| ACG_CLASSNAME (GridNode) | |
| implement className() | |
| unsigned int | availableDrawModes () const |
| return available draw modes | |
| void | boundingBox (Vec3f &_bbMin, Vec3f &_bbMax) |
| update bounding box | |
| void | draw (GLState &_state, unsigned int _drawMode) |
| drawing the primitive | |
| void | pick (GLState &_state, PickTarget _target) |
| don't pick me | |
| float | gridSize () |
| GridSize. | |
| void | gridSize (float _size) |
Private Attributes | |
| int | horizontalLines_ |
| initial number of baseLines | |
| int | verticalLines_ |
| int | maxRefinement_ |
| float | gridSize_ |
| dimensions of the grid | |
| Vec3f | bb_min_ |
| bounding box | |
| Vec3f | bb_max_ |
| Vec3f | baseLineColor_ |
| colors for the grid | |
| Vec3f | midLineColor_ |
| bool | ok_ |
/.../GridNode.hh>
Scenegraph Node.
A more elaborate description follows.
Definition at line 81 of file GridNode.hh.