#include <SceneGraph.hh>
Public Member Functions | |
| DrawAction (unsigned int _drawMode, bool _blending) | |
| Constructor: draws the scenegraph using _drawMode. | |
| bool | operator() (BaseNode *_node, GLState &_state) |
Private Attributes | |
| unsigned int | drawMode_ |
| bool | blending_ |
This action is used to traverse and draw a scenegraph using the draw mode specified in the constructor. Specify if you want to draw solid or transparent objects. Needs GLState.
Definition at line 455 of file SceneGraph.hh.