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00054 #include "QtMaterialDialog.hh"
00055 #include "../Scenegraph/MaterialNode.hh"
00056
00057 #include <QCheckBox>
00058 #include <QLabel>
00059 #include <QPushButton>
00060 #include <QSpinBox>
00061 #include <QLayout>
00062 #include <QVariant>
00063 #include <QToolTip>
00064 #include <QColorDialog>
00065 #include <QSlider>
00066
00067
00068
00069
00070
00071 namespace ACG {
00072 namespace QtWidgets {
00073
00074
00075
00076
00077
00078 QtMaterialDialog::QtMaterialDialog( QWidget * _parent,
00079 SceneGraph::MaterialNode * _node )
00080 : QDialog( _parent ),
00081 node_(_node)
00082 {
00083 ui_.setupUi( this );
00084
00085
00086
00087 color_ = bak_color_ = node_->base_color();
00088 ambient_ = bak_ambient_ = node_->ambient_color();
00089 diffuse_ = bak_diffuse_ = node_->diffuse_color();
00090 specular_ = bak_specular_ = node_->specular_color();
00091 shine_ = bak_shine_ = node_->shininess();
00092 point_size_ = bak_point_size_ = node_->point_size();
00093 line_width_ = bak_line_width_ = node_->line_width();
00094 round_points_ = bak_round_points_ = node_->round_points();
00095 line_smooth_ = bak_line_smooth_ = node_->line_smooth();
00096 backfaceCulling_ = bak_backfaceCulling_ = node_->backface_culling();
00097 alphaTest_ = bak_alphaTest_ = node_->alpha_test();
00098 alphaValue_ = bak_alphaValue_ = node_->alpha_value();
00099 blending_ = bak_blending_ = node_->blending();
00100 blendParam1_ = bak_blendParam1_ = node_->blending_param1();
00101 blendParam2_ = bak_blendParam2_ = node_->blending_param2();
00102 colorMaterial_ = bak_colorMaterial_ = node_->colorMaterial();
00103 multiSampling_ = bak_multiSampling_ = node_->multiSampling();
00104
00105 baseColorActive_ = bak_baseColorActive_ = node_->applyProperties() & SceneGraph::MaterialNode::BaseColor;
00106 materialActive_ = bak_materialActive_ = node_->applyProperties() & SceneGraph::MaterialNode::Material;
00107 pointSizeActive_ = bak_pointSizeActive_ = node_->applyProperties() & SceneGraph::MaterialNode::PointSize;
00108 lineWidthActive_ = bak_lineWidthActive_ = node_->applyProperties() & SceneGraph::MaterialNode::LineWidth;
00109 roundPointsActive_ = bak_roundPointsActive_ = node_->applyProperties() & SceneGraph::MaterialNode::RoundPoints;
00110 lineSmoothActive_ = bak_lineSmoothActive_ = node_->applyProperties() & SceneGraph::MaterialNode::LineSmooth;
00111 alphaTestActive_ = bak_alphaTestActive_ = node_->applyProperties() & SceneGraph::MaterialNode::AlphaTest;
00112 blendingActive_ = bak_blendingActive_ = node_->applyProperties() & SceneGraph::MaterialNode::Blending;
00113 backfaceCullingActive_ = bak_backfaceCullingActive_ = node_->applyProperties() & SceneGraph::MaterialNode::BackFaceCulling;
00114 colorMaterialActive_ = bak_colorMaterialActive_ = node_->applyProperties() & SceneGraph::MaterialNode::ColorMaterial;
00115 multiSamplingActive_ = bak_multiSamplingActive_ = node_->applyProperties() & SceneGraph::MaterialNode::MultiSampling;
00116
00117 setButtonColor( ui_.baseColorButton, color_ );
00118 setButtonColor( ui_.ambientColorButton, ambient_ );
00119 setButtonColor( ui_.diffuseColorButton, diffuse_ );
00120 setButtonColor( ui_.specularColorButton, specular_ );
00121
00122 ui_.shininessSlider->setValue((int)shine_);
00123 ui_.pointSizeSpinBox->setValue((int)point_size_);
00124 ui_.lineWidthSpinBox->setValue((int)line_width_);
00125 ui_.roundPointsCheckBox->setChecked(round_points_);
00126 ui_.lineSmoothCheckBox->setChecked(line_smooth_);
00127 ui_.backfaceCulling->setChecked( backfaceCulling_ );
00128 ui_.alphaTest->setChecked( alphaTest_ );
00129 ui_.alpha->setValue((int) alphaValue_ * 100.0f );
00130 ui_.colorMaterial->setChecked( colorMaterial_ );
00131 ui_.multiSampling->setChecked( multiSampling_ );
00132 ui_.blending->setChecked( blending_ );
00133
00134 for (int i=0; i < ui_.blendParam1->count(); i++)
00135 if ( ui_.blendParam1->itemText(i) == paramToStr(blendParam1_) )
00136 ui_.blendParam1->setCurrentIndex( i );
00137
00138 for (int i=0; i < ui_.blendParam2->count(); i++)
00139 if ( ui_.blendParam2->itemText(i) == paramToStr(blendParam2_) )
00140 ui_.blendParam2->setCurrentIndex( i );
00141
00142 applyProperties_ = node_->applyProperties();
00143
00144 ui_.baseColorActive->setChecked( baseColorActive_ );
00145 ui_.materialActive->setChecked( materialActive_ );
00146 ui_.pointSizeActive->setChecked( pointSizeActive_ );
00147 ui_.lineWidthActive->setChecked( lineWidthActive_ );
00148 ui_.roundPointsActive->setChecked( roundPointsActive_ );
00149 ui_.lineSmoothActive->setChecked( lineSmoothActive_ );
00150 ui_.alphaTestActive->setChecked( alphaTestActive_ );
00151 ui_.blendingActive->setChecked( blendingActive_ );
00152 ui_.backfaceCullingActive->setChecked( backfaceCullingActive_ );
00153 ui_.colorMaterialActive->setChecked( colorMaterialActive_ );
00154 ui_.multiSamplingActive->setChecked( multiSamplingActive_ );
00155
00156 connect( ui_.baseColorButton, SIGNAL( clicked() ), this, SLOT( enableProperty() ) );
00157 connect( ui_.ambientColorButton, SIGNAL( clicked() ), this, SLOT( enableProperty() ) );
00158 connect( ui_.diffuseColorButton, SIGNAL( clicked() ), this, SLOT( enableProperty() ) );
00159 connect( ui_.specularColorButton, SIGNAL( clicked() ), this, SLOT( enableProperty() ) );
00160 connect( ui_.shininessSlider, SIGNAL( sliderPressed() ), this, SLOT( enableProperty() ) );
00161 connect( ui_.pointSizeSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( enableProperty(int) ) );
00162 connect( ui_.lineWidthSpinBox, SIGNAL( valueChanged(int) ), this, SLOT( enableProperty(int) ) );
00163 connect( ui_.roundPointsCheckBox, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00164 connect( ui_.lineSmoothCheckBox, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00165 connect( ui_.backfaceCulling, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00166 connect( ui_.alphaTest, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00167 connect( ui_.blending, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00168 connect( ui_.colorMaterial, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00169 connect( ui_.multiSampling, SIGNAL( pressed() ), this, SLOT( enableProperty() ) );
00170
00171 connect( ui_.baseColorButton, SIGNAL( clicked() ),
00172 this, SLOT( changeBaseColor() ) );
00173 connect( ui_.ambientColorButton, SIGNAL( clicked() ),
00174 this, SLOT( changeAmbientColor() ) );
00175 connect( ui_.diffuseColorButton, SIGNAL( clicked() ),
00176 this, SLOT( changeDiffuseColor() ) );
00177 connect( ui_.specularColorButton, SIGNAL( clicked() ),
00178 this, SLOT( changeSpecularColor() ) );
00179 connect( ui_.shininessSlider, SIGNAL( sliderMoved(int) ),
00180 this, SLOT( changeShine(int) ) );
00181
00182 connect( ui_.pointSizeSpinBox, SIGNAL( valueChanged(int) ),
00183 this, SLOT( changePointSize(int) ) );
00184 connect( ui_.lineWidthSpinBox, SIGNAL( valueChanged(int) ),
00185 this, SLOT( changeLineWidth(int) ) );
00186 connect( ui_.roundPointsCheckBox, SIGNAL( toggled(bool) ),
00187 this, SLOT( changeRoundPoints(bool) ) );
00188 connect( ui_.lineSmoothCheckBox, SIGNAL( toggled(bool) ),
00189 this, SLOT( changeLineSmooth(bool) ) );
00190 connect( ui_.backfaceCulling, SIGNAL( toggled(bool) ),
00191 this, SLOT( changeBackfaceCulling(bool) ) );
00192 connect( ui_.alphaTest, SIGNAL( toggled(bool) ),
00193 this, SLOT( changeAlphaTest(bool) ) );
00194 connect( ui_.alpha, SIGNAL( valueChanged(int) ),
00195 this, SLOT( changeAlphaValue(int) ) );
00196 connect( ui_.colorMaterial, SIGNAL( toggled(bool) ),
00197 this, SLOT( changeColorMaterial(bool) ) );
00198 connect( ui_.multiSampling, SIGNAL( toggled(bool) ),
00199 this, SLOT( changeMultiSampling(bool) ) );
00200 connect( ui_.blending, SIGNAL( toggled(bool) ),
00201 this, SLOT( changeBlending(bool) ) );
00202 connect( ui_.blendParam1, SIGNAL( currentIndexChanged(const QString&) ),
00203 this, SLOT( changeBlendingParam1(const QString&) ) );
00204 connect( ui_.blendParam2, SIGNAL( currentIndexChanged(const QString&) ),
00205 this, SLOT( changeBlendingParam2(const QString&) ) );
00206
00207
00208 connect( ui_.baseColorActive, SIGNAL( toggled(bool) ),
00209 this, SLOT( changeActive(bool) ) );
00210 connect( ui_.materialActive, SIGNAL( toggled(bool) ),
00211 this, SLOT( changeActive(bool) ) );
00212 connect( ui_.pointSizeActive, SIGNAL( toggled(bool) ),
00213 this, SLOT( changeActive(bool) ) );
00214 connect( ui_.lineWidthActive, SIGNAL( toggled(bool) ),
00215 this, SLOT( changeActive(bool) ) );
00216 connect( ui_.roundPointsActive, SIGNAL( toggled(bool) ),
00217 this, SLOT( changeActive(bool) ) );
00218 connect( ui_.lineSmoothActive, SIGNAL( toggled(bool) ),
00219 this, SLOT( changeActive(bool) ) );
00220 connect( ui_.alphaTestActive, SIGNAL( toggled(bool) ),
00221 this, SLOT( changeActive(bool) ) );
00222 connect( ui_.blendingActive, SIGNAL( toggled(bool) ),
00223 this, SLOT( changeActive(bool) ) );
00224 connect( ui_.backfaceCullingActive, SIGNAL( toggled(bool) ),
00225 this, SLOT( changeActive(bool) ) );
00226 connect( ui_.colorMaterialActive, SIGNAL( toggled(bool) ),
00227 this, SLOT( changeActive(bool) ) );
00228 connect( ui_.multiSamplingActive, SIGNAL( toggled(bool) ),
00229 this, SLOT( changeActive(bool) ) );
00230
00231 connect( ui_.alphaTest, SIGNAL( toggled(bool) ),
00232 ui_.alpha, SLOT( setEnabled(bool) ) );
00233 connect( ui_.blending, SIGNAL( toggled(bool) ),
00234 ui_.blendParam1, SLOT( setEnabled(bool) ) );
00235 connect( ui_.blending, SIGNAL( toggled(bool) ),
00236 ui_.blendParam2, SLOT( setEnabled(bool) ) );
00237
00238
00239 ui_.alpha->setEnabled( ui_.alphaTest->isChecked() );
00240 ui_.blendParam1->setEnabled( ui_.blending->isChecked() );
00241 ui_.blendParam2->setEnabled( ui_.blending->isChecked() );
00242
00243 ui_.baseColorActive->setChecked(baseColorActive_);
00244 ui_.materialActive->setChecked(materialActive_);
00245 ui_.pointSizeActive->setChecked(pointSizeActive_);
00246 ui_.lineWidthActive->setChecked(lineWidthActive_);
00247 ui_.roundPointsActive->setChecked(roundPointsActive_);
00248 ui_.lineWidthActive->setChecked(lineWidthActive_);
00249 ui_.alphaTestActive->setChecked(alphaTestActive_);
00250 ui_.blendingActive->setChecked(blendingActive_);
00251 ui_.backfaceCullingActive->setChecked(backfaceCullingActive_);
00252 ui_.colorMaterialActive->setChecked(colorMaterialActive_);
00253 ui_.multiSamplingActive->setChecked(multiSamplingActive_);
00254
00255 connect( ui_.okButton, SIGNAL( clicked() ),
00256 this, SLOT( accept() ) );
00257 connect( ui_.cancelButton, SIGNAL( clicked() ),
00258 this, SLOT( reject() ) );
00259
00260 layout()->setSizeConstraint( QLayout::SetFixedSize );
00261 }
00262
00263
00264
00265
00266
00267 void
00268 QtMaterialDialog::setButtonColor( QPushButton * _button,
00269 const Vec4f & _color )
00270 {
00271 QPalette p( _button->palette() );
00272 p.setColor( QPalette::Button, convertColor( _color ) );
00273 _button->setPalette( p );
00274 }
00275
00276
00277
00278
00279
00280 QColor
00281 QtMaterialDialog::convertColor( Vec4f _color)
00282 {
00283 return QColor ((int)(_color[0]*255.0),
00284 (int)(_color[1]*255.0),
00285 (int)(_color[2]*255.0),
00286 (int)(_color[3]*255.0));
00287 }
00288
00289
00290
00291
00292
00293 Vec4f
00294 QtMaterialDialog::convertColor( QColor _color)
00295 {
00296 return Vec4f (_color.redF(),
00297 _color.greenF(),
00298 _color.blueF(),
00299 _color.alphaF() );
00300 }
00301
00302
00303
00304
00305
00306 void QtMaterialDialog::reject()
00307 {
00308 undoChanges();
00309 QDialog::reject();
00310 }
00311
00312
00313
00314
00315
00316 void QtMaterialDialog::applyChanges()
00317 {
00318
00319 unsigned int properties = 0;
00320
00321 if (baseColorActive_) properties = properties | SceneGraph::MaterialNode::BaseColor;
00322 if (materialActive_) properties = properties | SceneGraph::MaterialNode::Material;
00323 if (pointSizeActive_) properties = properties | SceneGraph::MaterialNode::PointSize;
00324 if (lineWidthActive_) properties = properties | SceneGraph::MaterialNode::LineWidth;
00325 if (roundPointsActive_) properties = properties | SceneGraph::MaterialNode::RoundPoints;
00326 if (lineSmoothActive_) properties = properties | SceneGraph::MaterialNode::LineSmooth;
00327 if (alphaTestActive_) properties = properties | SceneGraph::MaterialNode::AlphaTest;
00328 if (blendingActive_) properties = properties | SceneGraph::MaterialNode::Blending;
00329 if (backfaceCullingActive_) properties = properties | SceneGraph::MaterialNode::BackFaceCulling;
00330 if (colorMaterialActive_) properties = properties | SceneGraph::MaterialNode::ColorMaterial;
00331 if (multiSamplingActive_) properties = properties | SceneGraph::MaterialNode::MultiSampling;
00332
00333 node_->applyProperties(properties);
00334
00335 node_->set_base_color(color_);
00336 node_->set_ambient_color(ambient_);
00337 node_->set_diffuse_color(diffuse_);
00338 node_->set_specular_color(specular_);
00339 node_->set_shininess(shine_);
00340 node_->set_point_size(point_size_);
00341 node_->set_line_width(line_width_);
00342 node_->set_round_points(round_points_);
00343 node_->set_line_smooth(line_smooth_);
00344
00345 if(backfaceCulling_)
00346 node_->enable_backface_culling();
00347 else
00348 node_->disable_backface_culling();
00349
00350 if(alphaTest_)
00351 node_->enable_alpha_test( alphaValue_ );
00352 else
00353 node_->disable_alpha_test();
00354
00355 if(blending_)
00356 node_->enable_blending( blendParam1_, blendParam2_ );
00357 else
00358 node_->disable_blending();
00359
00360 if ( colorMaterial_ )
00361 node_->enable_color_material();
00362 else
00363 node_->disable_color_material();
00364
00365 if ( multiSampling_ )
00366 node_->enable_multisampling();
00367 else
00368 node_->disable_multisampling();
00369
00370
00371 if(round_points_ || line_smooth_ )
00372 node_->enable_alpha_test(0.5);
00373 else
00374 node_->disable_alpha_test();
00375
00376 setButtonColor( ui_.diffuseColorButton, diffuse_ );
00377 setButtonColor( ui_.ambientColorButton, ambient_ );
00378 setButtonColor( ui_.specularColorButton, specular_ );
00379 setButtonColor( ui_.baseColorButton, color_ );
00380
00381 emit signalNodeChanged(node_);
00382 }
00383
00384
00385
00386
00387
00388 void QtMaterialDialog::undoChanges()
00389 {
00390
00391 unsigned int properties = 0;
00392
00393 if (bak_baseColorActive_) properties = properties | SceneGraph::MaterialNode::BaseColor;
00394 if (bak_materialActive_) properties = properties | SceneGraph::MaterialNode::Material;
00395 if (bak_pointSizeActive_) properties = properties | SceneGraph::MaterialNode::PointSize;
00396 if (bak_lineWidthActive_) properties = properties | SceneGraph::MaterialNode::LineWidth;
00397 if (bak_roundPointsActive_) properties = properties | SceneGraph::MaterialNode::RoundPoints;
00398 if (bak_lineSmoothActive_) properties = properties | SceneGraph::MaterialNode::LineSmooth;
00399 if (bak_alphaTestActive_) properties = properties | SceneGraph::MaterialNode::AlphaTest;
00400 if (bak_blendingActive_) properties = properties | SceneGraph::MaterialNode::Blending;
00401 if (bak_backfaceCullingActive_) properties = properties | SceneGraph::MaterialNode::BackFaceCulling;
00402 if (bak_colorMaterialActive_) properties = properties | SceneGraph::MaterialNode::ColorMaterial;
00403 if (bak_multiSampling_) properties = properties | SceneGraph::MaterialNode::MultiSampling;
00404
00405 node_->applyProperties(properties);
00406
00407 node_->set_base_color(bak_color_);
00408 node_->set_ambient_color(bak_ambient_);
00409 node_->set_diffuse_color(bak_diffuse_);
00410 node_->set_specular_color(bak_specular_);
00411 node_->set_shininess(bak_shine_);
00412 node_->set_point_size(bak_point_size_);
00413 node_->set_line_width(bak_line_width_);
00414 node_->set_round_points(bak_round_points_);
00415 node_->set_line_smooth(bak_line_smooth_);
00416
00417 if(bak_backfaceCulling_)
00418 node_->enable_backface_culling();
00419 else
00420 node_->disable_backface_culling();
00421
00422 if(bak_alphaTest_)
00423 node_->enable_alpha_test( bak_alphaValue_ );
00424 else
00425 node_->disable_alpha_test();
00426
00427 if(bak_blending_)
00428 node_->enable_blending( bak_blendParam1_, bak_blendParam2_ );
00429 else
00430 node_->disable_blending();
00431
00432 if ( bak_colorMaterial_ )
00433 node_->enable_color_material();
00434 else
00435 node_->disable_color_material();
00436
00437 if ( bak_multiSampling_ )
00438 node_->enable_multisampling();
00439 else
00440 node_->disable_multisampling();
00441
00442 setButtonColor( ui_.diffuseColorButton, diffuse_ );
00443 setButtonColor( ui_.ambientColorButton, ambient_ );
00444 setButtonColor( ui_.specularColorButton, specular_ );
00445 setButtonColor( ui_.baseColorButton, color_ );
00446
00447 emit signalNodeChanged(node_);
00448 }
00449
00450
00451
00452
00453
00454 void QtMaterialDialog::changeDiffuseColor()
00455 {
00456 bool* ok = 0;
00457
00458 QColor newColor = QColor( QColorDialog::getRgba(convertColor(diffuse_).rgba(), ok, this));
00459
00460 if( newColor.isValid())
00461 {
00462 diffuse_ = convertColor( newColor );
00463 applyChanges();
00464 }
00465 }
00466
00467
00468
00469
00470
00471 void QtMaterialDialog::changeAmbientColor()
00472 {
00473 bool* ok = 0;
00474
00475 QColor newColor = QColor( QColorDialog::getRgba(convertColor(ambient_).rgba(), ok, this));
00476
00477 if( newColor.isValid())
00478 {
00479 ambient_ = convertColor( newColor );
00480 applyChanges();
00481 }
00482 }
00483
00484
00485
00486
00487
00488 void QtMaterialDialog::changeSpecularColor()
00489 {
00490 bool* ok = 0;
00491
00492 QColor newColor = QColor( QColorDialog::getRgba(convertColor(specular_).rgba(), ok, this));
00493
00494 if( newColor.isValid())
00495 {
00496 specular_ = convertColor( newColor );
00497 applyChanges();
00498 }
00499 }
00500
00501
00502
00503
00504
00505 void QtMaterialDialog::changeBaseColor()
00506 {
00507 bool* ok = 0;
00508
00509 QColor newColor = QColor( QColorDialog::getRgba(convertColor(color_).rgba(), ok, this));
00510
00511 if( newColor.isValid())
00512 {
00513 color_ = convertColor( newColor );
00514 applyChanges();
00515 }
00516 }
00517
00518
00519
00520
00521
00522 void
00523 QtMaterialDialog::changeShine(int _new)
00524 {
00525 shine_ = _new;
00526 applyChanges();
00527 }
00528
00529
00530
00531
00532
00533 void
00534 QtMaterialDialog::changePointSize(int _new)
00535 {
00536 point_size_ = _new;
00537 applyChanges();
00538 }
00539
00540
00541
00542
00543
00544 void
00545 QtMaterialDialog::changeLineWidth(int _new)
00546 {
00547 line_width_ = _new;
00548 applyChanges();
00549 }
00550
00551
00552
00553
00554
00555 void
00556 QtMaterialDialog::changeRoundPoints(bool _b)
00557 {
00558 round_points_ = (bool)_b;
00559 applyChanges();
00560 }
00561
00562
00563
00564
00565 void
00566 QtMaterialDialog::changeLineSmooth(bool _b)
00567 {
00568 line_smooth_ = (bool)_b;
00569 applyChanges();
00570 }
00571
00572
00573
00574
00575 void
00576 QtMaterialDialog::changeBackfaceCulling(bool _b)
00577 {
00578 backfaceCulling_ = (bool)_b;
00579 applyChanges();
00580 }
00581
00582
00583
00584
00585 void
00586 QtMaterialDialog::changeAlphaTest(bool _b)
00587 {
00588 alphaTest_ = (bool)_b;
00589 applyChanges();
00590 }
00591
00592
00593
00594 void
00595 QtMaterialDialog::changeColorMaterial(bool _b)
00596 {
00597 colorMaterial_ = (bool)_b;
00598 applyChanges();
00599 }
00600
00601
00602
00603 void
00604 QtMaterialDialog::changeMultiSampling(bool _b)
00605 {
00606 multiSampling_ = (bool)_b;
00607 applyChanges();
00608 }
00609
00610
00611
00612 void
00613 QtMaterialDialog::changeAlphaValue(int _new)
00614 {
00615 alphaValue_ = _new / 100.0f;
00616 applyChanges();
00617 }
00618
00619
00620
00621
00622 void
00623 QtMaterialDialog::changeBlending(bool _b)
00624 {
00625 blending_ = (bool)_b;
00626 applyChanges();
00627 }
00628
00629
00630
00631 void
00632 QtMaterialDialog::changeBlendingParam1(const QString& _name)
00633 {
00634 if (_name == "GL_ZERO") blendParam1_ = GL_ZERO;
00635 else if (_name == "GL_ONE") blendParam1_ = GL_ONE;
00636 else if (_name == "GL_SRC_COLOR") blendParam1_ = GL_SRC_COLOR;
00637 else if (_name == "GL_ONE_MINUS_SRC_COLOR") blendParam1_ = GL_ONE_MINUS_SRC_COLOR;
00638 else if (_name == "GL_DST_COLOR") blendParam1_ = GL_DST_COLOR;
00639 else if (_name == "GL_ONE_MINUS_DST_COLOR") blendParam1_ = GL_ONE_MINUS_DST_COLOR;
00640 else if (_name == "GL_ONE_MINUS_SRC_ALPHA") blendParam1_ = GL_ONE_MINUS_SRC_ALPHA;
00641 else if (_name == "GL_DST_ALPHA") blendParam1_ = GL_DST_ALPHA;
00642 else if (_name == "GL_ONE_MINUS_DST_ALPHA") blendParam1_ = GL_ONE_MINUS_DST_ALPHA;
00643 else if (_name == "GL_CONSTANT_COLOR") blendParam1_ = GL_CONSTANT_COLOR;
00644 else if (_name == "GL_ONE_MINUS_CONSTANT_COLOR") blendParam1_ = GL_ONE_MINUS_CONSTANT_COLOR;
00645 else if (_name == "GL_CONSTANT_ALPHA") blendParam1_ = GL_CONSTANT_ALPHA;
00646 else if (_name == "GL_ONE_MINUS_CONSTANT_ALPHA") blendParam1_ = GL_ONE_MINUS_CONSTANT_ALPHA;
00647 else{
00648 std::cerr << "Blending Param unknown!" << std::endl;
00649 return;
00650 }
00651
00652 applyChanges();
00653 }
00654
00655
00656
00657 void
00658 QtMaterialDialog::changeBlendingParam2(const QString& _name)
00659 {
00660 if (_name == "GL_ZERO") blendParam2_ = GL_ZERO;
00661 else if (_name == "GL_ONE") blendParam2_ = GL_ONE;
00662 else if (_name == "GL_SRC_COLOR") blendParam2_ = GL_SRC_COLOR;
00663 else if (_name == "GL_ONE_MINUS_SRC_COLOR") blendParam2_ = GL_ONE_MINUS_SRC_COLOR;
00664 else if (_name == "GL_DST_COLOR") blendParam2_ = GL_DST_COLOR;
00665 else if (_name == "GL_ONE_MINUS_DST_COLOR") blendParam2_ = GL_ONE_MINUS_DST_COLOR;
00666 else if (_name == "GL_ONE_MINUS_SRC_ALPHA") blendParam2_ = GL_ONE_MINUS_SRC_ALPHA;
00667 else if (_name == "GL_DST_ALPHA") blendParam2_ = GL_DST_ALPHA;
00668 else if (_name == "GL_ONE_MINUS_DST_ALPHA") blendParam2_ = GL_ONE_MINUS_DST_ALPHA;
00669 else if (_name == "GL_CONSTANT_COLOR") blendParam2_ = GL_CONSTANT_COLOR;
00670 else if (_name == "GL_ONE_MINUS_CONSTANT_COLOR") blendParam2_ = GL_ONE_MINUS_CONSTANT_COLOR;
00671 else if (_name == "GL_CONSTANT_ALPHA") blendParam2_ = GL_CONSTANT_ALPHA;
00672 else if (_name == "GL_ONE_MINUS_CONSTANT_ALPHA") blendParam2_ = GL_ONE_MINUS_CONSTANT_ALPHA;
00673 else{
00674 std::cerr << "Blending Param unknown!" << std::endl;
00675 return;
00676 }
00677
00678 applyChanges();
00679 }
00680
00681
00682
00683 void
00684 QtMaterialDialog::changeActive(bool )
00685 {
00686
00687 baseColorActive_ = ui_.baseColorActive->isChecked();
00688 materialActive_ = ui_.materialActive->isChecked();
00689 pointSizeActive_ = ui_.pointSizeActive->isChecked();
00690 lineWidthActive_ = ui_.lineWidthActive->isChecked();
00691 roundPointsActive_ = ui_.roundPointsActive->isChecked();
00692 lineSmoothActive_ = ui_.lineSmoothActive->isChecked();
00693 blendingActive_ = ui_.blendingActive->isChecked();
00694 backfaceCullingActive_ = ui_.backfaceCullingActive->isChecked();
00695 colorMaterialActive_ = ui_.colorMaterialActive->isChecked();
00696 multiSamplingActive_ = ui_.multiSamplingActive->isChecked();
00697
00698 applyChanges();
00699 }
00700
00701
00702
00703 void
00704 QtMaterialDialog::enableProperty(int )
00705 {
00706 if (sender() == ui_.baseColorButton) ui_.baseColorActive->setChecked( true );
00707 else if (sender() == ui_.ambientColorButton) ui_.materialActive->setChecked( true );
00708 else if (sender() == ui_.diffuseColorButton) ui_.materialActive->setChecked( true );
00709 else if (sender() == ui_.specularColorButton) ui_.materialActive->setChecked( true );
00710 else if (sender() == ui_.shininessSlider) ui_.materialActive->setChecked( true );
00711 else if (sender() == ui_.pointSizeSpinBox) ui_.pointSizeActive->setChecked( true );
00712 else if (sender() == ui_.lineWidthSpinBox) ui_.lineWidthActive->setChecked( true );
00713 else if (sender() == ui_.roundPointsCheckBox) ui_.roundPointsActive->setChecked( true );
00714 else if (sender() == ui_.lineSmoothCheckBox) ui_.lineSmoothActive->setChecked( true );
00715 else if (sender() == ui_.backfaceCulling) ui_.backfaceCullingActive->setChecked( true );
00716 else if (sender() == ui_.alphaTest) ui_.alphaTestActive->setChecked( true );
00717 else if (sender() == ui_.blending) ui_.blendingActive->setChecked( true );
00718 else if (sender() == ui_.colorMaterial) ui_.colorMaterialActive->setChecked( true );
00719 else if (sender() == ui_.multiSampling) ui_.multiSamplingActive->setChecked( true );
00720 }
00721
00722
00723
00724 void
00725 QtMaterialDialog::enableProperty()
00726 {
00727
00728 if (sender() == ui_.baseColorButton) ui_.baseColorActive->setChecked( true );
00729 else if (sender() == ui_.ambientColorButton) ui_.materialActive->setChecked( true );
00730 else if (sender() == ui_.diffuseColorButton) ui_.materialActive->setChecked( true );
00731 else if (sender() == ui_.specularColorButton) ui_.materialActive->setChecked( true );
00732 else if (sender() == ui_.shininessSlider) ui_.materialActive->setChecked( true );
00733 else if (sender() == ui_.pointSizeSpinBox) ui_.pointSizeActive->setChecked( true );
00734 else if (sender() == ui_.lineWidthSpinBox) ui_.lineWidthActive->setChecked( true );
00735 else if (sender() == ui_.roundPointsCheckBox) ui_.roundPointsActive->setChecked( true );
00736 else if (sender() == ui_.lineSmoothCheckBox) ui_.lineSmoothActive->setChecked( true );
00737 else if (sender() == ui_.backfaceCulling) ui_.backfaceCullingActive->setChecked( true );
00738 else if (sender() == ui_.alphaTest) ui_.alphaTestActive->setChecked( true );
00739 else if (sender() == ui_.blending) ui_.blendingActive->setChecked( true );
00740 else if (sender() == ui_.colorMaterial) ui_.colorMaterialActive->setChecked( true );
00741 else if (sender() == ui_.multiSampling) ui_.multiSamplingActive->setChecked( true );
00742
00743 }
00744
00745
00746
00747 QString QtMaterialDialog::paramToStr(GLenum _param)
00748 {
00749 if (_param == GL_ZERO) return "GL_ZERO";
00750 else if (_param == GL_ONE) return "GL_ONE";
00751 else if (_param == GL_SRC_COLOR) return "GL_SRC_COLOR";
00752 else if (_param == GL_ONE_MINUS_SRC_COLOR) return "GL_ONE_MINUS_SRC_COLOR";
00753 else if (_param == GL_DST_COLOR) return "GL_DST_COLOR";
00754 else if (_param == GL_ONE_MINUS_DST_COLOR) return "GL_ONE_MINUS_DST_COLOR";
00755 else if (_param == GL_ONE_MINUS_SRC_ALPHA) return "GL_ONE_MINUS_SRC_ALPHA";
00756 else if (_param == GL_DST_ALPHA) return "GL_DST_ALPHA";
00757 else if (_param == GL_ONE_MINUS_DST_ALPHA) return "GL_ONE_MINUS_DST_ALPHA";
00758 else if (_param == GL_CONSTANT_COLOR) return "GL_CONSTANT_COLOR";
00759 else if (_param == GL_ONE_MINUS_CONSTANT_COLOR) return "GL_ONE_MINUS_CONSTANT_COLOR";
00760 else if (_param == GL_CONSTANT_ALPHA) return "GL_CONSTANT_ALPHA";
00761 else if (_param == GL_ONE_MINUS_CONSTANT_ALPHA) return "GL_ONE_MINUS_CONSTANT_ALPHA";
00762 else
00763 return "UNKOWN PARAM";
00764 }
00765
00766
00767 }
00768 }
00769