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SkyDomeNode Member List

This is the complete list of members for SkyDomeNode, including all inherited members.

ACG_CLASSNAME(SkyDomeNode)SkyDomeNode
Active enum valueACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::BaseNode
availableDrawModes() const SkyDomeNodevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax)SkyDomeNodevirtual
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::BaseNode
dome_ (defined in SkyDomeNode)SkyDomeNodeprivate
draw(ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode)SkyDomeNodevirtual
drawMode() const ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::BaseNodeinline
drawSkyDome(ACG::GLState &_state) (defined in SkyDomeNode)SkyDomeNodeprivate
drawSkyDomePick(ACG::GLState &_state) (defined in SkyDomeNode)SkyDomeNodeprivate
enablePicking(bool _enable)ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::BaseNodeinline
getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)SkyDomeNodevirtual
getRenderObjectUniformPool()ACG::SceneGraph::BaseNodeinline
getSkyDome()SkyDomeNode
hidden()ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::BaseNodeinline
isDirty() const ACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
parent()ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::BaseNode
pick(ACG::GLState &_state, ACG::SceneGraph::PickTarget _target)SkyDomeNodevirtual
pickingEnabled()ACG::SceneGraph::BaseNodeinline
push_back(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::BaseNodeinline
SecondPass enum valueACG::SceneGraph::BaseNode
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::BaseNodeinline
setSkyDome(SkyDome _dome)SkyDomeNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::BaseNodeinline
SkyDomeNode(SkyDome &_dome, BaseNode *_parent=0, std::string _name="<PlaneNode>")SkyDomeNode
status() const ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::BaseNode
textureId_ (defined in SkyDomeNode)SkyDomeNodeprivate
TraverseMode enum nameACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::BaseNodeinline
update()SkyDomeNodeinline
updateBuffers_ (defined in SkyDomeNode)SkyDomeNodeprivate
vbo_SkyDomeNodeprivate
vertexDecl_ (defined in SkyDomeNode)SkyDomeNodeprivate
visible()ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::BaseNodevirtual
~SkyDomeNode()SkyDomeNode